Man oh man, where do I begin?
Djunk: Mr.Cooper, why could'nt you just let Croteam handle these ports?
Cooper: Because they are hard at work making Serious Sam 2 for the PC.
Djunk: You mean, they couldn't bother making a port with bland graphics...
Cooper: Oh c'mon, lets be fair.
Djunk: You want fair? How come there's no LAN play for the Gamecube version? That would be fair. Have you heard of Warp Pipe?
Cooper: People actually use that? Ohh, ummm... we didn't have enough time in the development cycle to implement that feature.
Djunk: Right....
Cooper: Look, we just do what Take-Two tells us to do. Its not like we're making a killing with this project anyway...
Djunk: Because of the budget price?
Cooper: Well its...
Djunk: How much of that 20 dollars is going in your wallet?
Cooper: With all due respect, that's none of your business.
Djunk: Oh it is my business. And the business to the fans out there. Because what you gave us, the PS2 and Gamecube players, is a proverbial shaft. Croteam can make a beautiful port of Serious Sam on the XBox, but yet your team delivers....
Cooper: Well, the gameplay is intact right?
Djunk: I'll give you that. But if messed up that, I wouldn't be so nice.
Cooper: You mean these questions, or should I say interogation is nice?
Djunk: Believe me, I can feed you to the rabid fans out there, they can get very...sarcastic.
Cooper: Are you threatning me?
Djunk: No, I just want some answers. The fact is, Croteam delivers at the same price, yet you deliver...what?
Cooper: Alright, this interview is over! You can't do this you know! Next time I want a laywer!
Djunk: Oh, I can, and just did...
Sorry about that, just had to get that scenario off my chest. If you read this far, thanks. Better put on some flame retardant armor just in case....