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Wii

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Fluidity

by Aaron Kaluszka - December 6, 2010, 2:19 am EST
Total comments: 20

Water, water everywhere, nor any drop to drink.

Fluidity puts players in control of a couple of unconventional objects: a book and a puddle of water. The game takes place inside of the book, which is illustrated much like a comic book with colorful, if understated panels. The book, known as Aquaticus, has been corrupted by “the influence,” which appears as black/purple sludge splattered across the pages.

Players must manipulate the water and its environment to solve puzzles. The primary goal of the game is to recover rainbow drops. You must get the puddle of water over to these drops, but most passages are initially closed to you, and you must activate switches, find and transport gears, or complete other tasks such as bringing rubber ducks to their bathtub in order to complete the mission.

Tilting the Remote (from NES-position) tilts the entire book, and thus the whole environment. The puddle of water reacts much as you might expect, flowing over and through obstacles, splitting into droplets and reforming again. Flicking the Remote upwards will toss the water up in the air. Water can be collected into chambers where its state can be changed, either to a solid or a vapor and back. Each state has advantages, disadvantages, and special abilities.

In the liquid form, the screen will focus on the largest portion of water, and if any smaller puddles don't rejoin in a certain amount of time, they first flash, and then evaporate. It can take a bit of time to get used to controlling all that water; the phrase “herding cats” comes to mind. Enemies and environmental hazards can also reduce the available water supply, but droplets replenish the meter and reserve meters can also be filled, which are used if the first is depleted. Pressing 1 causes an unseen force to pull the water together, but pressing too long will make the water droplets explode in a sea of droplets. Small objects can be carried along the current.

The ice block, the solid form, slides along surface and can stick with the 1 button. Ice can trigger switches that are activated by weight as well as carry objects frozen inside of it, but can also be crushed. The vapor, or “cloud” form, is a literal cloud that can shoot out charged lightning bolts. Tilting the Remote forward and backward causes the cloud to fall and rise. Shaking the Remote causes the cloud to rain, reverting it to liquid.

The game's physical simulation is excellent, for better and worse – the water sloshes and leaks, making some tasks difficult. But it can be fun to experiment with the game's physics and try new things in order to figure out how to complete the levels. The game also guides players through new situations. Scientific experiments are often described as hurry up and wait. That is, you have to complete complex tasks quickly, but then wait for the results. Fluidity occasionally feels like that. The environment must be manipulated carefully and quickly, but then you have to wait for certain effects to take action, like an elevator moving. Make a mistake, either physically or logically, and you may have to go back and do it all over again.

Aside from the rainbow drops, puzzle pieces are hidden throughout the levels. Collecting these will open up mini-games. These challenges have the side effect of honing players skills with the various water states. I saw two of the games. In the first, fish must be collected and put back into their bowl. Leave one exposed to air too long, and the game ends. In the second, a block of ice is shot off of a ramp over a bed of lava. Gears hover over the lava, and ice can stick to them for a short time while tilt is manipulated to guide the block as far as possible. Though simple, these games are the types of challenges that keep players coming back over and over with the knowledge that they could get just a little farther with more skill.

The animation is smooth and the graphics are like something out of an airplane emergency pamphlet. The music ranges from soothing elevator music (think Wii Shop Channel) to jazzier tracks.

With good reason, Nintendo seems to be fully behind the game, showcasing it at PAX 2010, and inviting me to try it at their offices recently. When I got home, I was greeted with a bottle of water that they had sent to promote the game. Yes, a plain bottle of water. Accompanying it was an ad for the game. They tried to be cute, but can you spot the typos in their equations?

The wide variety of gameplay generated by the various forms of water lead to interesting and quite varied ways to solve puzzles. There's really nothing out there like it. Fluidity launches today in North America, and a free demo is also available. The title is priced a bit higher than average at 1200 Wii Points, but it's a premium title worth the little extra. If you thirst for a unique platform puzzler, Fluidity should quench that thirst.

Talkback

Flames_of_chaosLukasz Balicki, Staff AlumnusDecember 06, 2010

I'm definitely interested and trying the demo first. If I really like the demo, I'm picking up this and Snowpack Park.

This sounds amazing. I can't wait to get home and try the demo.

Killer_Man_JaroTom Malina, Associate Editor (Europe)December 06, 2010

That's one to keep an eye on then. The physics and the manipulation of the water look very original and potentially very clever.

Mop it upDecember 06, 2010

This kind of looks like a 2D Mercury Meltdown Revolution/Kororinpa Marble Mania, both of which were pretty good games. I might have to push past the seemingly high price and download this one.

UncleBobRichard Cook, Guest ContributorDecember 07, 2010

The demo seems kinda fun, but there are occasions where the camera just gets centered off focus from *any* of my water, making the game impossible to play.  In five different "starts", this happened twice.  Ugh.

I downloaded the full game last night, and after about an hour had picked up 7 Rainbow Drops, 5 puzzle pieces, and one new ability (the water bomb) out of about a dozen abilities? Seems like the game is meatier and longer than your average Wiiware games. Other than the Bit.Trip games for which I've logged about 15 hours each, the average Wiiware game is less than 4 hours long. Won't be the case here.

There are apparently 80-some Rainbow Drops.

Quote from: UncleBob

The demo seems kinda fun, but there are occasions where the camera just gets centered off focus from *any* of my water, making the game impossible to play.  In five different "starts", this happened twice.  Ugh.

The full game has an option for "steep" camera angle (I haven't tried it yet). But I know what you're talking about, and it becomes less likely to happen once you get the first ability, Gather, which helps you keep all the water grouped together. What's actually happening is that you have one or two tiny drops that got separated, and the camera is trying to keep those in view so you can try to reattach them. You can either try to use Gather (or any other technique) to reunite the lost drops, or certain level mechanisms will let you abandon such drops as you move on. Worst-case, you can wait a few seconds for the lost drops to evaporate. I don't think this is a bug as you have implied, it's just hard to see very small drops.

Yeah, I never ran into that problem while I was playing, but I already had most of the abilities available to me.

LittleIrvesDecember 08, 2010

I was initially excited when this was announced.  Then I grew skeptical.  Now: I'm back on board.  This looks pretty hot.  Er, I mean wet?  Very curious to see how it all comes together.  1200 seems steep, but it's just perception -- if this was some used DS title for 12 bucks, I'd pick it up without a second thought.  Still wish it was 800, but if it's as meaty as y'all say, I'm game.  Love a unique puzzler.

I have played a lot more Fluidity now (although still only have about 1/3 of the Rainbow Drops). This is a 10/10 game for me. A friend and I took turns playing yesterday and I can't tell you how many times we laughed or cheered out loud at the awesome things happening in this game. The level/puzzle design is simply genius, and the physics and mechanics are tight enough to make those designs come to life. If you're still not sure about this game after playing the demo, I would recommend searching for a video from later in the game so you can see how complex and brilliant the challenges can be. By the way, my play time is approaching 10 hours and will probably exceed 20 hours before I get everything.

Killer_Man_JaroTom Malina, Associate Editor (Europe)December 11, 2010

Quote from: Jonnyboy117

I have played a lot more Fluidity now (although still only have about 1/3 of the Rainbow Drops). This is a 10/10 game for me. A friend and I took turns playing yesterday and I can't tell you how many times we laughed or cheered out loud at the awesome things happening in this game. The level/puzzle design is simply genius, and the physics and mechanics are tight enough to make those designs come to life. If you're still not sure about this game after playing the demo, I would recommend searching for a video from later in the game so you can see how complex and brilliant the challenges can be. By the way, my play time is approaching 10 hours and will probably exceed 20 hours before I get everything.

Really? In which case, I'll have to pick this up on Christmas Eve (when it comes out in Europe, under that awful name of Hydroventure). I've seen glowing reviews on a couple of other sites - one of them threw out the Metroidvania term in regard to some of the larger, more open-ended levels, which is a surprise, although it would explain why you've taken such a shine to it.

There is absolutely a Metroid feel to the level designs and the overall progression of how you play the game, although it's not meant to be as immersive or continuous as Metroid. Of course, the fact that you're controlling a loose puddle of fluid also makes if feel distinct from any traditional platformer or adventure.

syn4aptikDave Mellert, Associate EditorDecember 13, 2010

I, too, have been playing Fluidity.  This game, combined with And Yet It Moves (which I just won from the Child's Play Show!), have been keeping me very busy.  I haven't played a 2-D platformer with such inventive mechanics in years, and that includes New Super Mario Bros Wii.  Fantastic games.


I must say, both games have me hankering for Achievements/Trophies on Wii.


By the way Killer_Man_Jaro, good call on the Metroid-vania reference.  I hadn't noticed that Fluidity is doing that, but it totally is.

ShadowxafDecember 13, 2010


There is a fun homebrew Wii game that is a bit like Fluidity, but with sand.  It is called Sand Traps.  Other than that, modding my Wii was useless.
I look forward to trying the demo (what a concept!) of Fluidity

http://www.flarup.org/kodeSandTraps_eng.php

I've just started the last chapter, got all of the skills, 54 drops collected.

I have to second the strong recommendation. I don't know if I can bring myself to rate it 10/10 as Braid kind of warped my expectations for puzzle platformers: if it doesn't make me think in new ways, if the puzzles aren't something I've never done in a video game, then it doesn't reach Braid's level.

But even if the puzzles are not super challenging, I can't help but be impressed by the sheer diversity. You rarely do the same thing twice (and there are 80 drops to find, not to mention hidden puzzle pieces!). And they all have several steps for completing them, and they keep you engaged the whole time: you're always jumping and activating switches and changing states. They just flow (oh god, I can't think of another word, pun truly unintended I swear guys) really well.

And you know, taken as a platformer, it's probably superior to Braid, even though you're water instead of a little dude who jumps on enemies.

Mop it upDecember 17, 2010

I tried out the demo and it does seem pretty clever, I'm tempted to download it as it looks like it may be one of the very few WiiWare games worth the price. The demo even seemed to subtly poke fun of the fact that it was a demo.

I played the demo, and it's a lot of fun, but I can't help thinking "this would be great on the iPhone."

^^ Er... you're entitled to your opinion, but I like having buttons for some of the powers later in the game.

Anyway, I actually wrote a review for this message board I post on the most. Check it out if you're interested (am I allowed to post this here?). I changed my tune about the game being less deserving than Braid. It's true that the puzzles never challenged me to think in new ways, but they still challenge me (at least some of them late in the game).

I didn't realize there were more powers; I just played the first part of the demo, which only required one button, and that's easy enough to pull off on the iPhone.

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Fluidity Box Art

Genre
Developer Curve Digital

Worldwide Releases

na: Fluidity
Release Dec 06, 2010
PublisherNintendo
RatingEveryone
eu: Hydroventure
Release Dec 24, 2010
PublisherNintendo
Rating3+

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