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Wii

North America

Wii Music

by Carmine Red - July 26, 2008, 4:40 pm EDT
Total comments: 15

At E3, the only way to sound good in Nintendo's new rhythm game was to already know the music.

The first time I picked up Wii Music it was a disorienting experience. Four little boxes started hopping in the lower right corner of the screen showing me the beats of a four count measure, but if I'd decided to do nothing, then my on-screen Mii wouldn't do a thing either. Decked out in the appropriate attire and backed by five other musicians (I'm told that up to four players can participate in the six-Mii band), my virtual Mii was in danger of experiencing virtual stage fright. I figured that at E3, a wrong note was better than no note at all, so I raised my Wii Remote to about mouth level and strummed the air madly.

I'm sure that I have no idea how a jaw harp is supposed to sound, or even how it's supposed to play harmony on "Twinkle, Twinkle, Little Star." If there was a clarinet, I would've picked that: at least I had some training in that instrument. Alas, I couldn't locate one in the E3 demo though I wouldn't be surprised if the woodwind made its way into the game's promised 60 instrument ensemble.

So I waved the Wii Remote beside my cheek and pressed either the A or B buttons to change the sort of sound that resulted. Aside from that I had absolutely no direction. Unlike other music games, Wii Music gave me no notes to hit and no timing to follow. I would simply attempt to play a note on my end, and apparently the game would guesstimate the appropriate note, or filler note, on its end. I could play on the beat, off the beat, hold a note as long as I wanted (on some instruments), and the game would just supply a sound depending on my timing, what buttons I had pressed to modify the sound, and where all that might fit in the song.

This works pretty well for music that you know by heart. I played the "Super Mario Bros. Theme" as lead melody on the trumpet and my familiarity with the song allowed me to perform with more confidence. I could tell when my timing was correct, anticipate what sounds would come out of the game, and vary things up a little bit in the second half by opting not to play some of the signature sections and instead hold a first signature note over several measures. I also tried to play some notes in a syncopated, half-a-beat-off timing, but I don't think that came out sounding quite like I expected. Sometimes I tried pressing the A, B, 1, or 2 buttons to cause the game to change the sound a little bit, but there were some times when this seemed like the right thing to do musically, and many times it seemed very much the wrong thing to do. In order to deliver an ideal performance, I'd probably have to learn what each of the buttons does for the instrument. In limited playtime, they were effectively arbitrary.

Of course, the game doesn't score you or rate your performance. It doesn't instruct you, so it makes sense that it doesn't grade you. You'll have to be the judge of your own talent and make good use of the game's replay option, or the save-a-music-video option that I didn't find in the demo.

Unfortunately, all this "play" that happens when you know the music by heart is impossible if the music is completely alien. I selected the trumpet again and tried playing a classical piece I'd never heard before, Symphony no. 9 "From the New World" by Antonín Dvořák. (As I write this I'm looking it up on Youtube and I suspect that Wii Music had me playing the third movement.) The result was… an aimless muddling around, mashing of buttons, and lifting and lowering of the Wii Remote. The same freedom that let me have my way with the "Super Mario Bros. Theme" resulted in utter disorientation. I'd make sounds, but I didn't know if the sounds I was causing were correct or not. They didn't sound correct. I didn't know the timing, so even if I did hit some correct notes and recognized them, I wouldn't be able to follow up with whatever was supposed to happen next. Lost, I tried playing on the four-count beat provided by the game's only guiding interface, but the piece was far too complex for simply playing on the beat to yield anything remotely musical. Wii Music had provided me with musical liner notes which I read beforehand, but those didn't do me any good either. I simply didn't know the song, I couldn't play it, and the game wouldn't teach it to me.

The E3 demo was obviously limited – I couldn't find a clarinet, remember? – but what was there had no structure, no guidelines, and only emerged from a musical morass if you already knew how the song was meant to be played. It only sounded good if you knew exactly how off-tune pressing the buttons would make you sound. But whereas the Casio keyboard from my childhood memories had succeeded in guiding me through several performances of Greensleeves (a skill now sadly lost to time), Wii Music failed to teach me the music I'd need to know to improve my performance. That's why I'm on Youtube, listening to the third movement of Dvořák's New World Symphony.

Talkback

PaleMike Gamin, Contributing EditorJuly 26, 2008

As I read through these impressions, I found myself being drawn to how you described playing the Super Mario theme.  For a brief second I thought I may actually buy this game...

Then your description of playing the second song really hit home for me.  What you guys played at E3 sounds like it would be a great throw away mode in a true music game, put in there for silliness' sake...

I wonder what the chances are of them back-to-the-drawing-boarding this game and actually adding a Band Bros. like main game to this silly side distraction.

mantidorJuly 26, 2008

Thanks for more impressions. I'm starting to understand the game and from the impression I'm having this thing will actually make people worse at real music instruments.

It's worth noting that Wii Music is supposed to have more gameplay modes than what was at E3 as our preview mentions, but I really do find myself wondering... will this title be priced at $30?

D_AverageJuly 26, 2008

Nice, Greensleeves was the first song I learned on my Casio as well!

NWR_pap64Pedro Hernandez, Contributing WriterJuly 26, 2008

Quote from: Pale

As I read through these impressions, I found myself being drawn to how you described playing the Super Mario theme.  For a brief second I thought I may actually buy this game...

Then your description of playing the second song really hit home for me.  What you guys played at E3 sounds like it would be a great throw away mode in a true music game, put in there for silliness' sake...

I wonder what the chances are of them back-to-the-drawing-boarding this game and actually adding a Band Bros. like main game to this silly side distraction.

I honestly have the feeling that Wii Music is going to be better than what was shown at E3. Not because of the gameplay because it will likely offer more modes that will cater to every player.

Look back at the games in the Wii series...All the games had simple, easy to understand concepts but featured hidden depth that made them standout titles among casuals and the core.

Wii Sports offered near perfect controls that sold the Wii to all sorts of gamers. Many of its games were surprisingly deep (like Bowling) in their controls and overall presentation. Overall it was sports light, but offered just enough to keep players coming back.

Wii Play, the red headed step child of the family (that is if Wii Music isn't fixed by the end of the year), was basically a collection of arcade like mini games which aimed to train first time players to the wonders of the Wiimote. Now the best game in the market, but like Wii Sports before it, it featured rock solid games that were near perfect examples of the type of stuff that could be done on the Wii (like pool).

Finally, there's Wii Fit, the former E3 hate child. Easily the deepest game in the series, it provides everything from muscle toning exercises to quirky mini games, many which actually work in getting people fit.

To sum this up, these games looked shallow at first, but offered enough modes that kept players hooked for a while.

Nintendo may have only presented one part of the game to the audience, a mistake on their behalf.

Not saying that Wii Music is going to be fantastic by the time its released, but no one should be surprised if the game turns out to be better than the demo shown off at E3 and offers far more gameplay options and refined controls.

Not holding onto this since this seems finished and I doubt they would drastically overhaul this (not even with the game topping the worst of E3 lists all over the globe). But stranger things have happened, and at one point I believed the name Wii would kill Nintendo for good...

PaleMike Gamin, Contributing EditorJuly 26, 2008

See, I wasn't down on Wii Fit last year.  I thought it was a really cool concept, and if anything, it underdelivered on what I felt they promised at the show... mainly that there is no organization to the routines.  You have to pick the proper things in order to have any chance of getting fit.... If people just did ski jump and the ball-tilt game for 30 minutes a day, they would never see a result....

It really bothers me that there isn't some sort of "this is what you should do for the next 30 minutes in order to optimize your workout" type scheme....

That's one of the reasons why I have little hope for them making Wii Music any deeper... but maybe I'll be wrong.

ShyGuyJuly 27, 2008

This wasn't negative enough.

I keed, I keed. Was rumble used at all?

I was excited about Wii Fit when it was shown at E3 last year.  Ultimately, I decided not to buy it because of the price and some mediocre reviews.  For instance, I don't like how you can't set up a seamless workout, and I don't like the focus on BMI since my body structure isn't well understood by that system.  (I'm really thick and heavy, even when slim and fit.)

mantidorJuly 27, 2008

Jonny is not fat, is big boned! Don't kill me

I also didn't get wii fit for the price. Since I do absolutely zero exercise I knew I could take some advantage of it, and I want the board because of the inevitable games that are coming and that will use it.  But so far none of the board's use in other games seem interesting enough, except maybe (big maybe) wii music.

D_AverageJuly 27, 2008

Quote from: Jonnyboy117

I was excited about Wii Fit when it was shown at E3 last year.  Ultimately, I decided not to buy it because of the price and some mediocre reviews.  For instance, I don't like how you can't set up a seamless workout, and I don't like the focus on BMI since my body structure isn't well understood by that system.  (I'm really thick and heavy, even when slim and fit.)

Additionally, you've got hikes like this right in your backyard.  My wife and I hiked it for the first time today...good times.  If you haven't yet, its a good place to take a lady friend as its not too difficult and you can see for many miles at the top (including downtown Denver).

http://www.getboulder.com/images/summer05/picnic_royalarch.jpg
(thats not me, its a stock photo from the website, I would never stand w/ my hands on my hips like that)  8)

After reading other previews I was under the impression that it was going to be the worst thing Nintendo ever made, 10 times worse than Urban Champion, but Kairon makes this sound like it could actually be fun under the right circumstances.

StogiJuly 27, 2008

I really hope there's a way to freestyle jam.

AVJuly 27, 2008

i don't know why i defended the idea of the game at first. I was lured into rhythm games by Donkey Konga and that is the only games I actually enjoy. I enjoy the tactical feel of it something that pushing buttons on guitar hero fails to excite me. I hate singing.

Looks like i'm in the small minority who "DOESN"T GET IT and NEVER WILL".

LuigiHannJuly 28, 2008

Quote from: Mr.

i don't know why i defended the idea of the game at first. I was lured into rhythm games by Donkey Konga and that is the only games I actually enjoy. I enjoy the tactical feel of it something that pushing buttons on guitar hero fails to excite me. I hate singing.

Looks like i'm in the small minority who "DOESN"T GET IT and NEVER WILL".

You might like Taiko Drum Master, either import the DS version or eBay the old PS2 version. It's made by the same team as Donkey Konga, and it shows.

Quote from: insanolord

After reading other previews I was under the impression that it was going to be the worst thing Nintendo ever made, 10 times worse than Urban Champion, but Kairon makes this sound like it could actually be fun under the right circumstances.

Well... the RIGHT circumstances.

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Wii Music Box Art

Genre Simulation
Developer Nintendo
Players1 - 4

Worldwide Releases

na: Wii Music
Release Oct 20, 2008
PublisherNintendo
RatingEveryone
jpn: Wii Music
Release Oct 16, 2008
PublisherNintendo
RatingAll Ages
eu: Wii Music
Release Nov 14, 2008
PublisherNintendo
aus: Wii Music
Release Nov 13, 2008
PublisherNintendo
RatingGeneral
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