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Gamescom 2017: Fire Emblem Warriors Shows More Promise Than Before

by Daan Koopman - September 4, 2017, 6:20 pm EDT
Total comments: 1

The characters are cool, though we need more time.

I've been a big Fire Emblem fan since the first Western release, enough that I went back and played the Japan-exclusive entries. On the flipside, I also enjoy the Warriors game quite a bit. Hyrule Warriors was one of the best gameplay experiences I had on Wii U and I was thrilled to see Fire Emblem getting the treatment. That being said, my optimism has been on a true rollercoaster ride with this entry. It didn't help that they are only pulling from three different FE entries. Sometimes though, you will need to keep your head up and hope for the very best.

Luckily, the gameplay is as solid as it has ever been. You have your weak and strong attacks, which you activate with the Y and X buttons respectively. With these in hand, you make combos that can nail loads of opponents in quick succession. As I just wanted to keep playing, I learned the combos for each character as I went on. I say for each character, because you can freely switch between your allies with the D-Pad. This is critically important for a couple of reasons. With FE Warriors, there are more troop pushes from other sectors on the map and keeping your characters alive is critical. Next to this, the famous weapon triangle is in play here, allowing you to shut down opponents more actively.

Naturally, the player will still take on large masses of soldiers and wipe them out without too much hassle. As in Hyrule you will need to be active during the main and side quests on every map. One of the missions represented was destroying a few Pegasus Riders. It is here that I had to rely on one of the newly announced characters Takumi and his bow and arrows. Takumi had a great selection of attack patterns, with one having him shooting arrows into the sky as they coming crashing down on his opponents. Next to that, he has this speed move that allows him to maintain rapid fire throughout.

That being said, speed only does so much against major enemies. During the new demo, we had to fight the likes of Corrin and Leo. Their huge health and stamina bars made certain moves riskier. Leo in particular was quite hard hitting, using magic to just demolish hit points in seconds. During those moments, you would clearly need the help of Cordelia and Camilla. Their beasts could fly over the battleground with ease, and dodging with them was an absolute joy. With enough skill and patience, you will pull off the special attacks and Awakening mode. These deal a lot of damage and can drain the boss's stamina meter, which will make them completely defenseless to any attack.

After defeating Corrin, the demo was over and I got the time to reflect on all of this. You see, for all the negative points I've given it, I do really enjoy the gameplay a lot. This Warriors game is more focused on hard hitting moves and quickly shifting focus. That alone made Fire Emblem Warriors one of the more action packed demos I've played during Gamescom. I can't deny that they only seem to focus on a handful of character types. If you compare that to Hyrule Warriors, it seems like that game is more of a series celebration. Still, we will have to see how it will play out.

Talkback

I hear you, Daan.

I'm quite astonished at how Nintendo has made me uncomfortably numb to one of my favorite franchises under their banner in the span of 2 years.

This isn't entirely their fault what with me getting laid off from my job coinciding with the release of Fire Emblem Echoes, which I'd really still like to play given that of the Famicom Fire Emblems, Gaiden is by far the more playable one nowdays. That being said, Fire Emblem Heroes left me out in the cold after both finding out that Nintendo bans people playing on BlueStacks or other Android emulators, I find Shin Megami Tensei unappealing, and Fates left such an awful taste in my mouth that makes me increasingly bitter every time I dwell back on that mass collection of avarice.

I'm actively sick of Fire Emblem Fates' cast. I am especially sick of Corrin's siblings. with Elise and maaaaaaaaaaaaaaaaybe Leo maybe, they are all not very interesting or well written. I am astonished they didn't try and cram Azura into this garbage as well at this point.

I really think what they should have done for this game was maybe pick iconic units of each regularly appearing class throughout the series. Hell, you'd STILL be able to make quite a bit of that ground up between the Fates royalty, but at the very least you'd have the OPTION to like... pull out Othin and his Puji axe or Have Black Knight/Zelgus as the game's Armor Knight.

I'm still SHOCKED that they have failed to reveal more than one Akaneia character. like... We don't even have Tiki. I don't even care if it's adult Tiki from Awakening. Why don't we have a Manakete in this game yet?!? (Corrin doesn't count shut up) I'd take Harkin. I'd take Ogma, or Merrick, or heck... even Jagen or Wrys. This game needs SOMETHING to pull me in other than "Oh hey, it's a Musou game with a bunch of characters I don't like and where I'm subject to the fickle nature of the growth rates."

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Fire Emblem Musō Box Art

Genre Action
Developer Omega Force
Players1 - 2

Worldwide Releases

na: Fire Emblem Warriors
Release Oct 20, 2017
PublisherNintendo
RatingTeen
jpn: Fire Emblem Musō
Release Sep 29, 2017
PublisherNintendo
Rating12+
eu: Fire Emblem Warriors
Release Oct 20, 2017
PublisherNintendo
Rating12+
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