Author Topic: Final Fantasy: Crystal Chronicles Review  (Read 3285 times)

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Offline S-U-P-E-R

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Final Fantasy: Crystal Chronicles Review
« on: February 09, 2004, 07:36:39 PM »
I was playing it today, and I hit a bat with a club. I may as well be jumping on crates in a sewer level, or collecting bafmodads.

Review by Ty Shughart

Final Fantasy Crystal Chronicles (import, in this case) has one of the most amazing presentations the GameCube has ever had to offer. Beautiful graphics, an excellent soundtrack, GBA connectivity, and four-player cooperative play are all great things to put in a game, but unfortunately, they don't save it from paper-thin gameplay.

The graphics, while not quite perfect, come pretty close. Everything is rendered in real-time.  The streams of water seriously look real. Other nice touches include cool visual distortions from looking through giant crystals or the miasma storms between each area. The characters might leave a little to be desired though - they only have the simplest of expressions and speaking animation. The animation looks good though, especially considering how the bosses have so many free-flowing articulated parts. Some of the enemies are vividly animated to the point where it might even get obnoxious, like the little trolls and their goofy dance. I mean, they're just standing there, and they're turning and hopping and busting out a little jig for no real apparent reason.

The soundtrack is pretty cool, and it's a bit reminiscent of the Final Fantasy IV Celtic Moon CD (which VideoGameDepot has for the bargain price of 14 dollars). It sticks to the medieval-sounding music, so don't expect any thumpin' bass tracks or any weird variety like in the 'regular' Final Fantasy games. It's fantastic at what it does, and well enough should be left alone.

The GBA integration is a strange balance of good and bad. It's certainly handy to have a whole menu to yourself, but going through the trouble of rounding up enough GBAs and link cables could be a hassle, depending on who your friends are. When playing with an older style GBA, you'll go through an awful lot of batteries playing the game, too. I'd rather have saved a few bucks and played with a regular controller.

There are four different character classes, but they're not really that different. They have differences in stats at creation which, later on, become very inconsequential. Selkies seem to be able to charge their attacks faster, though. There's a nice variety in appearances; four designs of each gender for each class, for a total of 32 playable characters. That doesn't entail any storyline differences or anything, it's strictly appearance (there's not a lot of storyline anyway). The ability to add/delete characters and store up to eight is a great feature. Friends can join in at any point in the game (well, not in the middle of gameplay, but you get the idea). Characters gain stats after finishing dungeons; it's a little out of the norm, but the ends are essentially the same. You can choose which stat to boost if you want to try to specialize a little.

Characters can attack enemies up-close or from a distance with a charged attack or spell; hold the action button to charge, move the targeting cursor with the stick or control pad, and release to fire it off. And, well, yeah, that's about the extent of what characters can do in the game. Other than carry a bucket around or big stone gate keys, that is. It would have been much more fun to be able to steal, mimic, summon, or any number of weird abilities that make Final Fantasy characters interesting. Instead, we're reduced to fight and magic and items from the menu. Maybe that was enough for our hut-dwelling bronze-tool-using ancestors that played Gauntlet and Final Fantasy One, but in this day and age, it's the most basic element of a vague system of gameplay possible. It's like eating a bag of flour when you could order a delicious, greasy pizza. As you might imagine, this is a painful experience with single player, but it's more bearable with multiple players.

It's almost the other away around with bosses, though. With multiple people, you're restricted to a tiny space that the boss is probably already taking up half of and using a simple formula of healing, bucket-carrying, and attacking, divided among party members. For single player, it's actually a little more fun than the rest of the trip through the dungeon; a single player has room to move, and must multi-task with space management, smaller enemies, healing, and attacking the main boss. Sure, it's still pattern-oriented, but not nearly as bad as the rest of the game. There's a single, horrible problem that can ruins most boss battles, though; they're about ten times the size of your character, and you can't see through them. The camera doesn't move around to allow for a proper view of what's going on when the boss's backside is taking up 70% of the screen, and then you die. Terrible.

There are better cooperative games with stats and swords and stuff like that out there, even on the GameCube (PSO). This doesn't even have internet play or any other truly interesting draws, other than having 'Square Enix' on the case and the Game Boy Advance linkage (which isn't all it's cracked up to be). Think twice about that pre-order, and try before you buy.

Pros:
  • Awesome graphics and music
  • It's four-player and has a good implementation of teamwork.
  • Reasonable variety of playable characters

    Cons:
  • I'd rather just have menus for all players on-screen than use so many batteries (not applicable to the SP crew, though).
  • Slogging through dungeons without any unique takes on the gameplay really sucks.
  • The 'bucket' is a bit too limiting, especially with bosses taking up so much space in the field.

    Graphics: 9.0
    The graphics are excellent in every respect, except that bosses aren't transparent or anything even when they're taking up the entire screen and you can't see your characters. I mean, come on, even Midway could do that on crappy hardware in 1997. Midway!

    Sound: 9.0
    If you liked the Final Fantasy IV Celtic Moon CD, you'll love this soundtrack. Nothing extremely catchy, but it's still a remarkably solid, high-quality musical score.

    Control:   8.0
    Well, uh, it's easy and simple to control, and being able to get info on the GBA screen is cool, but it's still really not worth it to use tons of batteries or buy additional GBAs and cables (if applicable). If you and your friends already have them lying around though, hey, nothing to complain about.

    Gameplay: 5.5
    Extremely repetitive and uninventive dungeon whack-a-thons got old sometime between Diablo and PSO. This game really offers nothing new, and is just plain boring, save the fact that playing with friends makes anything better. Even the bosses include a notable lack of fun-factor, as all your characters barely have room to move, bosses are set in very obvious patterns, and you can't see through them. I'm not one to dictate taste here, as some people still love this kind of thing, but I'd rather play Gauntlet or eat gravel or something.

    Lastability 8.0
    The game is fairly long and has a good variety of character classes. You can even add new ones to an existing save file. Very cool.

    Final Score (Not an average): 6.5
    A spectacular presentation of a fairly mediocre game. It's especially painful on single-player, but some fun can still be squeezed from a three or four-player game.

  • Offline Lzn64

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    RE:Final Fantasy: Crystal Chronicles Review
    « Reply #1 on: February 09, 2004, 07:38:29 PM »
    Dear Ty Shugart (Moer like Ty TEH MANLOVER!1): I would like to tell you that your review of Final Fantasy Crystal Chronicles was BULLSHIT. You are a biased manwhore who obviously did not even play this game at all! I have not played this game at all either but I know you are a lying bastard because Final Fantasy games are always awesome, except for those retarded ones that came before FF7. In conclusion, you are a RAVING HOMOBARREL. BURN IN HELL.

    Offline S-U-P-E-R

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    RE:Final Fantasy: Crystal Chronicles Review
    « Reply #2 on: February 09, 2004, 07:39:06 PM »
    lollin'

    Offline DrZoidberg

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    RE: Final Fantasy: Crystal Chronicles Review
    « Reply #3 on: February 09, 2004, 07:48:59 PM »
    ahahahahhahah :fanboy:
    OUT OF DATE.

    Offline Rob91883

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    RE:Final Fantasy: Crystal Chronicles Review
    « Reply #4 on: February 09, 2004, 07:52:16 PM »

     I haven't played this title yet, I think this was meant to be a multiplayer game though (if you can find 4 GBA-sp's, and 4 link cables for the gamecube).  What I'm going to do is rent it later, and if it's just ok I will buy it when it becomes $20.00.
    MINKA would say," Whooo iz numba wan!!!??"

    Im from California, sorry if I say dude a lot.

    Offline Nik Jam

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    RE: Final Fantasy: Crystal Chronicles Review
    « Reply #5 on: February 09, 2004, 08:02:03 PM »
    No hating GameCube games ever.

    (lol)
    Nik Jam - I don't know. You tell me.

    Offline Rob91883

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    RE:Final Fantasy: Crystal Chronicles Review
    « Reply #6 on: February 09, 2004, 08:07:24 PM »
    It's a paper bag, not a barrel!( looking out for you Ty Shughart)
    MINKA would say," Whooo iz numba wan!!!??"

    Im from California, sorry if I say dude a lot.

    Offline KDR_11k

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    RE: Final Fantasy: Crystal Chronicles Review
    « Reply #7 on: February 10, 2004, 07:47:02 AM »
    I'm smelling a lot of sarcasm in here...

    Offline PaLaDiN

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    RE:Final Fantasy: Crystal Chronicles Review
    « Reply #8 on: February 10, 2004, 09:07:59 AM »
    I stayed up till 3 am last night playing the game with 2 other people...

    I don't think it's as bad as you're making it out to be. In fact, all three of us loved the game. But then again, we didn't play single-player.

    And you didn't mention the combinations at all, which is weird.
    <BR><BR>It shone, pale as bone, <BR>As I stood there alone...

    Offline - NintendoFan -

    • hay sup dudez i liek teh nintendo
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    RE:Final Fantasy: Crystal Chronicles Review
    « Reply #9 on: February 10, 2004, 09:29:41 AM »
    8.0 +  6.5 + 8.5 divided by 3 = 7.6 points of High Quality Final Fantasy Action on GameCube.  

    Offline Kyosho

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    RE:Final Fantasy: Crystal Chronicles Review
    « Reply #10 on: February 10, 2004, 09:40:39 AM »
    I saw IGN's video review of it, and Fran says similar things.  In fact, most of the sites out there say pretty much the same thing.  Good on multi, bad on single.  Face it, what action hack/slash RPGs are fun alone?

    Offline KDR_11k

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    RE: Final Fantasy: Crystal Chronicles Review
    « Reply #11 on: February 10, 2004, 10:00:45 AM »
    Diablo 1 and 2, PSO 1&2 (for short periods, at least), Gauntlet (well, okay, I only played a clone of that), ... ummm... Well, haven't played any others.

    Offline S-U-P-E-R

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    RE:Final Fantasy: Crystal Chronicles Review
    « Reply #12 on: February 10, 2004, 05:40:10 PM »
    Quote

    Originally posted by: Kyosho
    Good on multi, bad on single.  Face it, what action hack/slash RPGs are fun alone?

    Don't misinterpret me here, I just meant I hated it less on multi

    Offline Kyosho

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    RE:Final Fantasy: Crystal Chronicles Review
    « Reply #13 on: February 10, 2004, 11:55:42 PM »
    of course, I was just being politically incorrect because I didnt want to bother typing up more .  Basically it all boils down to if u have friends to play with u will enjoy it more than playing by yourself.  

    Offline DrZoidberg

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    RE: Final Fantasy: Crystal Chronicles Review
    « Reply #14 on: February 11, 2004, 01:37:30 AM »
    this review needs more drama where are teh angsty non parroty clowns? i'm disapointed
    OUT OF DATE.