Author Topic: Different Game Ideas for DS that utilize features  (Read 8898 times)

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Offline thepoga

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Different Game Ideas for DS that utilize features
« on: July 16, 2004, 10:40:00 AM »
a game idea that i have that i think will be used is maybe a DJ type game. you could control records or whatever with ur finger or stylus obviously. What I want to know is if the DS will use anything for the new mario game. I dont think u can platform with the stylus. Well anyways, this thread is for ideas that u think would be cool or that would be actually used later on.  

Offline SgtShiversBen

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RE:Different Game Ideas for DS that utilize features
« Reply #1 on: July 16, 2004, 11:16:24 AM »
What I think that would be cool, although REALLY simple to use the DS for would be just a regular jigsaw puzzle.  The top screen would be what the picture looks like and the bottom where the puzzle pieces go.  Yes I know it's hokey, but hell, jigsaw puzzles keep people up at night.
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Offline Zach

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RE: Different Game Ideas for DS that utilize features
« Reply #2 on: July 16, 2004, 02:31:58 PM »
somebody else posted in another thread a while back what I thought was a good idea (so dont give me any credit).  The idea was a survival game in which some monster is stalking you, one screen is your view and the other is the monsters view, if your in the monsters view get out of there fast.  
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Offline ib2kool4u912

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RE: Different Game Ideas for DS that utilize features
« Reply #3 on: July 16, 2004, 05:05:40 PM »
That would be pretty cool if the monster thing was invisible, and really strong. It would force you to look at it.

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Offline Mario

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RE: Different Game Ideas for DS that utilize features
« Reply #4 on: July 16, 2004, 06:48:09 PM »
Speaking of puzzle games, a version of Tetris where you spin around the pieces with your hand on the bottom screen, while having a normal view on the top screen would be cool.

Offline thepoga

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RE:Different Game Ideas for DS that utilize features
« Reply #5 on: July 19, 2004, 12:57:13 PM »
I think that Starcraft might be developed for it. It might be even more popular than the pc because of the ease of connectivity with it. i think that if blizzard made this, a lot of different people would buy DS.  

Offline mouse_clicker

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RE:Different Game Ideas for DS that utilize features
« Reply #6 on: July 19, 2004, 01:04:29 PM »
Come to think of it, RTS's in general would work great on the DS with the touch screen. I also really like that monster idea-  it would be very creepy.
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Offline Ian Sane

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RE: Different Game Ideas for DS that utilize features
« Reply #7 on: July 19, 2004, 01:58:10 PM »
Remember that game Comix Zone for the Genesis?  In that game you were in a comic book and sometimes the main bad guy would draw in enemies.  I think a multiplayer game (though you could play single player as well) that used this concept would be great.

The game would be a 2D side scroller.  Player 1 is the hero while player 2 is the villain.  The hero just plays through the level like normal while the villain uses the touch screen to throw in enemies, change the landscape and set off traps.  Obviously restrictions are in place to ensure that the villain can't be super cheap.  There would be limitations to how many enemies can be put in at once.  There's like an evil budget that has to be used efficiently.  The hero would be more powerful than the usual hero with a lot of health and special powers.

So the hero sees the action on the top screen and the map in the bottom (multiple paths to the end boss maybe and switching paths keeps the villain on his toes).  The villain sees a monitor of the action in the top screen and can scroll though the whole level using the bottom to set the traps along the way.  Part of the design could be that traps are in place but must be triggered and there's the risk of them killing your own men.  In one player mode players can be either the hero or the villain.

Offline Blackknight131

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RE: Different Game Ideas for DS that utilize features
« Reply #8 on: July 19, 2004, 04:28:54 PM »
Props to you for mentioning Comix Zone.

Your idea is interesting, tho it reminds me more of Spy Vs. Spy for some reason...or perhaps Dungeon Siege is conceptually closer.
Lol, an Inspector Gadget game would work with that system...you got Mr. Evil overseeing his lair setting up those traps, and Tha Inspector using his abilities creatively to overcome them.

Good stuff.

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Offline Blackknight131

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RE: Different Game Ideas for DS that utilize features
« Reply #9 on: July 19, 2004, 04:34:58 PM »
About RTS's, I have to admit thats half my interest in the system: strategy games and RPGs. Turn based would really be streamlined as well, such as Advanced Wars, Fire Emblem, Tactics Ogre.
The other reason was and is Mario kart Online

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Offline mouse_clicker

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RE:Different Game Ideas for DS that utilize features
« Reply #10 on: July 19, 2004, 04:50:07 PM »
I mentioned RTS's specifically though because they're a genre that has traditionally been very hard to adapt to consoles and hence often turn out mediocre at best. With the DS, though, you could use the stylus in the same manner you would a mouse, maing RTS's much better suited on the console. Which I'm very happy about- I used to hate RTS's but lately I've been playing them like mad.  
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Offline Blackknight131

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RE: Different Game Ideas for DS that utilize features
« Reply #11 on: July 20, 2004, 01:20:47 AM »
That makes me wonder whether or not Nintendo will commission Bits Studios to make an RTS sequel to their game...crap, what was it called? It came out on the GameBoyColor....Warlocked or something like that I think. It was a fun little RTS that worked pretty well on the GBC...
I bring that up because I was reading several times that the studio was working on the sequel to that strategy game for the GBA....but alls been quite about it for a while now. As you said, the stylus and touchscreen would be perfect for such a game.

That said, I am more hyped about turn-based strategy RPGs....just the simple addition of having the touchscreen such that highlighting a character will bring up all their stats and info with touch stylus management would be beautifully convenient. I really think some people underestimate how nice such little conveniences can be...

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Offline Jale

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RE:Different Game Ideas for DS that utilize features
« Reply #12 on: July 20, 2004, 11:59:21 AM »
An RPG that utlizes magic would be great on the DS because they could make it that to cast spells you have to scribble out the right symbol, and for maximum effect you would have to do it very close to perfectly: if you are sloppy the spell won't work as well.

Offline Bill Aurion

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RE: Different Game Ideas for DS that utilize features
« Reply #13 on: July 20, 2004, 12:36:20 PM »
^----I actually like that idea a lot...A spell-casting mechanism would be fantastic...
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Offline Ian Sane

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RE: Different Game Ideas for DS that utilize features
« Reply #14 on: July 20, 2004, 12:54:41 PM »
"for maximum effect you would have to do it very close to perfectly: if you are sloppy the spell won't work as well."

Well I sure as hell won't be buying that game.  My writing is too messy and I can never get any sort of writing recognition program to recognize my printing.  It's just absolutely impossible for me to write neat enough or consistent enough for that to work.

It's a neat idea but is it really going to make the game more fun?  Seems to me like something that could be done but not necessarily should be done.  You're limiting the audience to people with drawing skills for no reason other than a quirky feature.  The idea could be simplified to having each symbol be a shape created out by connecting a group of fixed dots in the correct order.

Say you have a grid of 9 dots:
000
000
000

One spell requires an X so you have to tap these dots:
*0*
0*0
*0*

The complex spells not only need the correct shape but the correct order for the dots tapped and some could require it to be done within a time limit.  This would function similarly to drawing the symbol but would be more friendly to the artistically challenged.

Edit:  To make the dots less abstract you could make them stars and the spells require you to map out a constellation.  The dots wouldn't have to be in a fixed grid.  I'm just using that for an example.

Offline kirby_killer_dedede

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RE:Different Game Ideas for DS that utilize features
« Reply #15 on: July 20, 2004, 02:01:45 PM »
Quote

Originally posted by: Jale
An RPG that utlizes magic would be great on the DS because they could make it that to cast spells you have to scribble out the right symbol, and for maximum effect you would have to do it very close to perfectly: if you are sloppy the spell won't work as well.



Very similar to Harry Potter and the Sorcerer's/Philosopher's Stone for PC.  You learnt the spell by near-perfectly tracing the symbol presented to you in a time limit.  It was quite tedious, actually...
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Offline thepoga

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RE: Different Game Ideas for DS that utilize features
« Reply #16 on: July 20, 2004, 02:01:48 PM »
mario paint.... hehe

Offline Pale

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RE: Different Game Ideas for DS that utilize features
« Reply #17 on: July 20, 2004, 03:46:16 PM »
With the fly swatter game... ^^
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Offline thepoga

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RE: Different Game Ideas for DS that utilize features
« Reply #18 on: July 20, 2004, 04:12:43 PM »
yeah! the fly swatter would be awesome in mario paint. In wario ware, it wasnt as good cuz  u had to move with the d pad.
what if u could draw stuff, and upload it into ur computer somehow? i doubt nintendo would include something like that though. maybe through the internet though. i dunno. hey that rhymes!

Offline KDR_11k

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RE: Different Game Ideas for DS that utilize features
« Reply #19 on: July 20, 2004, 09:10:58 PM »
A gesture system was in place in Black & White, they originally wanted your drawing skills to determine the strength. Apparently it didn't turn out as they wanted it...

But Ian, not every game is for everyone. You better learn drawing then .

Offline Jale

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RE:Different Game Ideas for DS that utilize features
« Reply #20 on: July 21, 2004, 02:02:01 AM »
They could make the sensitvity one of the stats (something like 'casting power) so that you can reduce the perfectness needed but have to trade off something else to make it fair. Or just make it less sensitive on the Easy settings than on the Harder settings. Or just have it as a slider on the options menu.  The mai reason that they didnt use it on BnW is because the mouse isn't the most versatile of drawing impliments. I like your idea of the dots though, Ian. They could make a really complex and deep system out of this.  Perhaps if there is voice recognition you might even have to say an incantation while making the symbols/punching the dots.

Offline thepoga

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RE: Different Game Ideas for DS that utilize features
« Reply #21 on: July 21, 2004, 09:16:29 PM »
they had that type of voice recognition thing for dragon quest for the Famicom. that would be pretty cool.
A version of Zelda Four Swords will probably be on the DS. thats whats great about the DS also, its like the GBA to GC link, in one thing.  

Offline Jale

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RE:Different Game Ideas for DS that utilize features
« Reply #22 on: July 22, 2004, 03:53:29 AM »
I read in NOM about a Dragon Quest game that used a small sword and a box on top of your TV, and the character uses the sword as you do, plus you do certain shapes to cast spells.

Of course its only in Japan.

Offline KDR_11k

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RE: Different Game Ideas for DS that utilize features
« Reply #23 on: July 22, 2004, 07:11:25 AM »
That was one of the first things I thought about when I heard of the touchscreen.

Offline Oldskool

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RE:Different Game Ideas for DS that utilize features
« Reply #24 on: July 25, 2004, 04:47:11 AM »
An RTS using both screens would be neat. The touchscreen could be used for a map where orders can be given. While the other screen would gbring up menus and give you a closer view of the action.
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