I'm back!
If you check out the new issue of GameInformer (GameStop's glorified ad) they have an article on the next gen consoles. Mostly, they focus on Microsoft and Sony, but mostly Microsoft. At the end, however, they make a claim that, while I suggested it a while ago in this thread (I think), sounds tough to believe at best. GI is claiming that the Rev controller will be touch screen based. To what extent, in what areas, etc they don't say. While I am obviously intrigued by the idea, I'm also concerned about the problems with touch screens:
- The lack of tactile feedback can make touch screens imprecise.
- Touch screens, AFAIK, only let you touch one place (ie no button combos)
- The lack of consistency in layout will likely up the learning curve on most games.
- Porting games will be difficult at best
#1 is a real problem if developers try to do the obvious thing and just draw buttons on the screen and expect the gamer to hit them. Without the feel of a button to them gamers they're in the right place, there'll be a lot of missed presses. This problem is only made worse if devs are all using non-sandard layouts because gamers can't build up muscle memory of where the press (the only thing that saves the sorry ass of the PS2 with it's 4 identical face buttons - the SNES at least differentiated between the XY and AB buttons). Because of that, control schemes will likely have to be gesture based (eg make a line, make a circle, the joystick replacement in SM64DS, etc) instead of "touch here" based. Without solving the first problem, I can't see them replacing digital buttons with touch screens. One or more analog sticks, maybe. GameInformer specifically mentioned joysticks and shoulder buttons going, so maybe it's only a replacement for the analog interfaces.
The last one, however, is the killer. If anyone thinks Nintendo has third party support problems now, having a controller that can't handle the control schemes of cross platform titles will absolutely kill it.
I'm very intrigued, but also pessimistic. Nintendo needs to do more than just have an interesting idea - they need to make it workable and have it fit in the market so third parties aren't scared off.
That said, there's one thing we know for certain that should alleviate everyone's fears - GameCube backwards compatibility. The revolution cannot be backwards compatible in any kind of meaningful way unless it has the ability to mimic standard control schemes in a way that doesn't require tuning software (that is to say two sticks, digital buttons, d-pad, and shoulder buttons). Given that, I see three possibilities: first, and most likely IMHO, GameInformer is full of it; second, Nintendo solved all aforementioned problems and has something really interesting/potentially genius coming down the pipe; or third, Nintendo's execs have gone insane and decided to commit corporate seppuku in that quirky way that only Nintendo could.
I suppose it's also possible that the Rev could simply use the same controller ports as the GC - then they could say that backwards compatability requires a GC controller (knowing Ninty they'd try to make a quick $5 on adaptors

). In that case, IMHO, Nintendo would be working on scenario three (corporate suicide). Let's hope that's not the case.
BlackGriffen