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Originally posted by: BrianSLA
A good point BUT IMHO.... those same people who bought Ocarina of Time ( myself included ) - their tastes have changed. I bought Ocarina of Time but I am older now and it just isn't me anymore. If you bought Ocarina of Time and remember the N64 days..... you aren't a teeny bopper anymore. You are probably in your late teens or twenties or thirties. Chances are your tastes have changed and skewed older, more mature. Hard core Nintendo fanatics being the exception. The majority of those gamers are now mainstream adult mature title gamers. Look at the latest statistics of VG gamers.... they avg. 29 years old. Those are the guys making the PS2 #1 and Xbox second.
If the people who did not buy Wind Waker because they were disappointed by the art style, I would say that their tastes did not change at all. If their tastes changed, why be disappointed at all? What kind of people would cry over something they do not care about?
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Originally posted by: BrianSLA
I agree. Metroid Prime's problem was that is was on the Gamecube. If it was on Xbox or PS2 it would have been a major hit and sold alot more. It was on the wrong system. Plus the ads sucking didn't help either. Am I wrong ? Do you disagree that MP on PS2 or Xbox would have sold better?
I DO disagree that MP would have sold better on the Xbox. First of all, going by YOUR statement, Xbox owners like Halo-type games. To me that means generic FPS. MP does not control like a generic FPS. Since MP does not control like a generic FPS, MP is not a Halo-type game. Therefore, MP would not sell as well, if at all, on the XBox.
On the PS2, it's possible that it could have sold as much because of its massive userbase. But then again, I think the controls would still be an issue.
Now, if you take out all the explorations and puzzles, and add in mindless shooting, unimaginative level designs, and repetitive gameplay, then MP might become a Halo-type game.
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Originally posted by: BrianSLA
here I disagree. People bought SC because SC is a kick butt game and it was handled properly and sold well because of it. It also sold like hot cakes in that they released it at Christmas time when all the best stuff comes out and people are buying tons of stuff. I am sure the JSRF double pack didn't hurt sales but SC sold because it was an awesome GOTY game that deserved to sell big. The problem w/ Metroid Prime was it was on the wrong system ... great game. wrong audience. Same w/ Eternal Darkness. Do you think ED would have sold as lousy as it did if it was on the PS2? Nope.
What is so great about SC that makes it a "kick butt game"? Before the game came out, I read all these previews about how cool the lighting effects are. Big deal. The gameplay on that is based on frustrating trial-and-error. For being a highly trained spy/asassin/WhateverHeIsSupposedToBe, Fisher has sh*t for self-defense moves. It sucks to me. What was so good about it that made it game of the year? Cool light effects?
Another thing, I see you throw the word kiddie around a lot. What is the definition of kiddie? What are kiddie games? Are E-rated games considered kiddie games?