We have all seen the Metroid DS control scheme shown at this years E3 utilizing the touch screen for movement. Many people, including my self, were disatisfied with the addition because of the
fustrating control method
using the stylus. Also, this different way of controlling the character did not allow the player to shoot at the same time while looking around. I believe this new way of controlling characters in FPS enviroments shows a lot of promise, but needs some new thinking to make it work effectively.
Now what I propose is, in my opinion, the best control scheme for Metroid Hunters or any other game requiring this new control methed.
The original gaming interface consisted of a full map on the top screen and the gameplay on the lower touch screen. This enabled you to touch the screen to look around and fire at enemies, just not at the same time.
What if the game creators moved the map from the top screen to the bottom, but only filled say 3/4 of the screen? The remainder of the screen would have a dedicated control touch interface where you would position the sylus in the center default "area" and look around by moving it up, down, left and right. On the top of this interface would have the controls to switch between the visors, morph ball and weapons.
The main gameplay would of course fill the entire top screen of the DS.
Now your probably going to say "that's great but you still can't look around and fire at the same time!!"
Well that all comes down to my hardware addition to the DS. Hmmm...well more like a simple change in the stylus itself. Imagine if the engineers attached a retractable wire to the stylus and equiped it with a button.....With this setup, the stylus would be used to look around utilizing the new touch interface AND allow the player with there index finger to FIRE there weapon at the SAME TIME. This would allow a mouse type of control input.
The whole control sheme would operate like this:
D-pad and left shoulder button
To move foward or back, press the d-pad up or down.
To strafe, press left or right on the dpad.
To lock-on, press the left shoulder button.
New touch interface
To look around just move the stylus around the touch interface and to center yourself, move to the default interface positon.
To fire your weapon, just press the sylus button with your index finger, hold down to charge your shot.
Select various weapon and visor changes by just touching thier icons.
I of course welcome any suggestions or flaws with this new control scheme.