Avatar: The Last Airbender

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Impressions

By Jeff Shirley, INACTIVE

May 11, 2006

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Not the last of this type of game, though.

Avatar: The Last Airbender is based on a cartoon that I have never seen, but that doesn't matter. What matters is that this game is a hack 'n' slash and that's basically it. After some cutscenes, the demo started me right in the middle of a fight between my people and their people, who were cleverly identified by having different colored clothes. I moved my man, some bald kid with an arrow on this head, and proceeded to hit A until I couldn't stand it anymore. That's it really. There are several magic attacks, which are performed by holding R and pressing any of the face buttons. However, these magic attacks either didn't do anything or somehow glitched themselves into not working. Suffice to say, I did not have much fun playing Avatar.

The graphics look very basic except for an adequate cel-shading job on Arrow Kid. The framerate in the demo was a little choppy but that should be worked out in the future. There were some nice particle effects in the atmosphere, but the game looked very bland and unappealing. I don't believe there was any sound in the demo, or at least that's what I was led to believe in the midst of South Hall's cacophonious screeching.

Considering that the game is 70% complete (according to THQ), I don't think there is much hope for the game. Hopefully it will come out all right in the end, though.

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