Author Topic: Chrono Trigger Comes to GameCube!  (Read 17430 times)

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Offline Ocarina Blue

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RE: Chrono Trigger Comes to GameCube!
« Reply #25 on: May 10, 2004, 02:54:19 AM »
Oh, my bad. Damn.
Om mani padme hum.

Offline Infernal Monkey

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RE: Chrono Trigger Comes to GameCube!
« Reply #26 on: May 10, 2004, 02:59:26 AM »
It'd be nice if Datel picked this up and sold it on GameCube in the UK via their website. Hell, they're already selling an unlicensed GC game on their site for like five pounds or something. But yeah, it's lookin' brilliant so far.

AIN'T WHAT SHE USED TO BE COMIN' LIKE WHAT.

Offline KDR_11k

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RE: Chrono Trigger Comes to GameCube!
« Reply #27 on: May 10, 2004, 03:01:06 AM »
Ocarina: Copyrights become void 70 years after the author dies. Perhaps you're thinking "trademarks".

It looks like it would be possible to run those graphics on a PS2. However, look and reality often differ and since it was not specifically made for PS2 I think it'll kill the texture buffer of that thing unless you downscale all textures to N64 resolutions.

The style looks different from typical Toryama 3d conversions (i.e. most Dragonball models). It has a certain drawing-like style and in general looks like something that was more common about five years ago.

Having never played CT, I doubt I'd understand what's going on when playing those ten scenes, but hey, Indy project + one of the best games ever + RPG = WIN!

Offline mouse_clicker

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RE:Chrono Trigger Comes to GameCube!
« Reply #28 on: May 10, 2004, 03:26:02 AM »
There's no way this game will ever be sold, guys- Square still does own the rights to Chrono Trigger in every way, shape, and form, and they make this explicitly clear on the Resurrection website. Selling the game would mean they were making a profit of something they didn't own- they'd either have to change the game enough so it no longer resembled Chrono Trigger or get Square's permission. I believe as long as they keep it free there should be no problem.
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Offline Infernal Monkey

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RE: Chrono Trigger Comes to GameCube!
« Reply #29 on: May 10, 2004, 03:52:05 AM »
Well, Datel's homebrew GC game is just a bunch of old 8-bit games, blatent rip offs of stuff like Choplifter, with new silly names. I'm sure they could rename this Chrono Trigger mini-remake to "Crummy TonkaTruck". It would make sense!

Offline bodeh6

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RE:Chrono Trigger Comes to GameCube!
« Reply #30 on: May 10, 2004, 07:56:48 AM »
I am 22.  When is first played Chrono Trigger for my SNES when is was 13 or 14, I knew that game was one of the best ever made.  It is still a game that I remember fondly.  When it came out in fall of 1995, it was hailed by all magazines and fans as  the greatest RPG ever.  If these developers succeed with the 10 scenes by the end of the year, then SquareEnix should real employ them and give them all the help they need to make the whole game and release it on the 10 year anniversary of the game which is August 11, 2005 to the PC, XBox, GCN, and PS2.  Does SquareEnix know how many people will buy it?  I am sure that it will become an instant million seller and beyond.

Offline Koopa Troopa

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RE: Chrono Trigger Comes to GameCube!
« Reply #31 on: May 10, 2004, 09:13:47 AM »
No, you know what would be better? Is if Nintendo offered to publish it(FundQ?), that way we'd get it exclusively and all Squenix has to do is say "Ok"
"Plan Your Strategy. Build an Army. Trust No One."

Offline tssf

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RE: Chrono Trigger Comes to GameCube!
« Reply #32 on: May 10, 2004, 10:47:01 AM »
Hey everyone, all I can say is thanks so much for posting a news article, and thanks most of all for your positive and encouraging comments!

I have a little bit of bad news. Our server is kapuut. No, it's not because Square Enix caught wind. We believe they've known about our project for awhile. (They were our number one visiter when we had that teaser picture up before the site's launch) No, because of increasing popularity, the inevitable has happened. We've been forced by our host to shut down due to extreme bandwidth usage.

We're currently looking frantically for a new host who can handle our load, and who won't charge us an arm and a leg (because of course, we have no financial backing).  So sit tight if you're wondering what happened. The demo's still on!

Also thanks to all of you for your nice comments on my music for the demo. My philosophy for it is that I wish to keep the original feeling the original songs gave off, so I see no reason to change anything except for insrtumentation and some mild enhancements to the music, if any. The songs in their original form were pretty amazing in themselves. There's not much I feel I could do to improve them.

Anyway if you guys/gals wish to, you can hear the soundtrack as it was going to sound on the N64 before we axed it a couple years ago. They are in their original source files, so you need an Impulse Tracker player to play them. If you have a general installation of Winamp, they should play fine (though the plugin that comes with winamp lately has been buggy since I, and Jake Stine stopped development of it. On a slightly unrelated note, we can be found in the Winamp credits for our work, too hehe)

Anyway here they are: http://tssf.gamemusic.ca/Remakes/ChronoStuff/CTNew

Enjoy!
Mathew Valente [TSSF]

Offline TheYoungerPlumber

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RE: Chrono Trigger Comes to GameCube!
« Reply #33 on: May 10, 2004, 11:46:14 AM »
I wish I had time to check that music out, Mat!  I'm sorry I didn't grab more of your screens to post on our site...  At least I have the three MP3s up on Louie FM!
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Offline tssf

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RE:Chrono Trigger Comes to GameCube!
« Reply #34 on: May 10, 2004, 01:39:48 PM »
If I give you our media (I can always get Nathan to send it to me), could you host it for the time being? It seems like Planet Gamecube is going to be the only place that will be able to host our stuff on a broad scale for now.

We're looking for a new host that will support up to 1 terrabyte of bandwidth (it can be lower, but not too much lower), and a maximum of 500 megabytes  at a reasonable price. Nathan's got a viable temporary solution right now but I'm not sure if he's going to utilize it before E3.
Mathew Valente [TSSF]

Offline MysticGohan24

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RE: Chrono Trigger Comes to GameCube!
« Reply #35 on: May 10, 2004, 02:53:11 PM »
I have three of your songs loaded on my Hard Drive. I can't believe how much of a amazing job you guys did on CT. It's so true to the original, I think even Akira Toriyama would be proud.

Love the stuff guys, what scenes are you planning to implement?

Again, AWESOME!!!
What happens, happens ~Spike Cowboy bebop

Hey Shippo your village called, they're missing their idiot. ~Inuyasha

Offline tssf

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RE:Chrono Trigger Comes to GameCube!
« Reply #36 on: May 10, 2004, 03:46:57 PM »
We're not giving out scene information at this time. I can give you somewhat of a hint of what's not going to be there with this clue: 2 characters (Ayla, and Robo) have a 50% chance at being cut for our game demo, due to time constraints. There is also a certain extremely dramatic "DID THAT JUST HAPPEN?! " scene which is also not going to be in there, for obvious spoilage factor.

And TheYoungerPlumber, I just sent you an e-mail with  a link that contains all the media files including music. So, if you are willing, can you upload at least the images? The music files aren't essential to be put up if you don't want them to be. (they're big files anyawy)
Mathew Valente [TSSF]

Offline MysticGohan24

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RE: Chrono Trigger Comes to GameCube!
« Reply #37 on: May 10, 2004, 05:16:48 PM »
Thanks for the info, it's kinda sad to hear Robo being cut from the game. But there's that other 50% chance

So we'll see the trailer around august? can't wait. But Magus
( aka Janus ) will be in there ?
What happens, happens ~Spike Cowboy bebop

Hey Shippo your village called, they're missing their idiot. ~Inuyasha

Offline KirbySStar

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RE: Chrono Trigger Comes to GameCube!
« Reply #38 on: May 10, 2004, 09:48:14 PM »
davidlow, we don't need that kind of talk here.

I am really excited about this project.  The graphics look perfect!  I'm wondering how well the gameplay's going to work moving to 3D though, but hey they've been working on this for a while so I'm sure they know exactly what they're doing.  Can't wait for the trailer and demo, guys!

I hope this is a wakeup call to Square-Enix.  If they were smart they'd hire these guys to actually remake the entire game.  I'm pretty sure everyone here would buy it.

Offline Shinosuke

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RE:Chrono Trigger Comes to GameCube!
« Reply #39 on: May 11, 2004, 02:22:50 AM »
Some people here seem to be kind of disappointed because they think there will only be 10 scenes of the game rather than a complete remake...  please correct me if I'm wrong about this but what I read at the projectsite (when it was still up and running) was something like: we will make a "complete" remake of the game and are planning to release a game demo containing 10 scenes around fall 2004. so what we will get IS a complete remake, with 10 scenes coming up in a demo at the end of this year, right?

Offline tssf

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RE: Chrono Trigger Comes to GameCube!
« Reply #40 on: May 11, 2004, 11:54:02 AM »
MysticGohan: Expect it more abouts in September than August.

Shinosuke: Unfortuantely they are correct. The demo is the project itself. We don't have the man-power or the resources to be able to do a complete remake, unless you're willing to wait until Christmas of 2006. By then the current consoles will be obsolete, anyway. You know, it's more of a realistic goal, than say a complete game. The project originate on the N64, and we were planning an entire remake.. imagine our naiveness when we knew it just wasn't going to happen. I think 10 scenes is fair, it could be like the CT: Pre-Release demo in Japan and only contain 4.

At any rate, we're sticking to 10 scenes. And if there's time, we'll include one or two more. More scenes + more characters = more animation / items / story / backgrounds / etc to include, so..don't hold your breath (sorry to say).  
Mathew Valente [TSSF]

Offline MysticGohan24

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RE: Chrono Trigger Comes to GameCube!
« Reply #41 on: May 12, 2004, 03:12:30 AM »
Anyone sneeking the demo into the Squarenix booth ; )

You guys must have their attention by now, considering the details and everything being put into this game.

This is how Chrono Trigger should comeback : )
What happens, happens ~Spike Cowboy bebop

Hey Shippo your village called, they're missing their idiot. ~Inuyasha

Offline joeamis

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RE:Chrono Trigger Comes to GameCube!
« Reply #42 on: May 14, 2004, 06:28:29 PM »
First I'd like to say Tssf thank you, Chrono Trigger is in my top 5 greatest games of all time, hovering from position 1 to 5 (can't say one is better than the other).  Second I think what you're doing is commendable, bringing joy to many many people.  Especially compared to people who go and become hackers.

I must admit I'm intrigued by more than just your remake demo.  I was wondering if you could give a little info about who's doing what on the project, and how it all came together or started, and your background... how you got into this line of work.  Please keep us posted if you guys get the media back up on a site. Thank You!
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Offline tssf

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RE:Chrono Trigger Comes to GameCube!
« Reply #43 on: May 15, 2004, 04:37:23 PM »
Well, the others will have to explain their little stories, but basically for me it started out that I heard about a 3D Chrono Trigger being made for the N64. I read an interview on GameSpot (it's fairly easy to find on Google now) about how Nathan Lazur was making it, what he planned, etc. So I went through weeks trying to get the editor to give me his e-mail address. So, I finally got it. Oddly enough, he heard of me (I was/still am a little popular on the Internet) and he gave me the O-K. I ended up making a good chunk of the Chrono Trigger soundtrack in module format.

The project for N64 died because we all pretty much got busy doing our own things. I got into Game Boy Color music, almost got published in a real game but the developer couldn't find a publisher, it's the age-old story.

Anyway, long story short, Nathan talks to me one day saying he was interested in starting the project up again. This was sometime last fall. We eventually began putting things together for a less ambitious project than what we had originally planned on the N64, and well, the rest you know. Hehe.

As for my background, it pretty much went that I heard a music remake about 8 years ago, I got into it myself and became really good at it. (If you google my name, you'll find a LOT of places that have a lot of my remakes and such). I was obsessed with trying to make things sound as accurate as possible, heh. I jumped from irc channel to irc channel, onto AIM , jumped from website to website, etc. It goes the same way.

Anyway, we're going to put the site up as soon as we can find a new host, we pretty much got our butts kicked in terms of bandwidth. If anyone can suggest a host that has at least 500 megs of on-site space, and has 1 Terrabyte of bandwidth for under 100 dollars a month, we could really use that.

I'll keep you posted about the site.. We've got everything backed up, things are going good I think.
Mathew Valente [TSSF]

Offline PrestoChango

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RE:Chrono Trigger Comes to GameCube!
« Reply #44 on: May 16, 2004, 08:16:12 PM »
    Try www.hostway.com they have deals offering at least 500megs of disk space and unlimited internet traffic for under 100 a month.

Offline tssf

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RE: Chrono Trigger Comes to GameCube!
« Reply #45 on: May 20, 2004, 09:49:35 AM »
Thanks Presto, we've gone with Hostway! The website should be back up really soon.

Let's hope Hostway keeps their promise towards "unlimited bandwidth."
Mathew Valente [TSSF]

Offline tssf

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RE:Chrono Trigger Comes to GameCube!
« Reply #46 on: May 22, 2004, 03:13:45 AM »
Hey guys, I just wanted to let you know that our site is back up, we've got a new host..a new forum..and everything seems to be looking good.

Okay, that's about it. Hehe.
Mathew Valente [TSSF]

Offline PrestoChango

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RE:Chrono Trigger Comes to GameCube!
« Reply #47 on: May 22, 2004, 12:20:11 PM »
Hehe no problem anything to help with this awesome project.  I look forward to when you've completed it.

Offline KDR_11k

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RE: Chrono Trigger Comes to GameCube!
« Reply #48 on: May 22, 2004, 11:38:21 PM »
Great, now I just need to tell Slashdot... (j/k)

Offline Kyosho

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RE:Chrono Trigger Comes to GameCube!
« Reply #49 on: May 23, 2004, 06:12:05 PM »
What is the new address?