I remember the Konami of the NES, SNES-Genesis era and I don't even believe I can count the amount of great titles they used to come out with, LICENSED or original. The N64-PS1 era comes around and while they still made their share of hits (MGS) I felt like they started slipping. This is especially true for the N64, where the only game on there where it seemed like Konami actually gave two craps for was ISS64. (unfortunately didn't play the rest though I heard they were all good) Save for Castlevania 64.5 which I feel was OK at best the rest of their lineup was complete trash. Now from this, they're gonna stereotype an entire userbase of gamers as not liking their games just because their N64 titles sold like crap despite the fact they have noone to blame but themselves? As of late I've honestly come this close to saying the heck with Konami. They've lost a good portion of their original talent to Treasure, and sadly I can count the amount of good games they've made since the late 90's with only one hand.
" I don't understand Konami at all either. I mean the didn't even make an effort to push MSG:TS."
From my understanding, they didn't exactly push the game so that they wouldn't take too much away from Snake Eater. As far as I'm concerned, as much as I like the game I just have to ask, Why put SK through that if you really didn't intend for it be advertised or to sell? I mean, it sounds like they just wasted SK's time and abilities.
As for putting the next one on X-Box next? WTF indeed. Why not port LOI to the cube and give it a shot there?