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There are definitely work-arounds for this...
Yeah. There was some discussion about similar topics in the
"Likely to cost over $99" NDS thread. I figured I'd leave it to more knowledgeable people.
Although it does seem that the biggest problem from "skipping" would only be indefinitely increased freeze/loading times (if shaking occurs at a point when the unit's trying to load something, or maybe if you're in the middle of an FMV sequence).
Like how if you open the GameCube's door, the game will pause and ask you to close it. Of course, PS2 games (depending on the game) seem to want to keep running if you open the door, until they need to load something, at which point they crash fatally. Some games don't crash. I guess the "error protection" just uses up more system resources, and is only "optional" on the PS2.
Although I personally think that Capcom developers may have been complaining about this (if what that guy said about their opinions was accurate), because Sony's claiming that the PSP's drive is going to be "error proof", just like Sony's more recent Discman units are, and Capcom already knows that's not exactly true. If a Capcom game's gonna be "error proof", it's probably gonna come from something Capcom does (or is required to do), not because Sony says the PSP's drive is somehow as reliable as a cartrige.
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...and I'm sure a company like Sony wouldn't miss a mistake this big.
I wouldn't put it past them. They've made some pretty big blunders. In areas where they're really supposed to know better. They just seem to expect that success will hide their errors. And they'd be right. But self-fulfilling prophecies are not always reliable.
(BTW, Nintendo has had their fair share of blunders too.)