Author Topic: The Making Of GoldenEye 007 Debuts at EDF  (Read 2098 times)

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Offline NWR_Karlie

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The Making Of GoldenEye 007 Debuts at EDF
« on: July 30, 2004, 01:39:54 AM »
Martin Hollis, Director and Producer of Goldeneye 007 and Perfect Dark for Nintendo 64, will give a presentation on the creation of the game and his experiences since leaving Rare.

WORLD EXCLUSIVE: GOLDENEYE 007 CREATOR TO BREAK SILENCE


Martin Hollis To Present ‘Making Of GoldenEye 007’ Session At European Developers’ Forum, Offering Inspiration And Insight To Game Creators


Friday 30 July 2004/... Martin Hollis, director and producer of the multi-award-winning GoldenEye 007 for Nintendo 64, is to present publicly for the first time ever at the forthcoming European Developers' Forum (EDF).


The event, which is being organised by The Independent Games Developers' Association (TIGA) runs from September 1st – 3rd and is part of a family of shows at Dockland's ExCeL venue which include European Games Network, a trade-only exhibition, and Game Stars Live, a massive multiformat consumer exhibition which runs through until September 5th.


His session, 'The Making of GoldenEye 007', will offer – for the first time ever from his perspective – an amazing insight into the development of the ground-breaking title, which, seven years on, is still widely regarded as one of the best first-person games ever created, and certainly the best-ever licensed title of all time.


Although much of the session will be about the game's creation, Martin will apply lessons learnt during its development to current and future projects. He will touch on his experiences since quitting Rare and setting up Cambridge-based developer Zoonami, and focus on ways in which game creators can excel in design and gameplay.


EDF is a TIGA event, supported and actively marketed by many of TIGA's partner associations, including APOM in France, GAME in Germany as well as the Dutch and Danish trade bodies. EDF's International Programme Consultant is Jennifer Olsen, the influential former editor of Game Developer magazine in the USA, while EDF's European Programme Consultant is Fred Gill of Gusto Games.


"My aim is to help others through my own experience," says Martin Hollis, founder of Zoonami, currently developing the revolutionary rhythm-action game, Funkydilla. "And as this is the first time I have ever discussed the development of GoldenEye 007 in such a public forum, I hope to offer delegates inspiration and advice which will result in better games from us all."


"This is a real coup for the European Developers' Forum," adds Fred Hasson, CEO of TIGA. "Martin is one of this country's most respected yet elusive developers and his presence at EDF illustrates that it is the only conference of its type to receive such support from the length and breadth of the industry. I'm sure, like so many of the sessions we have organised, it will be something not to be missed."


EDF is open to all developers. A full list of speakers and details on the entire programme can be found at www.europeandevelopersforum.co.uk
 


Offline NinGurl69 *huggles

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RE: The Making Of GoldenEye 007 Debuts at EDF
« Reply #1 on: July 30, 2004, 03:26:57 AM »
And there was much rejoicing.

YAY.
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Offline Bill Aurion

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RE: The Making Of GoldenEye 007 Debuts at EDF
« Reply #2 on: July 30, 2004, 07:39:51 AM »
There better be info on Game Zero there or ELSE..........I will cry... ;__;
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Nephilim

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RE:The Making Of GoldenEye 007 Debuts at EDF
« Reply #3 on: July 31, 2004, 10:48:42 PM »
Im sure there will be a few rare spys there, checking out on what info he says

This would be interesting hearing what he has to say, giving us some insight into what I think is the best FPS of the 90s (orginal UT coming 2nd)

Offline Shift Key

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RE:The Making Of GoldenEye 007 Debuts at EDF
« Reply #4 on: August 01, 2004, 12:32:38 AM »
Quote

certainly the best-ever licensed title of all time.
RAAAAAWK. Take that ET!