Author Topic: Mario 128/WW2 at E3  (Read 18869 times)

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Offline Jale

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RE:Mario 128/WW2 at E3
« Reply #25 on: January 06, 2004, 09:58:14 AM »
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Originally posted by: Gibdo Master
if they release new games within just a year you will freak out saying they won't have enough time to work on the game. They are using the same engine and graphics folks. It shouldn't take them that long.



I dont want it to be rushed. I want a nice long game with a great, deep plot like OoT that will tie in nicely to the rest of the storyline. I want it to be better that WW, because thats what making new games is about: improvment.


Offline ib2kool4u912

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RE:Mario 128/WW2 at E3
« Reply #26 on: January 06, 2004, 10:24:58 AM »
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Originally posted by: savanna03
2 MARIO games in what, less than 2 years seems weird to me.  if they did that, that is just milking the franchise unless they decided MARIO wont make it during launch on N5 then MARIO for GCN would definetly makes sense.


On the NES: Super Mario Bros.-1985, Super Mario Bros. 2-1988, Super Mario Bros. 3-1990

Thats 3 games in 5 five years, and the one released only 2 years after the one before it is considered by many to be the best Mario game.

Originally posted by: Ian Sane
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Offline mouse_clicker

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RE:Mario 128/WW2 at E3
« Reply #27 on: January 06, 2004, 10:47:18 AM »
Eh, Mario games, as I would imagine, are considerably easier to make than Zelda games, consider the core of the gameplay lies in platforming rather than puzzle solving. Especially the 3 for the NES.

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and rock crushes scissors, but paper covers rock.. and rock cuts paper... KIF we have a conundrum


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Offline Ian Sane

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RE: Mario 128/WW2 at E3
« Reply #28 on: January 06, 2004, 11:11:29 AM »
"Eh, Mario games, as I would imagine, are considerably easier to make than Zelda games, consider the core of the gameplay lies in platforming rather than puzzle solving. Especially the 3 for the NES."

Plus those are 2D games and naturally one would assume that those titles would be much faster to make than a modern 3D game.  Zelda games have come out in reasonably quick succession before (A Link to the Past in 1992 followed by Link's Awakening in 1993) but game development time is such that at least two years is required between major sequels.  If Zelda is released in Japan this year it will be cutting it close.  However there's no way that a new Cube Zelda will be released in North America this year.  If that happens I will... well be really happy.  Kind of lost my train of thought there.

Offline NinGurl69 *huggles

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RE: Mario 128/WW2 at E3
« Reply #29 on: January 06, 2004, 01:30:52 PM »
Relax.  Dwell in your happy.
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Offline Gibdo Master

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RE:Mario 128/WW2 at E3
« Reply #30 on: January 06, 2004, 04:34:05 PM »
Quote

Originally posted by: Jale
Quote

Originally posted by: Gibdo Master
if they release new games within just a year you will freak out saying they won't have enough time to work on the game. They are using the same engine and graphics folks. It shouldn't take them that long.



I dont want it to be rushed. I want a nice long game with a great, deep plot like OoT that will tie in nicely to the rest of the storyline. I want it to be better that WW, because thats what making new games is about: improvment.


Well you might as well forget about that because it's probably going to be a side quest type game in the same vain as Majora's Mask. It will probably be even shorter than Wind Waker. Besides we are talking about Nintendo here and Miyamoto's star series. They aren't going to release a half assed game.  
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Offline Ocarina Blue

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RE:Mario 128/WW2 at E3
« Reply #31 on: January 06, 2004, 05:15:05 PM »
Quote

Originally posted by: Gibdo Master
Well you might as well forget about that because it's probably going to be a side quest type game in the same vain as Majora's Mask. It will probably be even shorter than Wind Waker.


Remember they have two dungeons alredy planned out that they didn't put in WW. MM was hardly shorter than OoT, and it's beeen given around the same development time. Why would they release a shorter product? Unlike when WW was being developed, the Cube already has a decent library of games. A stellar game 6 months later would do more good than a mediocre game 6 months sooner.

EDIT: Thanks Bill
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Offline Bill Aurion

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RE: Mario 128/WW2 at E3
« Reply #32 on: January 06, 2004, 05:17:57 PM »
Actually, there were 2 dungeons that were taken out of WW... ^_^
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Offline Gibdo Master

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RE:Mario 128/WW2 at E3
« Reply #33 on: January 06, 2004, 05:50:26 PM »
Quote

Originally posted by: Ocarina Blue
Quote

Originally posted by: Gibdo Master
Well you might as well forget about that because it's probably going to be a side quest type game in the same vain as Majora's Mask. It will probably be even shorter than Wind Waker.


Remember they have two dungeons alredy planned out that they didn't put in WW. MM was hardly shorter than OoT, and it's beeen given around the same development time. Why would they release a shorter product? Unlike when WW was being developed, the Cube already has a decent library of games. A stellar game 6 months later would do more good than a mediocre game 6 months sooner.

EDIT: Thanks Bill


I don't know which version of Majora's Mask you played but the one I played was considerably shorter than Ocarina of Time. For one thing Majora's Mask only had 4 full dungeons while Ocarina of Time had 8 not counting the final dungeons. In fact Majora's Mask has the least amount of dungeons out of all the Zelda games. Also the over-world was about half the size of Ocarina of Time's. This was something that Nintendo themselves said. Just to make this clear I don't think Majora's Mask is a bad game. In fact I think in many ways it's superior to Ocarina of Time, but the fact is that it is a shorter game.

I forgot about them already having those two dungeons made that were cut from Wind Waker though. They should definitely be able to get this game out within a year with that in mind.  
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Offline Ocarina Blue

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RE: Mario 128/WW2 at E3
« Reply #34 on: January 06, 2004, 06:01:10 PM »
MM didn't have a big overworld or lots of dungeons, but the sideqests were plentiful and deep. For me, MM took much longer to complete than OoT. Even if most people found it to be shorter than OoT, surley few thought it to bee too short a game?
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Offline Gibdo Master

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RE: Mario 128/WW2 at E3
« Reply #35 on: January 06, 2004, 06:10:15 PM »
So you agree with me then?  
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Offline Ocarina Blue

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RE:Mario 128/WW2 at E3
« Reply #36 on: January 06, 2004, 08:04:26 PM »
Quote

So you agree with me then?


Not about this:
Quote

Originally posted by: Gibdo Master
It will probably be even shorter than Wind Waker.


The points I was trying to make were: a) two dungeons were left over from WW, which can be re-used, b) WW2 has been given about the same ammount of development MM was, and MM wasn't an incredibly short game, and c) because there isn't as much pressure to release as there was when WW was being developed (which is why it's quite short), it's more likley to be delayed to assure quality and lengh.

Sorry if I lead you astray.
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Offline Gibdo Master

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RE: Mario 128/WW2 at E3
« Reply #37 on: January 06, 2004, 08:23:39 PM »
Okay, I see what the problem is. I should have said that Wind Waker 2 will probably be about the same size as Majora's Mask instead of shorter than Wind Waker. Basically what I meant is that it will probably have less dungeons and a smaller over-world much like Majora's Mask. Hopefully like Majora's Mask it will also have more content (side quests, etc.) to stretch the game out. Frankly Wind Waker could've had more content. Exchanging deep and involving side quests for deep sea treasure searching was a terrible idea and felt cheap. One thing that really irritated me about Wind Waker is that it used almost nothing from Majora's Mask and instead was a simplified version of Ocarina of Time with a whole lot of boring sailing.  
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Offline Ian Sane

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RE: Mario 128/WW2 at E3
« Reply #38 on: January 07, 2004, 06:41:08 AM »
"One thing that really irritated me about Wind Waker is that it used almost nothing from Majora's Mask and instead was a simplified version of Ocarina of Time with a whole lot of boring sailing."

That's it!  I always wondered what was missing from Wind Waker and that's it.  Wind Waker is made in such a way that Majora's Mask could have never existed.  One thing I really liked about MM was that it made extensive use of time.  It went beyond night and day to having to keep track of every hour.  I'm not expecting another Zelda game to use the three day thing but that sort of scheduling should reappear.  In Wind Waker all there was was night and day and that didn't even affect much.  Not as much as it did in Ocarina at least.  Another element in MM that really made it deep was the transformation masks because they essentially let you control four characters.  Again none of that was present in Wind Waker.

Anyway to get back on topic yeah I figure "Wind Waker 2" will be more sidequest oriented like Majora's Mask.  Hopefully it will have more than four dungeons though.  Following the usual trend it probably won't have Ganon in it and will follow a storyline that ultimately doesn't really affect the other Zelda titles.  Aside from Zelda 2 the "second titles" in each grouping usually are side stories.  I'm hoping it's more land based this time around.  Those who have beaten the game will probably agree with me that the ending suggests the possibility of more land in a sequel.

Offline NinGurl69 *huggles

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RE: Mario 128/WW2 at E3
« Reply #39 on: January 07, 2004, 10:02:47 AM »
^^^ What those guys said.

I love MM too, for the same reasons.  I love WW for different reasons.
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Offline Gibdo Master

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RE:Mario 128/WW2 at E3
« Reply #40 on: January 07, 2004, 10:03:37 AM »
Quote

Originally posted by: Ian Sane
Those who have beaten the game will probably agree with me that the ending suggests the possibility of more land in a sequel.


Yeah. More than likely Wind Waker 2 will revolve around Link and Tetra finding a new land.
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Offline mouse_clicker

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RE:Mario 128/WW2 at E3
« Reply #41 on: January 07, 2004, 10:31:24 AM »
[SPOILERS!!!]

Quote

That's it! I always wondered what was missing from Wind Waker and that's it. Wind Waker is made in such a way that Majora's Mask could have never existed.


Are we going to have to get into this again? Majora's Mask created an alternate timeline, one in which no other Zelda happened. Wind Waker is made in such a way that Majora's Mask could never have existed because in Wind Waker's past Majora's Mask never did exist- Link simply left and never came back- that's why at the beginning of Wind Waker it says when Ganondorf returned, Link never showed up to face him, which is the whole reason Hyrule is flooded. Now that Ganondorf has been defeated, Hyrule does not have to remain flooded.


Personally, I loved the sailing, but I agree WW2 doesn't need to follow in WW's tradition in the sense that sailing is all you do- I'd rather have a healthy mixture of land and water.
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Offline Ian Sane

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RE: Mario 128/WW2 at E3
« Reply #42 on: January 07, 2004, 10:59:23 AM »
"Are we going to have to get into this again? Majora's Mask created an alternate timeline, one in which no other Zelda happened."

I meant gameplay additions made in Majora's Mask were not included.  I don't care about the story.

Offline mouse_clicker

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RE:Mario 128/WW2 at E3
« Reply #43 on: January 07, 2004, 11:06:40 AM »
Ooooooooh, well you should have said so. Yes, Majora's Mask seems to be off on its own in terms of gameplay. I hope WW2 incorporates some of its ideas, at the very least the masks.
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Offline kirby_killer_dedede

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RE:Mario 128/WW2 at E3
« Reply #44 on: January 07, 2004, 12:02:44 PM »
Wow.  My first thread to get over a single page.  Woo hoo.

Anyhoo, I recall GCCafe, a month ago or so, reporting that Camelot is 75 percent done with Mario Tennis, and that 25 percent is just cosmetic, or something like that, so I wouldn't be surprised to see MT is Japan too much after E3.  If not, it'll still defnitely be at E3, and maybe even the press conference on the 16th! (yeah, right)

MP2's another game I'm sure will be at E3, and if we all hold hands and wish really hard, we'll get Animal Crossing 2 and cookies.
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Offline Gibdo Master

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RE: Mario 128/WW2 at E3
« Reply #45 on: January 07, 2004, 12:11:13 PM »
I was talking about the gameplay as well.
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Offline kirby_killer_dedede

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RE:Mario 128/WW2 at E3
« Reply #46 on: January 08, 2004, 12:20:48 PM »
By know everyone's heard about Iwata's interview, right?  No?  Okay...so, he says ANOTHER great thing to come at E3 is this big announcement, that's supposedly going to be a "third pillar," along side GBA and GCN.  I don't know how something that's not a system is going to be this "third pillar," but like many I know, terrible memories of the Virtual Boy are coming back to me.  Nonetheless, I can't wait to see what Ninty has in store for us!

EDIT: I didn't realize it till now, but this makes it impossible for a new hard drive for the GCN to be the answer, or even a new online plan.  Damn, that would've been cool.
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Offline MadMan

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RE:Mario 128/WW2 at E3
« Reply #47 on: January 09, 2004, 03:39:13 AM »
Some have suggested that it could be some kind of all-in-one device that can play NES, SNES, and N64 games.  Maybe it would be just a controller like the Ique and run on some kind of discs that are smaller than the GCN's.  They could put entire libraries on the discs and sell them.  Like a Rare library, or a Square library.  It would be interesting, and I can't see anyway for anyone to complain about it (although they'll try).

Offline Ian Sane

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RE: Mario 128/WW2 at E3
« Reply #48 on: January 09, 2004, 06:09:34 AM »
"Maybe it would be just a controller like the Ique and run on some kind of discs that are smaller than the GCN's. They could put entire libraries on the discs and sell them."

As cool as that would be there still would be a lot of classic games that wouldn't be included because the publishers wouldn't agree to it or the original publisher no longer exists.  While I love the idea of a classic gaming machine I would like it if they included three cartridge slots so you can play original copies of old games as well.  It should also hook up to other controllers for multiplayer.

Offline kirby_killer_dedede

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RE:Mario 128/WW2 at E3
« Reply #49 on: January 10, 2004, 09:01:38 AM »
I think it's going to be something like the IQue as well.  That's actually quite neat in my opinion.  Check out the latest N-Queries at IGN, they have some pretty interesting theories on the topic.
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