Lets continue it here and not totally overruin the other thread.
For a Zelda RPG I would want something like that of Neverwinter Nights, and Tales of Syphonia.
-Most of the game I want it to be like most RPGs but the thing I want different is the battle engine.
-All monster battles except boss battles should be fought using more complex fighting system but you would have 4 different types of Melee. Two-weapon, two-handed weapon, single-handed weapon, or Link's weapon and shield. Same with missile weapons only some would be slow and powerful or rapid and weak.
-Magic should also be controlled by voice, computer, or another player.
-In a way the multiplayer part of it would be like FF:CC or D&D.
-When it comes to bosses I prefer if the arena changed like in the Final Fantasy battling modes and then it would concentrate on the boss only. Basically it would be ToS.