Pandora Tomorrow, that is. The game will automatically adjust difficulty based on what you do, says Ubi Soft.Link:
http://news.bbc.co.uk/1/hi/technology/3257458.stmSource: BBC
It seems with every flashy new game that comes out, you have people complaining that it's too easy. Even with developers adding difficulty levels, you can never please anyone anymore.
In an interview with BBC Online, Ubi Soft president Yves Guillemot talked about this problem, one that a lot of developers face. His company is working on a new type of adaptive artifical intellegence that will see what a player is doing while the game is being played, then change the game in a way that would make the game more or less challenging. The next Splinter Cell game will be the first to feature this new technology, according to the article.
The next Splinter Cell game, as you know, is Pandora Tomorrow. Still set to be online across all game systems, including GameCube, is set for a mid-March release.
Steven says; You know, it's about time somebody figured out a way to do something like this. All types of games could really stand to be more challenging for the types of people who are experts at everything (including, *ahem*, yours truly). If the same game can be easy for bad players and hard for good players, that's a great thing.