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Wii

North America

GoldenEye 007

by Zachary Miller - November 8, 2010, 7:54 pm EST
Total comments: 11

Online multiplayer is more rewarding than the solo campaign.

If you've ever played one of the Modern Warfare or World of War games online, you've already played GoldenEye 007's online multiplayer, and that's a good thing. I've become so addicted to this online game that my wife has threatened to unplug the system. Playing GoldenEye online is more rewarding and more fun than the single-player campaign and local multiplayer games. Online, there exists progression on a large scale - a feature that's largely absent from the offline modes. If you have the means, take this puppy online. You won't regret it.

While it doesn't offer the same kind of customization that the local multiplayer games do, Bond online allows you to customize your character's loadout - an especially important task that not only offers you certain advantages (often map-dependent), but also gives some indication of your standing in the online community. When you start out, you have paltry options and you're better off using one of the pre-made loadouts. See, the key thing in Bond is that the more you play, and the better you perform, the more experience you get. When you level up enough, you have access to previously locked guns and gadgets. At level 25, you start unlocking additional gameplay modes, so the incentive is definitely there to keep improving. You can customize five different loadouts, and believe me - it's crazy fun experimenting with different gun and gadget combinations. If you find that the loadout you chose isn't cutting it, you can switch your loadout during the game!

Experience is gained many ways, but mostly from killing fools. Headshots get you more experience than straight kills, as do melee attacks. Melee attacks are particularly satisfying, especially when you come up behind a camper who thinks nobody will find him: MELEE KILL (+10 XP)! Eat it, sucka! Winning matches nets you lots of experience, as does achievements, like your first play on a given map or gameplay mode, or getting a whole lot of kills with a particular weapon.

Of course, the usual online annoyances are here, too: Sore loser hosts who quit the match when they're not winning, thus depriving you of all your hard-won experience; campers (and no kill cam to hunt them down); and of course lag. While occurrences of lag are irritating, it results in some hilarious mismatches. At one point, I snuck up behind a camper and melee'd him, but he didn't die. So I beat on him like three more times, only to realize that lag was affecting that match, he'd gotten around me, and melee'd ME! It was hilarious. And honestly, the game does a great job of matching you up with well-connected players, so lag is rarely an actual problem. There is one Wii-specific downgrade that I very much appreciate: no voice chat. If you've ever played a match of Modern Warfare 2 online, you might understand why I'm grateful for its omission.

All of the local multiplayer modes are also available online. My favorite is an old standby: Conflict (Deathmatch), the classic free-for-all which, given the right map, I can completely dominate (play me in the Sewers…I dare you).

The online game is insanely fun, and I can't recommend it much higher. If you have Goldeneye 007, a Wii, and a Wi-Fi connection, you need to start playing this.

Talkback

AdrockNovember 09, 2010

Quote:

The online game is insanely fun, and I can't recommend it much higher. If you have Goldeneye 007, a Wii, and a Wi-Fi connection, you need to start playing this.

I have all 3 of those. Unfortunately, I'm awful at FPS. I need some practice first.... and I need to open the game. Hmm.

You can always turn off voice chat or mute annoying players, so I strongly disagree that the absence of a feature is itself a positive feature.

Retro DeckadesNovember 09, 2010

Despite owning Modern Warfare: Reflex Edition, I hadn't played a Call of Duty game online prior to logging on with Goldeneye. It is damn addictive. I bought the game last Tuesday, and I've already put in about 26 hours into the online mode. Sure, that number could be higher, but I rarely play games online.

Quote from: Jonnyboy117

You can always turn off voice chat or mute annoying players, so I strongly disagree that the absence of a feature is itself a positive feature.

True.

kraken613November 09, 2010

You don't want to mess with me on any map! :p

MorariNovember 09, 2010

I spent twenty minutes going back and forth trying to customize and tweak my controls. Even with no almost zero dead-zone, the turning never feels fluid and the aiming never very accurate. The IR pointer is a big step ahead of that dual-analog crap, but still so very far behind a good mouse and keyboard. Just another console FPS. :(

KDR_11kNovember 09, 2010

Yeah, I'm not too happy with the controls. They're fine regularly but way too sluggish when sighted. Also my framerate feels pretty low when playing online which is disorienting.

Flames_of_chaosLukasz Balicki, Staff AlumnusNovember 09, 2010

I have heard that Black Ops for Wii offers better controls and customization. But other than the online features/multiplayer and controls, GoldenEye trumps Black  Ops for Wii in every other category. But both GoldenEye and Black Ops for Wii are great titles. I'm getting the game by tomorrow or Thursday so I can't wait.


KDR_11kNovember 10, 2010

I find GoldenEye more fun than MW2, I don't know what Black Ops would be like though.

Killer_Man_JaroTom Malina, Associate Editor (Europe)November 10, 2010

I don't suppose anybody has tried the GameCube control scheme. Some reviews mentioned it was an option, but none of them seemed to use it. If I ever manage to have some friends over for multiplayer, they'll probably find it easier with a dual analog set-up, and I only have one Classic Controller Pro.

AVNovember 10, 2010

Quote from: Killer_Man_Jaro

I don't suppose anybody has tried the GameCube control scheme. Some reviews mentioned it was an option, but none of them seemed to use it. If I ever manage to have some friends over for multiplayer, they'll probably find it easier with a dual analog set-up, and I only have one Classic Controller Pro.

It works fine, the only problem is that the default melee attack is Z plus B which is awkward, but it works pretty fine

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GoldenEye 007 Box Art

Genre Shooter
Developer Eurocom

Worldwide Releases

na: GoldenEye 007
Release Nov 02, 2010
PublisherActivision
RatingTeen
jpn: GoldenEye 007
Release Jun 30, 2011
PublisherNintendo
Rating15+
eu: GoldenEye 007
Release Nov 05, 2010
PublisherActivision
Rating16+

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