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Mace Griffin: Bounty Hunter

Mace Griffin is a former special ops officer who becomes a bounty hunter after going to prison for the deaths of his fellow officers. Through his position and journeys he hopes to find the evidence and means to capture the people who framed him. Crave is paying special attention to make the story rich and meaningful.

Mace Griffin: Bounty Hunter mixes space combat and first-person shooting aspects flawlessly in the game design. At E3, Planet GameCube had the opportunity to test the X-Box version and found that the game does hold up to this claim. While piloting the ship, you can leave the controls at any time, walk throughout the cabins, and sit back down whenever you feel like it. After we disposed of the enemies flying around, we were able to approach the hanger of the main ship and land. We then could open the airlock and freely explore the ship with firearms in hand.

Mace Griffin also boasts a number of technological advances to produce realistic graphics, enemy AI, and physics. Take a look at the fact sheet below for more details. PGC will have more information on Mace Griffin as it becomes available.

Mace Griffin Bounty Hunter offers a wealth of innovative features, including the following:

  • Seamless transitions between first person combat and space flight action

  • Bespoke animation system allows motion blending and animation of detached parts of objects (“Motion Blending”)

  • Consistent flight control and weapons management systems in both space and on the ground

  • Rag doll IK system, which creates realistic results when a character is shot or hit, including slamming into walls and crumpling like a rag doll

  • Modular player vehicle system with a vast array of equipment and upgrades

  • The ability to pilot a wide range of ships

  • like NPC reaction depending on their intelligence, bravery, health, etc. and in combat will adjust their strategy based on their numbers, types of weapons, available cover, and numerous other conditions

  • Diverse missions, some story driven, some incidental create a dynamic, realistic universe for an immersive experience

  • Large number of player weapons from low to high tech, many unique to this game

  • A huge variety of walk-around environments with different physics, obstacles, inhabitants and creatures

  • Multiple weighted skinned animation system

  • Per polygon collision systems

  • Skinned deformable skeletal characters, Skeletal snapping

  • Screens

    Genre Shooter
    Developer Warthog PLC
    Players1

    Worldwide Releases

    na: Mace Griffin: Bounty Hunter
    Release Cancelled
    PublisherVivendi Games
    RatingMature
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