Author Topic: Metroid: Zero Mission Preview Update  (Read 8138 times)

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Offline Jonnyboy117

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Metroid: Zero Mission Preview Update
« on: January 30, 2004, 10:09:29 AM »
New information from the recent teleconference with Yoshio Sakamoto.

Preview update by Jonathan Metts

Nintendo recently hosted a conference call with Yoshio Sakamoto, creator of the Metroid series and director of Metroid: Zero Mission (as well as Fusion and Super Metroid before that).  He has also served as producer for Metroid Prime and its upcoming sequel.

Sakamoto-san started out by noting that in the past, he has kicked off development on a new Metroid game by sending a strong vision to his team, based on what he thinks the new game should be.  But with Zero Mission, the whole team got together and pooled ideas from the very beginning.  They wanted to remake the original NES game as a way to return to the roots of the Metroid series.  Fusion was a different style of game, with heavy narration and a linear path through the game, so the team wanted to show new fans of the series what Metroid is about at heart.  They also felt a desire to revisit Samus's story, adding details to both the original mission on Zebes and the heroine's backstory, which begins on that same planet years earlier.

Sakamoto-san also offered many new details on the revised gameplay found in Zero Mission.  The world of Zebes has been drastically recreated, although some familiar rooms have been left intact.  Samus can gain many upgrades that weren't previously available, including some borrowed from other Metroid games and a few brand new ones.  The gameplay has also been revamped and expanded; for instance, there are stealth sequences like those found in Fusion.  Sakamoto acknowledges that the Metroid gameplay hasn't changed much over the years, so he is challenging himself to find ways to expand the gameplay while staying true to the spirit of the series.  He hopes to continue this process in future games.

The new story elements in Zero Mission are being implemented mostly through visual elements and cut-scenes, not with text descriptions.  The idea is that this method of storytelling will leave certain things to the player's interpretation, which will personalize the experience and allow the series to keep an air of mystery.

Comparing Zero Mission to Fusion, Sakamoto said that the two games were built on the same basic technology, but many parts of the engine were rewritten for Zero Mission.  He thinks Zero Mission will prove to be a longer experience than Fusion was, since it is non-linear and also includes three difficulty levels, a first for the 2D Metroid games.  The Hard mode is opened up after the first time you complete the game, and it includes several modifications to make the game more difficult for expert players.  In addition to increasing damage from enemies, there are adjustments to the resources gained from power-ups and the locations of save points.

One of the most interesting changes to the original game is the addition of a whole new section after the defeat of Mother Brain.  This sequence features a different style of gameplay and makes up about 25-30% of the entire game length.  Fans of the series will definitely be surprised to see what happens.  Finally, although Zero Mission does not connect to the GameCube for any special features, it can be connected to Metroid Fusion (which would require two GBAs and a link cable) to unlock something special.

As for the possibility of remaking the other Metroid games or simply porting them to Game Boy Advance, Sakamoto-san said he would only do it if he could be challenged by adding new features to these titles, or if the fans just really wanted to play these games on GBA.

Metroid: Zero Mission launches in North America on February 9th.  We'll have much more coverage on the game before then!
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Offline joshnickerson

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RE:Metroid: Zero Mission Preview Update
« Reply #1 on: January 30, 2004, 10:28:42 AM »
Quote

Originally posted by: Jonnyboy117
New information from the recent teleconference with Yoshio Sakamoto.

Preview update by Jonathan Metts
One of the most interesting changes to the original game is the addition of a whole new section after the defeat of Mother Brain.  This sequence features a different style of gameplay and makes up about 25-30% of the entire game length.  Fans of the series will definitely be surprised to see what happens!


If you do not want to spoil this part of the game, DO NOT read the Nintendo Power review in this month's issue.


Offline Jiorn

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RE:Metroid: Zero Mission Preview Update
« Reply #2 on: January 30, 2004, 10:51:35 AM »
Quote

Originally posted by: Jonnyboy117
New information from the recent teleconference with Yoshio Sakamoto.

Preview update by Jonathan Metts

As for the possibility of remaking the other Metroid games or simply porting them to Game Boy Advance, Sakamoto-san said he would only do it if he could be challenged by adding new features to these titles, or if the fans just really wanted to play these games on GBA.q]

I REALLY want to play these on gba. How can I be heard?

Offline CaseyRyback

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RE:Metroid: Zero Mission Preview Update
« Reply #3 on: January 30, 2004, 12:09:33 PM »
Quote

Originally posted by: joshnickerson
Quote

Originally posted by: Jonnyboy117
New information from the recent teleconference with Yoshio Sakamoto.

Preview update by Jonathan Metts
One of the most interesting changes to the original game is the addition of a whole new section after the defeat of Mother Brain.  This sequence features a different style of gameplay and makes up about 25-30% of the entire game length.  Fans of the series will definitely be surprised to see what happens!


If you do not want to spoil this part of the game, DO NOT read the Nintendo Power review in this month's issue.


I have not checked my NP but Game Informer did a great review, in which they told you nothing about it except how big it was. They made sure not to try and ruin what happens there and gave it a really great score saying the only problem was length.

Offline Ian Sane

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RE: Metroid: Zero Mission Preview Update
« Reply #4 on: January 30, 2004, 12:16:16 PM »
Personally I'm pissed off that they told us that there's more beyond Mother Brain.  I would rather that have been a surprise.  It SHOULD have been a surprise.

As for anymore remakes I would like a remake of Metroid II with colour, updated graphics and a map.  Other than that I want it identical though so it's more like an updated port than a full-on remake.  I find that Super Metroid is perfect as is though I have no objection to it being ported since everyone should have a chance to play it and, unlike with Mario, Nintendo has already made a new 2D Metroid so I don't have to worry about ports being released instead of new games.

Offline CaseyRyback

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RE:Metroid: Zero Mission Preview Update
« Reply #5 on: January 30, 2004, 02:17:38 PM »
Quote

Originally posted by: Ian Sane
Personally I'm pissed off that they told us that there's more beyond Mother Brain.  I would rather that have been a surprise.  It SHOULD have been a surprise.

As for anymore remakes I would like a remake of Metroid II with colour, updated graphics and a map.  Other than that I want it identical though so it's more like an updated port than a full-on remake.  I find that Super Metroid is perfect as is though I have no objection to it being ported since everyone should have a chance to play it and, unlike with Mario, Nintendo has already made a new 2D Metroid so I don't have to worry about ports being released instead of new games.


Super Metroid would have to be altered way too much to play on the GBA. I do agree with a remake of Metroid II with better graphics(than the ones provided by the Super Game Boy) and a stronger tie in with the other games. I just wish they would stop with all the hints. They annoy me by making the game so much more lineear than a metroid game should be

Offline Djunknown

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RE: Metroid: Zero Mission Preview Update
« Reply #6 on: January 30, 2004, 03:35:15 PM »
It'd make sense to might as well redo Metroid II, they've done it with Mario. We bought 'em up, so what's to stop them?
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Offline Gibdo Master

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RE:Metroid: Zero Mission Preview Update
« Reply #7 on: January 30, 2004, 04:40:03 PM »
Quote

Originally posted by: Ian Sane
As for anymore remakes I would like a remake of Metroid II with colour, updated graphics and a map.  Other than that I want it identical though so it's more like an updated port than a full-on remake.  I find that Super Metroid is perfect as is though I have no objection to it being ported since everyone should have a chance to play it and, unlike with Mario, Nintendo has already made a new 2D Metroid so I don't have to worry about ports being released instead of new games.



I really doubt that would sell. It's a very outdated early GB game and is pretty short. I know I wouldn't pay full price if all it had was new graphics and a map. I do want a full remake of the game in the same vain as Zero Mission though.

If they port Super Metroid it needs to be done with a minimal amount of changes. That's why I feel it should either be a bonus on Metroid Prime 2 or ported to the next GB.
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Offline Ian Sane

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RE: Metroid: Zero Mission Preview Update
« Reply #8 on: January 30, 2004, 09:02:56 PM »
"I really doubt that would sell. It's a very outdated early GB game and is pretty short. I know I wouldn't pay full price if all it had was new graphics and a map."

Outdated?  Aside from the lack of a map Metroid II is, in my opinion, no more outdated than Super Metroid.  The graphics need to be touched up but that gameplay is quite timeless.  Unlike Metroid there aren't very many gameplay restrictions caused by the hardware.  The main reason I would want it relatively untouched is mostly because I never got to play it in colour.  If you change the levels around then we'll never get to play Metroid II as it was designed in colour.  I really wish it got a DX version created for the GBC like Link's Awakening did.  However if they made a complete remake with the original game in colour as an unlockable I would be all for it.

And I wouldn't underestimate the potential sales for an enhanced port.  Every body went out and bought all the Mario games all over again so why wouldn't they buy a Metroid port?

Offline Gibdo Master

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RE: Metroid: Zero Mission Preview Update
« Reply #9 on: January 30, 2004, 11:08:42 PM »
You do know that if you play Metroid II on a GB Color or GBA it has color, right? Super Metoid isn't exactly outdated either. The game set the standard by which all the other Metroid games are judged and is leagues ahead of Metroid II. Metroid II is barely above Metroid. You can aim in 4 directions, you can save your progress, and there was some new items like the Space Jump and the Spider Ball. That's pretty much all it has over the first game. Don't get me wrong I enjoyed Metroid II a lot but it's seriously lacking when compared to Super Metroid and the newer games. Besides Yoshio Sakamoto said in the teleconference that they would only remake Metroid II if they could implement new things into it like they did with Zero Mission. He said they wouldn't even consider just doing a slightly upgraded version.

For the most part you're right about the Mario ports, but I would like to see how far they would get with graphically upgraded versions of the old GB Mario games.

EDIT:

Quote

Q: With Zero Mission behind you now, would you be interested in redoing games like Metroid II on Game Boy or Super Metroid for the Super NES. If not a full remake, do you think Super Metroid would be ported to Game Boy Advance?

While I can't tell you that we have concrete plans to do either of those games, with Zero Mission we had the game concept of getting back to the roots of Metroid, and at the same time reworking that game by implementing newer features. In that sense it was a challenge for us to recreate the game. Going with Metroid II or Super Metroid, simply transferring it over to another platform, wouldn't offer us much challenge or challenge our creativity in any way. So unless there was a real need to do something like that I can't imagine that we'd want to do that. Obviously if we found something we can add to those games that would change them and make them fresher and newer we might be interested in doing something like that. Maybe if the fan base in the US decided it really needed to have Super Metroid as-is on the Game Boy Advance, then we might look at doing something like that.
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Offline GoldShadow1

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RE: Metroid: Zero Mission Preview Update
« Reply #10 on: January 31, 2004, 06:30:05 AM »
Gibdo - I think the posters on this topic had read the quote.  They were merely assessing whether or not they agree with it.

Personally, I don't want any more ports.  The remake of the original Metroid is a great idea (in fact, some other games are just dying to be similarly remade - the original Metal Gear comes to mind) but I don't want it to be overdone.  Remaking Metroid II and Super Metroid would just be too much.  In any case, the remakes would eventually be outdated as well.

Now, a 2D remake on GameCube.... THAT might be interesting.

Offline CaseyRyback

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RE:Metroid: Zero Mission Preview Update
« Reply #11 on: January 31, 2004, 08:04:28 AM »
Quote

Originally posted by: GoldShadow1
Gibdo - I think the posters on this topic had read the quote.  They were merely assessing whether or not they agree with it.

Personally, I don't want any more ports.  The remake of the original Metroid is a great idea (in fact, some other games are just dying to be similarly remade - the original Metal Gear comes to mind) but I don't want it to be overdone.  Remaking Metroid II and Super Metroid would just be too much.  In any case, the remakes would eventually be outdated as well.

Now, a 2D remake on GameCube.... THAT might be interesting.


I just hope we actually get the disc with MG on it so people can play the first


Offline Rize

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RE:Metroid: Zero Mission Preview Update
« Reply #12 on: January 31, 2004, 09:06:50 AM »
I really want to play Metroid 2 on the GBA.  I see little reason to port SNES games to the GBA (except for the new generation).

Offline Bill Aurion

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RE: Metroid: Zero Mission Preview Update
« Reply #13 on: January 31, 2004, 09:32:43 AM »
Then just buy it on Game Boy...Your GBA can play it...
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Offline Gibdo Master

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RE: Metroid: Zero Mission Preview Update
« Reply #14 on: January 31, 2004, 09:40:10 AM »
No, remaking Metroid II would be just fine. Super Metroid doesn't need to be remade since it's not outdated. It does need to be ported though.
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Offline Aslan the Lion

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RE: Metroid: Zero Mission Preview Update
« Reply #15 on: January 31, 2004, 11:42:46 PM »
I thought that it was Gunpei Yokoi, and not Yoshio Sakamoto that created the metroid series?

Offline Blade2T33

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RE:Metroid: Zero Mission Preview Update
« Reply #16 on: February 01, 2004, 12:35:47 AM »
I hope they keep the narration in this game s i found Metroid Fusion better than Prim casue of the slightly stronger story line  

Offline Mario

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RE:Metroid: Zero Mission Preview Update
« Reply #17 on: February 01, 2004, 02:32:50 AM »
Quote

Originally posted by: Ian Sane
Personally I'm pissed off that they told us that there's more beyond Mother Brain.  I would rather that have been a surprise.  It SHOULD have been a surprise.


Nobody forced you to read it.
Quote

Every body went out and bought all the Mario games all over again so why wouldn't they buy a Metroid port?

Because Metroid is nowhere near as popular as Mario.

Offline Gibdo Master

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RE:Metroid: Zero Mission Preview Update
« Reply #18 on: February 01, 2004, 03:29:25 AM »
Quote

Originally posted by: Aslan the Lion
I thought that it was Gunpei Yokoi, and not Yoshio Sakamoto that created the metroid series?


Yeah, the man gets no respect.

Quote

Originally posted by: Blade2T33
I hope they keep the narration in this game s i found Metroid Fusion better than Prim casue of the slightly stronger story line


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Offline DarkSyphor

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RE:Metroid: Zero Mission Preview Update
« Reply #19 on: February 01, 2004, 12:02:45 PM »
I think Sakamoto can do more (all though this might overdo what his doing at the moment) by adding some of the story line to what he is redoing with the GBA onto the gamecube (because i really want to play the next Metriod Vesion on GC) but back to the subject.

I CANT WAIT TO PLAY THE ORIGINAL AND THE EXTRA SPECIAL STORYLINE ON GBA
does anyone knows when it gets released in Europe or even if it does get released  
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Offline Myxtika1 Azn

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RE:Metroid: Zero Mission Preview Update
« Reply #20 on: February 01, 2004, 01:35:09 PM »
Quote

Originally posted by: Mario
Quote

Originally posted by: Ian Sane
Personally I'm pissed off that they told us that there's more beyond Mother Brain.  I would rather that have been a surprise.  It SHOULD have been a surprise.


Nobody forced you to read it.


Mario, unless there were spoiler warnings, I don't think it's right for you to say that.

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Offline CaseyRyback

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RE:Metroid: Zero Mission Preview Update
« Reply #21 on: February 01, 2004, 03:52:56 PM »
Yera because even all the nintendo promo books said it

Offline Rogue

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RE: Metroid: Zero Mission Preview Update
« Reply #22 on: February 02, 2004, 05:09:53 AM »
The UK release date is april 30th. :/

Offline Ian Sane

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RE: Metroid: Zero Mission Preview Update
« Reply #23 on: February 02, 2004, 06:29:18 AM »
"You do know that if you play Metroid II on a GB Color or GBA it has color, right?"

Technically yes you can do that (and I do play it on the GBA) but it's not "real" colour.  Different shades are replaced with colours but those aren't the colours the different backgrounds and characters are supposed to be.  Playing Metroid II on the GBA isn't like playing Link's Awakening DX.  There are no copies of that game that have an official Super Gameboy or GBC colour scheme.

I'm aware that the guy said we would only make a remake if he changed everything around but I don't care what he said.  What I want is Metroid II in colour with a map but with the exact same level design.  Even if there are no plans to make it that's still what I want to see.

And I don't see how the level design of Metroid II is outdated.  They can make it so Samus can shoot up while ducking if they want, just leave the level design exact.

Offline mouse_clicker

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RE:Metroid: Zero Mission Preview Update
« Reply #24 on: February 02, 2004, 06:37:27 AM »
Ian: I'm sure there's people out there would love to actually port Metroid II to the GBA in color. It wouldn't be too difficult, I would imagine, especially since it's a Gameboy game, and they could offer the game to people with flash carts for free.
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