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Episode 137: Zack-Off

by Zack Kaplan, Jonathan Metts, Zachary Miller, Neal Ronaghan, and Mike Sklens - June 14, 2014, 7:20 am EDT
Total comments: 3

We hop in our Wayback machine and visit the magical land of E3 2004.

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Do you smell it in their air? That certain stench of body oder and Doritos that signals the passing of this year's Electronic Entertainment Expo. We've already give you our thoughts on this year's show, so this week we have something a little bit different. Rather than talk E3 2014 to death, we're going back in time. Join Neal as he sits down with Mike and Jonny to discuss the events of the now decade-old E3 2004. It was an awesome year for the show, and now you can relive it just like you did back then.

After that, stay awhile and listen to Zack and Zach talk about game collecting. The older will pass knowledge down to the younger, who will eventually grow strong enough to strike down his master and claim the role of Zack-prime. It just won't happen on this week's show.

We're gearing up for a big listener mail segment, but we need your help! E3 is the perfect time to submit your questions and comments. I promise we'll answer them on the show. You can submit them by clicking here. And if you have a moment to spare we'd also really appreciate it if you could rate and review the show on iTunes.

This week's episode edited by Mike Sklens.
"Pixel Me Square" by Carf.

Talkback

so, in two years, are you guys just going to play the first episode of Radio Free Nintendo on Connectivity? Because that'd be funny as hell.

Dr. Metts, you speak of Hooktail, the boss of Petalberg! http://www.mariowiki.com/Hooktail

If it wasn't for the fact that you happen to be a busy game journalist guy, I'd say that you REALLY owe an english playthrough of The Thousand Year Door, because I think it's probably one of the treehouse's finest examples of localization next to maybe like... Kid Icarus Uprising or maybe Bowser's inside story? It's really super duper witty, and those first two Paper Mario games more than any other Mario game make the Mushroom Kingdom and it's offshoots feel like living, breathing worlds.

"If Nintendo announced twelve games at E3 for WiiU, they'd win the next three E3s" - paraphrasing Jonny. Uh, they came pretty close this year...

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