We store cookies, you can get more info from our privacy policy.

Episode 94: Total Chaos

by James Jones - April 11, 2008, 1:15 am EDT
Total comments: 47

Without show notes, New Business becomes its own podcast.

Download in AAC Format

Subscribe to AAC Feed

Download in MP3 Format

Subscribe to MP3 Feed

Subscribe via iTunes (Please rate and review, too!)

This show has nothing to do with journalism.


Jon Lindemann returns, bringing the crew back together. He fills us in on Ninja Gaiden: Dragon Sword, and then we get off topic. Jonny shills his (real) Magic cards (here's the auction) and discusses Magic Online. We get off topic. James brings us back to Brawl (off topic). Greg plays Hurry Up Hedgehog and Pinball (not at once), and we go off topic.

Other plans were made, but...

Credits:

This podcast was edited by James Jones.

Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their new album, Rocket Number 9, directly from the record label, or download it from iTunes, or call your local record store and ask for it!

Talkback

Nick DiMolaNick DiMola, Staff AlumnusApril 11, 2008

Haha nice show guys, new business was MASSIVE. Kind of bummed that part 2 turned into epic fail but there is not much you can do about that one.

It's funny, because Jonny said something like "We could just put this out and do thew new business as it's own podcast.  It's that good."

Then we had to.

Let us never speak of such ideas again.

DAaaMan64April 11, 2008

YAY! X ∞

Nick DiMolaNick DiMola, Staff AlumnusApril 11, 2008

Quote from: Crimm

It's funny, because Jonny said something like "We could just put this out and do thew new business as it's own podcast.  It's that good."

Then we had to.

Let us never speak of such ideas again.

Jonny doomed us all! It was funny too how in the first part he talks about not wanting to talk about the second part for fear of it not taking off because it had yet to be recorded.

I think Jonny can see the future.

GoldenPhoenixApril 11, 2008

You guys need a new staff podcast with Kairon and Mr. Jack as the hosts.

It's not that I can see the future, it's that I know how difficult it is to do this kind of podcast for the first time.  The second segment was going to include Kairon, Neal, and Nick (Mr. Jack).  Then Kairon dropped out, but we found Karlie online.  Then Neal dropped out because his connection was so bad.  Then we tried recording with Karlie, Nick, and me, but Karlie had a five-second lag and was so distorted that we couldn't understand half of what she said.  That's when I just canceled the whole thing.

By the way, the link to my eBay auction is http://cgi.ebay.com/Magic-the-Gathering-Cards-Vintage-Lot_W0QQitemZ200214644214QQihZ010QQcategoryZ19113QQssPageNameZWDVWQQrdZ1QQcmdZViewItem.  (I tried to hide that URL behind a short link word, but it wouldn't work!)  I also added it into the podcast article (and corrected the title of Ninja Gaiden DS, among other things).  :-)  But I'm glad James took care of posting this week because I was totally out of it yesterday.

vuduApril 11, 2008

Quote from: Jonnyboy117

(I tried to hide that URL behind a short link word, but it wouldn't work!)

Like this?

Doesn't help if you don't provide instructions!  I've been making links in HTML for ten years, yet I can't figure out this crappy UBB stuff.

Nick DiMolaNick DiMola, Staff AlumnusApril 11, 2008

Quote from: Jonnyboy117

Doesn't help if you don't provide instructions!  I've been making links in HTML for ten years, yet I can't figure out this crappy UBB stuff.

I think with this forum, the link tags work opposite of how they used to work. So now a link needs to look like this:

NWR

If I recall correctly, it used to look like this:

http://www.nintendoworldreport.com

So now essentially, it is just more like real HTML.

I'm never doing another news article again.

Quote from: Jonnyboy117

Doesn't help if you don't provide instructions!  I've been making links in HTML for ten years, yet I can't figure out this crappy UBB stuff.

Real HTML also works for basic links.

DAaaMan64April 12, 2008

Hmmm let me try that.  Wow thats pretty cool

GoldenPhoenixApril 12, 2008

I can't believe how much Okami Wii bashing there was, based off a NP review (We have no real idea about how the "new" NP works) and 1up. From what I understand the game has some minor problems, mainly drawing straight lines (though Matt at IGN says that can be rectified by shorter, quicker lines), and that the main game runs amazingly well, not to mention it has better visuals than the PS2 version in full widescreen. Personally I think if Wii owners ignore the game, even if it is just "good", then we deserve more crap on the system. From what I understand Ready at Dawn put a ton of work into the game and had one heck of a time getting it together, even having to rebuild certain sections because of the loss of code. This is a port where effort was put into it. Out of principle Wii owners should purchase the game if they don't have Okami for PS2.

I'm not even going to touch the so called hardcore gamers and Mario Kart Wii.

SvevanEvan Burchfield, Staff AlumnusApril 12, 2008

Though on the whole I agree with you, GP, that Wii owners have got to try Okami out if they haven't played it already, I must say something about this:

Quote from: GoldenPhoenix

From what I understand Ready at Dawn put a ton of work into the game and had one heck of a time getting it together, even having to rebuild certain sections because of the loss of code. This is a port where effort was put into it.

There are no points for effort when it comes to quality. "Good job" and "good try" are two very separate terms. Let's not confuse how hard something is to do with how good the final product actually is.

GoldenPhoenixApril 12, 2008

Quote from: Svevan

Though on the whole I agree with you, GP, that Wii owners have got to try Okami out if they haven't played it already, I must say something about this:

Quote from: GoldenPhoenix

From what I understand Ready at Dawn put a ton of work into the game and had one heck of a time getting it together, even having to rebuild certain sections because of the loss of code. This is a port where effort was put into it.

There are no points for effort when it comes to quality. "Good job" and "good try" are two very separate terms. Let's not confuse how hard something is to do with how good the final product actually is.

The thing is that by all indications Ready at Dawn did do a good job, but there may be some polish issues. That combined with the fact that Okami is not your typical port and teeth had to be pulled to get it to come out on Wii, I think Wii owners really should support it even if, for arguments sake, the PS2 version is "better" because even those critical of it still state it is a quality port. That is all I was trying to say. Now if the game was a unplayable mess, I wouldn't be so keen to support it.

ShyGuyApril 12, 2008

Please give us your impressions of Red Steel on an upcoming podcast Jonny.

GoldenPhoenixApril 12, 2008

Quote from: ShyGuy

Please give us your impressions of Red Steel on an upcoming podcast Jonny.

Lol that would be funny.

NWR_pap64Pedro Hernandez, Contributing WriterApril 12, 2008

Quote from: GoldenPhoenix

I can't believe how much Okami Wii bashing there was, based off a NP review (We have no real idea about how the "new" NP works) and 1up. From what I understand the game has some minor problems, mainly drawing straight lines (though Matt at IGN says that can be rectified by shorter, quicker lines), and that the main game runs amazingly well, not to mention it has better visuals than the PS2 version in full widescreen. Personally I think if Wii owners ignore the game, even if it is just "good", then we deserve more crap on the system. From what I understand Ready at Dawn put a ton of work into the game and had one heck of a time getting it together, even having to rebuild certain sections because of the loss of code. This is a port where effort was put into it. Out of principle Wii owners should purchase the game if they don't have Okami for PS2.

I'm not even going to touch the so called hardcore gamers and Mario Kart Wii.

Now, didn't I tell people that reviewers would crap all over Okami Wii for the sole fact that its a port?

Its VERY rare for a port to be received as well as the original did (except for RE 4 Wii edition), especially since they come late and may bring some issues that weren't present in the original.

That and Wii reviewers make a big deal out of every issue, no matter how game killing or shallow it is ;) .

Quote from: ShyGuy

Please give us your impressions of Red Steel on an upcoming podcast Jonny.

It should just end with "Stupid AI."

It should start with that too.

And say that a lot.

The AI is really stupid.

NWR_pap64Pedro Hernandez, Contributing WriterApril 12, 2008

Quote from: Crimm

Quote from: ShyGuy

Please give us your impressions of Red Steel on an upcoming podcast Jonny.

It should just end with "Stupid AI."

It should start with that too.

And say that a lot.

The AI is really stupid.

I would say its un-even.

There are parts in which the guys just stand there, shooting at everything BUT you. Then there are parts where they come at you like crazy, or have some crazy sniping skills.

Yes, Jonny is correct. I got my 60GB PS3 for roughly $430 + tax when it was being phased out, thanks to errors in Circuit City's online inventory system. (I was refunded $50 for the free extra controller they did not have, and got a $24 gift card for their screw-up)

ShyGuyApril 12, 2008

Like Pap said, it's uneven. Sometimes they will go behind cover, sometimes they will flank you. Sometimes they will just stand there and watch you fill them with lead.

Quote from: pap64

Now, didn't I tell people that reviewers would crap all over Okami Wii for the sole fact that its a port?

Its VERY rare for a port to be received as well as the original did (except for RE 4 Wii edition), especially since they come late and may bring some issues that weren't present in the original.

That and Wii reviewers make a big deal out of every issue, no matter how game killing or shallow it is ;) .

RE4 Wii Edition was exactly what a late port should be: appropriate, enhanced, and cheap.  Its quality is unassailable.  It is better than the GC version in every way.  If Okami for Wii can match that form, I'm sure it will be just as successful.  Early indications are that it does not succeed so fully, though.  The worthiness of the final product and whether it can be recommended is independent of whatever trials and tribulations the developer went through to make it.  I'm sure Ready at Dawn had less than ideal circumstances, and that any problems with the game will at least partially fall on the shoulders of Capcom.  That doesn't mean we should all ignore those flaws.  Unless they have broken the game (doubtful), Okami will be well worth a purchase for any Wii owner who does not have access to a PS2.  But if the original version is superior in any significant way, that absolutely has to be mentioned and considered because, after all, this is the same game at its core that has been available for two years on another system.

NWR_pap64Pedro Hernandez, Contributing WriterApril 13, 2008

Quote from: Jonnyboy117

Quote from: pap64

Now, didn't I tell people that reviewers would crap all over Okami Wii for the sole fact that its a port?

Its VERY rare for a port to be received as well as the original did (except for RE 4 Wii edition), especially since they come late and may bring some issues that weren't present in the original.

That and Wii reviewers make a big deal out of every issue, no matter how game killing or shallow it is ;) .

RE4 Wii Edition was exactly what a late port should be: appropriate, enhanced, and cheap.  Its quality is unassailable.  It is better than the GC version in every way.  If Okami for Wii can match that form, I'm sure it will be just as successful.  Early indications are that it does not succeed so fully, though.  The worthiness of the final product and whether it can be recommended is independent of whatever trials and tribulations the developer went through to make it.  I'm sure Ready at Dawn had less than ideal circumstances, and that any problems with the game will at least partially fall on the shoulders of Capcom.  That doesn't mean we should all ignore those flaws.  Unless they have broken the game (doubtful), Okami will be well worth a purchase for any Wii owner who does not have access to a PS2.  But if the original version is superior in any significant way, that absolutely has to be mentioned and considered because, after all, this is the same game at its core that has been available for two years on another system.

So, did you guys play the game or are you basing your opinions on what two other sources said?

I ask this because there IS the possibility that what may have been an issue for some may be bypassed by others, or all of this may have been based on the infamous preview version (which was missing widescreen, the paper filter effect and many other things).

Plus, this might be a case of personal preferences. Simply because NP said to play the PS2 version it doesn't automatically make it THE best version. If the Wii version runs fine and has tweaks that make it a tad better than the PS2 version, then it should also be an option.

Once again, did you guys play the game or are just repeating what everyone else is saying?

GoldenPhoenixApril 13, 2008

Since the focus seems to be on 1ups impressions. Let me give IGN's (Provide some real balance instead of focusing on the negative sources).

1. Visuals are better
2. True Widescreen
3. Paint controls work faster and more efficiently than the PS2 version

Negative:

1. Straight lines can be a tad picky (Though can be overcome a bit by drawing quick lines)
2. Roll dodge is finicky at best.

So I guess you need to decide what is more important when picking which version. Personally I think it is a no brainer, but of course the slant in the Podcast was that the PS2 is most likely the better one based off NP and 1up, and yet relegated IGN to an afterthought. Not what I call a fair discussion. In fact it was obvious from the beginning that Johnny was slanting it towards the negative. All I have to say is if Okami is a solid port and fails, I better not hear more whining about third parties not bringing more hardcore games to Wii. This is one game the base pushed to get on Wii, so they better buy it and put their money where their mouth is especially since it appears the game is a solid port of the PS2 version regardless of what flaws it MAY have in comparison, because even if they turn out to be true it still is far from a "bad" port. Personally I'd love to see what Ready at Dawn can do with Wii in the future, and I just don't see that happening if Okami does poorly.

Nick DiMolaNick DiMola, Staff AlumnusApril 13, 2008

Well on multiple occasions I could've picked up a clearance copy of Okami for the PS2, but I would rather support the Wii version. So far the reviews don't really lead me to believe the Wii version is in any significant way inferior to the PS2 version. I honestly don't care what NP or 1up has to say because I rarely find that my experience with any particular game parallels theirs.

GoldenPhoenixApril 13, 2008

Quote from: Mr.

Well on multiple occasions I could've picked up a clearance copy of Okami for the PS2, but I would rather support the Wii version. So far the reviews don't really lead me to believe the Wii version is in any significant way inferior to the PS2 version. I honestly don't care what NP or 1up has to say because I rarely find that my experience with any particular game parallels theirs.

Honestly I think this will be a game where both versions do something better than the other, and it will depend on what you consider most important. My guess is that when the smoke blows over there will not be a "Definitive" version and if there is, it will not be by much.

Quote from: pap64

[Once again, did you guys play the game or are just repeating what everyone else is saying?

I think we stated quite explicitly that we have not yet played the Wii version, and that all of our comments are hypothetical.  This is also reflected in the posts in this thread -- "IF the Wii version is inferior...", etc.

Once again, did you even listen to the podcast?

Remember, 1up didn't like the controls in RE4 Wii Edition, I don't think we should be trusting their judgment here.

DAaaMan64April 13, 2008

Quote from: insanolord

Remember, 1up didn't like the controls in RE4 Wii Edition, I don't think we should be trusting their judgment here.

They didn't!? Wow...

GoldenPhoenixApril 13, 2008

What I find kind of interesting about Okami, is that I went back and read the PS2 reviews and multiple sources made reference to the paintbrush controls being finicky from time to time. So really, how much different is the Wii version in this regard? Could it be that after 2 years these reviewers have forgotten how imperfect the paintbrush controls were in the beginning? Maybe they just got used to them and really the Wii version paintbrush controls are actually better than the PS2 ones? We'll see, but I have a feeling it COULD be that people just aren't remember their first experience with Okami on PS2.

NWR_pap64Pedro Hernandez, Contributing WriterApril 13, 2008

Quote from: insanolord

Remember, 1up didn't like the controls in RE4 Wii Edition, I don't think we should be trusting their judgment here.

Yeah, for some reason 1up has a vendetta against the Wii as its VERY rare for a Wii game to do well, save for an extremely hyped first party game, only because they would look bad if they, say, bashed Mario Galaxy.

And Johnny, I didn't need to listen to the podcast to know that NWR jumped the gun when they said that Wiis would be readily available the next day after launch ;) .

I've already exorcised the demons of that event.

Check the stinger of episode 90.  I beat that joke to death.

vuduApril 14, 2008

So pap's allowed to make endless comments about games he's never played, but NWR can't do the same?  DOUBLE STANDARD.

GoldenPhoenixApril 14, 2008

Quote from: vudu

So pap's allowed to make endless comments about games he's never played, but NWR can't do the same?  DOUBLE STANDARD.

Well at least Pap is giving the positive reaction of the game instead of focusing solely on the negative sources.

vuduApril 14, 2008

I was referring to his incessant negative ramblings about Brawl.

GoldenPhoenixApril 14, 2008

Quote from: vudu

I was referring to his incessant negative ramblings about Brawl.

I think your creepy clown is negative. So there!

vuduApril 14, 2008

NYAH NYAH! You 
can't hurt me as
long as I have 
my bottle!

NWR_pap64Pedro Hernandez, Contributing WriterApril 15, 2008

Quote from: vudu

I was referring to his incessant negative ramblings about Brawl.

Isn't the general agreement that Brawl sucks?

But seriously, I've been pretty quiet about Brawl in the last few months. I avoided all character related discussions back when the full roster was revealed. In fact, I defended it by saying it was better than Melee's roster. I haven't commented that much about the lag, except that its disappointing to hear that many are having issues with it, even weeks after launch and that the SSE mode is good but not great.

The last "negative rambling" I posted was about how the Brawl team focused too much on the single player aspect when the multiplayer side could have been more robust.

I got over that, but the fact remains that the team focus too much on single player modes that will be forgotten in a month, tops, when they could have made the multiplayer aspect, a mode that people will play for YEARS, even better than before and work out the kinks.

But any issue Brawl may have I got over it as the hype and the anticipation has died down to the point where I can deal with them better and just enjoy the ride. So I don't understand what you mean when you say when I ramble on and on about Brawl.

If you are referring to Melee, though, that's another story.

vuduApril 15, 2008

Specially, I meant this post by you.

Quote from: pap64

Quote from: Flames_of_chaos

Back to topic: The online in brawl isn't the best thing in the world but it is far from the worst. I think its even cool that there is a spectator mode and you can bet on players(ZOMG nintendo is teaching I am a terrible poaster. s that gambling is fun!)

Its far from the worst, yes, but could have been MUCH better. Even if we were warned to expect lag with players living very far from each other it is VERY surprising that even players that are living right next to each other are getting slideshows for battles.

Worst of all, Nintendo's solution is to "wait it out". That will not happen as the game is still selling by the thousands and every day there are new players joining the ranks.

Logic dictates that when there are way too many people playing at the same time you take action and try to remedy this. But Nintendo has looked the other way.

Not only that, Mario Kart Wii looks to deliver as much more satisfying online experience. I remember Sakurai said that doing  leaderboards was hard and couldn't make it in time. Yet, MK Wii is going to have one and MORE.

Brawl is the product of misplaced priorities. Its great that they got 4 player battles with all items, all stages and all options available, but Nintendo should have been better prepared and deliver at the very least a clean online experience.

This is from the thread Crimm created asking for your online experience with Brawl.  Reading that, you never once mention that you haven't even touched the actual game disc, let alone spent some time playing the game online.  If I didn't know better, I'd have sworn that you actually had something unique to contribute, rather than echoing things you've read on the Internet.  The point of the thread was to learn about your experience with Brawl online.  Since you don't have any experience in Brawl online, you're just making a problem look worse than it is by repeating what you've heard.

EDIT:  I just realize I sound like a total prick.  Sorry about that.

GoldenPhoenixApril 15, 2008

Quote:

author=vudu
EDIT:  I just realize I sound like a total prick.  Sorry about that.

Don't worry, we are used to it. :P

DAaaMan64April 18, 2008

I hope the new one comes out today!

It should.  It's edited.  There are a lot of chapters today, so I suggest you get the AAC feed if you can.

DAaaMan64April 18, 2008

Quote from: Crimm

It should.  It's edited.  There are a lot of chapters today, so I suggest you get the AAC feed if you can.

Thanks for the heads up Crimm, hell yes!

20 chapters, hand crafted at 2 am.

GoldenPhoenixApril 18, 2008

I wonder if the AAC will work on my car radio?

Probably not, but it wouldn't make any difference.  You wouldn't get the chapters.

Share + Bookmark





Related Content

Got a news tip? Send it in!
Advertisement
Advertisement