Forgive me if I sound a bit pessimistic, but how this Daniel Barras character gonna do all of those nifty things in OOT in 2D. Like that Forest Temple hall that gets all twisty? And Some of those near vertical hookshot pulls? And the Water Temple? And Epona, where you shoot those big poes? To have an accurate scale those big poes could never be on the same TopDown screen with Link. How about Climbing Mount Doom with those tektites on the wall? Will the Archery Shooting Gallery become a testament to 2D ease? In OOT, get this, you could had to point the arrow at your target. In 2D, all you really have to do is shoot in the general direction.
This Barras guy also seems a bit pretentious to say that the news Zeldas "lack something," when by his own terms, his version of OOT will "lack" a lot of the stuff that made the original what it was. I don't care if he says he'll put everything in OOT into his little fangame, I'll believe it when I see it. The end result of this will be a 3D Zelda unnecessarily transformed into a greatly butchered, nostalgia-drenched cesspool of a 2D fangame.