Author Topic: Mario 128/WW2 at E3  (Read 18810 times)

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Offline Termin8Anakin

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RE: Mario 128/WW2 at E3
« Reply #75 on: January 25, 2004, 11:14:42 PM »
i bloody hope mario 128 isn'y a 2.5D game. That is such a waste of GC power and money, unique idea and gameplay or not.
A wacky Super Mario World in 3D is a great idea - leave the realistic environments to Zelda - since this is what Mario is all about!
I was getting sick of the tropical island shtick anyway - being back the lava worlds! The snow lands! The cliched platform worlds and make them cool again!
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Offline kennyb27

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RE:Mario 128/WW2 at E3
« Reply #76 on: January 26, 2004, 11:17:42 AM »
Quote

i bloody hope mario 128 isn'y a 2.5D game. That is such a waste of GC power and money, unique idea and gameplay or not.

Kinda' like Viewtiful Joe, huh?
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Offline odifiend

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RE: Mario 128/WW2 at E3
« Reply #77 on: January 26, 2004, 11:44:11 AM »
The thing is kennyb27, Mario's been there done that.  I see what you're saying, but T8A has a valid point.  Mario is THE Nintendo mascot so he is expected by the public to be in the game with the groundbreaking graphics and mechanics.
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Offline Bill Aurion

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RE: Mario 128/WW2 at E3
« Reply #78 on: January 26, 2004, 11:50:50 AM »
Well it just happens that the public doesn't know what the hell they want...They will find something to complain about, no matter which direction the next game goes...

I can tell you this, however...Do NOT expect the next Mario game to be ground-breaking in graphics...
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Offline Ian Sane

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RE: Mario 128/WW2 at E3
« Reply #79 on: January 26, 2004, 12:39:45 PM »
"Do NOT expect the next Mario game to be ground-breaking in graphics..."

I find it funny how people assume that Mario games and ground-breaking graphics don't go hand in hand.  What about Super Mario Bros 3 which looked so good for an NES game that it could have passed off as a SNES launch title?  What about Yoshi's Island which was absolutely amazing looking from both a technical and artistic point of view?  Despite what revisionist history has indicated good graphics and Mario games have traditionally gone hand in hand.  Even the super ugly Super Mario Bros was incredible at the time of release.

The only pre-Sunshine Mario platformer that didn't look that great was Super Mario 64 but because it was such a new concept, was a launch title, and still looked better than any PSX game from the time, everyone cut it some slack.  That's ONE Mario title that looked like crap and thus not enough to justify Super Mario Sunshine looking as underwhelming as it did.  Launch games looked better than Super Mario Sunshine.  While it very well might look just as bad the next Mario has no valid excuse for not having great graphics.  It doesn't have to be super realistic but it should still look good.  As least as good as SSBM.  It probably won't and I'm going to justifiably criticize it if that's the case.

As for how the next Mario should play I think the full 3D exploration gameplay of Super Mario 64 still has some life left in it so there's no need to change formats.  Super Mario Sunshine was a disappointing game but not a bad one and Super Mario 64 was a classic so it's not like the formula is broken.  This isn't like the Sonic Adventure series which always had problems that needed to be fixed.

The problem with Super Mario Sunshine is that it changed a lot of stuff and removed stuff but didn't really improve very much.  The result is no flight for Mario, no non-island themed levels, no collecting stars/shines out of order, and a new permanent water pack.  Basically if for the next Mario they ditched the water pack, put flight back in the game, had a variety of levels, alowed us to collect stars out of order, improved on technical stuff (controls, camera, etc), and added some new power ups (ie: NOT permanent) they would have a sequel that although not really ground breaking would be REALLY good.  Super Mario Sunshine tried too hard to innovate and the result wasn't so hot.  Something similiar to Super Mario 64 that improves the formula is ideal.  A Super Mario World instead of a Super Mario Bros 2.

Offline odifiend

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RE: Mario 128/WW2 at E3
« Reply #80 on: January 26, 2004, 12:48:06 PM »
Very true, Bill.  I'm a repeat offender of that crime (complaining ).
Yeah I've learned this generation not to set the bar too high for Nintendo games on their surfaces.  (But that is the reason I was blown away by Metroid Prime)  Still Nintendo's mechanics have always been and, I hope, always will be solid.
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Offline kennyb27

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RE:Mario 128/WW2 at E3
« Reply #81 on: January 26, 2004, 01:12:58 PM »
While I'd like to see a 2.5D-esque Mario, I'm far from wanting to ditch the Super Mario64/Sunshine 3D formula.  I thought SM64 was the best game of all time, and I would love to see even something that resembles a rehash.  However, I did love the 2D play of Bros. 1-3 and SM World...Then again, who didn't?
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Offline Rellik

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RE:Mario 128/WW2 at E3
« Reply #82 on: January 29, 2004, 12:20:22 PM »
Just so you all know, those screens *are* fake.  The creator himself admitted it... he posted on the OCR forums.

Offline Mario

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RE: Mario 128/WW2 at E3
« Reply #83 on: February 07, 2004, 01:21:31 PM »
Interesting responce from Miyamoto in an interview with Nintendo Official Magazine UK.

Quote

NOM UK - Why are you hiding Mario 128 from the public?

Miyamoto - I'm sorry that I have been unable to talk much about that title. With Mario 128 I have been challenging many unprecedented things, not found in existing video games. These new ideas are prone to lose their freshness or to be imitated once they go public, so we must be extremely careful when we discuss such things. I have been feeling the pressure that I have to complete this project. Would you please be patient?

I wonder if we'll even see it at this years E3. It seems like this game has been in development forever...

Offline vudu

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RE: Mario 128/WW2 at E3
« Reply #84 on: February 09, 2004, 07:18:22 AM »
is it possible mario 128 is slated for the ds?

thinking back several months i remember miyamoto was saying they couldn't show off double dash to the public because it had "new, radical gameplay".  and as we all know, it just turned out to be *gasp* having two characters in a single kart.  yeah, it was great--but hardly revolutionary.
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Offline Bill Aurion

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RE: Mario 128/WW2 at E3
« Reply #85 on: February 09, 2004, 07:31:40 AM »
But Miyamoto was right...If he had shown screens of MKDD early, everyone who has eyes could see what kind of gameplay it involved...

And unless Ninty had been thinking of the DS around the same time the GC was first introduced, I doubt it...(Mario 128 has been in development since around the release of the GC)
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Offline revolg_98

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RE:Mario 128/WW2 at E3
« Reply #86 on: February 25, 2004, 01:41:05 PM »
I just replayed and beat Zelda 1.  Mayamoto isn't in the credits

Offline Don'tHate742

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RE: Mario 128/WW2 at E3
« Reply #87 on: February 25, 2004, 02:48:28 PM »
I just want mario in a bunch of odd different worlds, that's where SMS dissapoints. I want Old school Mario plumbing tunneling, old school music. And wheres ice land at? That was one of the best worlds in Mario64. Also wheres the giant world, and all the other old school mario worlds. I think they should look at SMB3 and use that as their template. That had everything I've ever wanted or needed in a super mario bros., of course except for yoshi.  
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Offline Bill Aurion

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RE:Mario 128/WW2 at E3
« Reply #88 on: February 25, 2004, 03:12:22 PM »
Quote

Originally posted by: revolg_98
I just replayed and beat Zelda 1.  Mayamoto isn't in the credits


Uh, yeah he is...

Just a simple translation error...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline odifiend

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RE: Mario 128/WW2 at E3
« Reply #89 on: February 25, 2004, 03:14:51 PM »
You know what?  I would KILL for the frog suit in a new Mario game.  That was easily my favorite upgrade even though it wasn't as useful as the leaf.  Especially after Yoshis that melted in water.
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Offline Rich

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RE: Mario 128/WW2 at E3
« Reply #90 on: February 26, 2004, 10:03:49 AM »
I really hope they put the different Caps back in, I thought that those added to the gameplay a lot. that and I loved flying with Mario.

Offline kirby_killer_dedede

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RE:Mario 128/WW2 at E3
« Reply #91 on: February 28, 2004, 10:29:14 AM »
I agree with Rich.  What do you guys think about putting Luigi in Mario 128?  I think it's inevitable, seeing how well Mario and Luigi sold (and is currently selling).
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Offline KDR_11k

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RE: Mario 128/WW2 at E3
« Reply #92 on: February 28, 2004, 08:37:22 PM »
Yeah, they need to put Luigi and the two player mode back in.

Offline ib2kool4u912

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RE: Mario 128/WW2 at E3
« Reply #93 on: February 29, 2004, 07:21:04 AM »
I think that Luigi is more popular than Mario. I recently got a sweatshirt with a big picture of Mario on it and a few of my friends made fun of it, some others liked it, but a lot people were like, "I would have got luigi." I had no idea so many people liked Luigi more than Mario. And one of my other friends think that the mushroom Mario's holding looks like a certain male body part, but we dont pay much attention to him.

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Offline odifiend

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RE: Mario 128/WW2 at E3
« Reply #94 on: February 29, 2004, 08:41:02 AM »
Yeah, I've liked Luigi more ever since Super Mario Bros. 2 (on NES) and the fact that he never appears in any 3D adventure games just makes me want him more.  I was really happy about his role in Mario & Luigi because I was livid when they showed him in Paper Mario.
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Offline Jonnyboy117

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RE:Mario 128/WW2 at E3
« Reply #95 on: February 29, 2004, 09:13:13 AM »
I think the new Zelda will definitely be there.  I'm more pessimistic about Mario, but it would be great.  I asked Miyamoto about it last year, and he said they were hard at work on it (and Donkey Kong) but just weren't ready to show anything yet.
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Offline Bill Aurion

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RE: Mario 128/WW2 at E3
« Reply #96 on: February 29, 2004, 09:30:32 AM »
Yeah, I sorta doubt Mario will be shown at E3, with all these other titles and the DS being shown...
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Offline Rich

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RE: Mario 128/WW2 at E3
« Reply #97 on: February 29, 2004, 12:18:33 PM »
But I thought that a new Mario has been under development for a long time. Wasn't Nintendo about to show it at last years E3 but backed away because they thought someone would steal their idea.

Offline The Omen

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RE:Mario 128/WW2 at E3
« Reply #98 on: March 01, 2004, 11:32:06 AM »
If we are to believe Miyamato, then Mario 128 and WW2 have been in developemnt for quite awhile.  He said Mario 128 has been in development since before Sunshine, so that game has got to be nearing an unveiling.  I just hope the Mushroom Kingdom is back.
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Offline kirby_killer_dedede

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RE:Mario 128/WW2 at E3
« Reply #99 on: March 03, 2004, 01:40:46 AM »
I think the "element not seen in previous Mario games" that Miyamoto speaks of is multiplayer.  Sure, the old NES/SNES games had it, but would you consider that REAL multiplayer?  Post your thoughts.
 
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