Author Topic: Mario 128/WW2 at E3  (Read 18838 times)

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Offline kirby_killer_dedede

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Mario 128/WW2 at E3
« on: January 05, 2004, 04:04:05 AM »
The recently-released February issue of Electronic Gaming Monthly reports that Nintendo plans on releasing "100 Marios*" in the second half of this year.  Apparently, it was only planned as a technical demo for SpaceWorld, but fans loved it, and Miyamoto's hard at work into turning it into a full-length game.  The title is currently a provisional name, and will most likely change before release.  EGM is also saying that a trailer and playable demo of the game will both be at the upcoming Electronic Entertainment Expo (E3) in May!  Nintendo has yet to confirm any of this.

EGM is also saying that  a direct sequel to last year's hit The Legend of Zelda: The Wind Waker will be out during the second half of this year.  Nintendo plans to have this game at E3 as well; a trailer will definitely be available and a playable demo will most likely be available.  This year's E3 will definitiely turn out to be one of the best gaming conventions ever.

*I can only guess that this is Mario 128.
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Offline Bill Aurion

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RE:Mario 128/WW2 at E3
« Reply #1 on: January 05, 2004, 05:24:37 AM »
I strongly doubt that 100 Marios and Mario 128 are one in the same...
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Offline Ian Sane

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RE: Mario 128/WW2 at E3
« Reply #2 on: January 05, 2004, 06:14:24 AM »
"Apparently, it was only planned as a technical demo for SpaceWorld, but fans loved it, and Miyamoto's hard at work into turning it into a full-length game."

How could fans have "loved it" when they never got to play it?  Fans are going to get excited over ANYTHING shown that's Mario related so I hope Nintendo isn't working on this game just because of that.  They better actually feel as if it's a solid enough design to pursue.

As for Wind Waker 2 I think there's no way in hell that Nintendo would release two Zelda games two years in a row.  I don't think that's a long enough development time and they delay everything.  Maybe they're aiming for that release in Japan but I doubt they'll make it.

Offline Perfect Cell

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RE:Mario 128/WW2 at E3
« Reply #3 on: January 05, 2004, 07:14:09 AM »
I dont see WW in E3? wouldnt it be too early after WW? It would loose its uniqueness! Save it for 2005.... Plus you wont have a Bonus Disk offer to entice buyers...

The Mario thing seems logical though since its been 2 years.... I also hope we get some Metroid Prime 2, and some Too Human at E3 to make it an awesome E3...  

Offline Ncubeboy45

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RE: Mario 128/WW2 at E3
« Reply #4 on: January 05, 2004, 08:40:08 AM »
yah ww2 would be too early, E3 will be awsome this year! i wonder if u can increase the power of the cube as it did on the space world demo of 100 marios? that would be tight!

Offline The Omen

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RE:Mario 128/WW2 at E3
« Reply #5 on: January 05, 2004, 09:40:47 AM »
I think Nintendo has been working on more than one game at a time with different teams.  For example, i wouldn't be surprised if WW and the sequal were started at the same time, making WW2 one hell of a big game, not to mention Mario 128 which Nintendo has said was in developement before SMS.  So it is possible.
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Offline Bill Aurion

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RE: Mario 128/WW2 at E3
« Reply #6 on: January 05, 2004, 10:52:24 AM »
Considering the fact that Ninty is using the same engine, I wouldn't be surprised if the game is out later this year in Japan...Delays do happen, however...
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Offline akdaman1

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RE:Mario 128/WW2 at E3
« Reply #7 on: January 05, 2004, 11:45:44 AM »
This is coming from EGM ? ....nuff said.

But I do think that MP 2 , 128 Marios and a WW2 will be shown ( most likley playable ) , All I am certain is that its gonna be 1 hell of an E3.
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Offline mouse_clicker

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RE:Mario 128/WW2 at E3
« Reply #8 on: January 05, 2004, 12:02:52 PM »
Correct me if I'm wrong, but I recall 100's of Marios eventually turning into Pikmin, while Mario 128 was the true sequel to Mario 64.
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Offline kennyb27

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RE:Mario 128/WW2 at E3
« Reply #9 on: January 05, 2004, 12:13:37 PM »
I remember when WW came out and some people on this forum were clamoring for a "realistic" Zelda that they expected to come out within a few months.  I insisted it was simply too soon for another Zelda.  It's good to know other people are beginning to realize another Zelda would just be too soon.
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Offline KnowsNothing

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RE: Mario 128/WW2 at E3
« Reply #10 on: January 05, 2004, 12:22:31 PM »
MC:  100 mario's was meant to show how the Gamecube can handle 100 individual......things at one time with no problem at all. (forgive my lack of technical....ness).  Pikmin was a game that did just that; 100 pikmin + olimar + baddies + landscape could all be shown serpeatley.......and.......stuff.....

So yeah, I don't think it "turned into" Pikmin, but I can see where one would think that.
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Offline Ian Sane

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RE: Mario 128/WW2 at E3
« Reply #11 on: January 05, 2004, 12:33:04 PM »
"Correct me if I'm wrong, but I recall 100's of Marios eventually turning into Pikmin, while Mario 128 was the true sequel to Mario 64."

Man I hate it when people throw around the term "true sequel".  What was Super Mario Sunshine a fake sequel or something?  Even if they're quoting something Miyamoto said the whole idea is pretty dumb.  Kind of like the Street Fighter numbering system.

Anyway I always thought that 100 Mario's became Pikmin as well.  If it wasn't at least as a tech demo it proved that Pikmin could exist which makes it even weirder that Nintendo would seriously work on making that tech demo into a full game.  What's the point of this game's existence with Pikmin on the shelf?  The whole "controlling hundreds of guys at once" thing has been done so unless Miyamoto can think of another way to implement that concept such a title seems rather redundant.  I know I certainly don't want to see a Mario-themed Pikmin clone so it better be something else.

Offline NinGurl69 *huggles

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RE: Mario 128/WW2 at E3
« Reply #12 on: January 05, 2004, 12:39:39 PM »
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HERE they COME!

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Offline mouse_clicker

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RE:Mario 128/WW2 at E3
« Reply #13 on: January 05, 2004, 12:47:13 PM »
Quote

Man I hate it when people throw around the term "true sequel". What was Super Mario Sunshine a fake sequel or something? Even if they're quoting something Miyamoto said the whole idea is pretty dumb. Kind of like the Street Fighter numbering system.


Actually, I was quoting Miyamoto there, using his words, so don't come down on me, Ian. A lot of people felt SMS was little more than SM64 with a watergun, and even though I loved the game, that's really what it was. Apparently Miyamoto intends to offer something completely new in SM128.  

Quote

So yeah, I don't think it "turned into" Pikmin, but I can see where one would think that.


Well, I wasn't just using logic there- I seem to remember someone at Nintendo saying they were working the tech demo into a game, and that game turned into Pikmin.
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Offline WesDawg

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RE: Mario 128/WW2 at E3
« Reply #14 on: January 05, 2004, 01:39:56 PM »
LOL. Isn't that the definition of a sequel? Similar to the predecessor? Not that I want to argue. I seem to remember to Miyamoto referring to it that way too, but SMS does deserve some recognition for being a fine game. I'm hoping Mario 128 is the first true sequel to Super Mario World.

Anyways, what was the time difference between when OOT was released and MM? Seems like it was about the same.

In conclusion, it sounds like EGM is just drumming up old rummers to fill up space and press.

Offline mouse_clicker

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RE:Mario 128/WW2 at E3
« Reply #15 on: January 05, 2004, 01:51:46 PM »
Quote

Posted by mouse_clicker Mon January 05, 2004 5:47 PM
A lot of people felt SMS was little more than SM64 with a watergun, and even though I loved the game, that's really what it was.


WesDawg, I DID like SMS a lot- one of the best platformers to date, and I'm not faulting it for being a scantily upgraded SM64 (especially because SM64 IS my favorite platformer ever), I'm just pointing out the facts. Yes Majora's Mask was little more than Ocarina of Time with a different story, but it's still my second favorite game of all time (right after OoT).
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Offline savanna03

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RE:Mario 128/WW2 at E3
« Reply #16 on: January 05, 2004, 01:58:19 PM »
i dont know... ill be surprise if a MARIO game for GCN actually shows up on E3.  it will be out so close at the end of GCN life and dont tell me that they will launch another MARIO game for the N5.  2 MARIO games in what, less than 2 years seems weird to me.  if they did that, that is just milking the franchise unless they decided MARIO wont make it during launch on N5 then MARIO for GCN would definetly makes sense.  ZELDA in other hand, well let just say i can wait for it with cell shaded and all.  

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Offline Djunknown

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RE:Mario 128/WW2 at E3
« Reply #17 on: January 05, 2004, 03:13:33 PM »
Quote

Anyways, what was the time difference between when OOT was released and MM? Seems like it was about the same.


Oot came out at the tag end of 1998, while MM came out in October of 2000 in the United States. So it was almost two years between them, give or take a few months.

Releasing two Zeldas in such a short period of time? Why not? They're using the same engine, and Nintendo won't degrade its one of its top franchises completely. Hopefully they won't skimp this time (Throw in at least 1 more dungeon.)

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Offline Bill Aurion

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RE: Mario 128/WW2 at E3
« Reply #18 on: January 05, 2004, 03:22:08 PM »
I'm sure 100 Marios is NOT the Spaceworld demo...That demo had 128 Marios on-screen, not 100...
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Offline KnowsNothing

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RE: Mario 128/WW2 at E3
« Reply #19 on: January 05, 2004, 03:29:22 PM »
In response to the whole 100 Mario/Pikmin thing:  Yeah, okay I'm wrong.  I've gotten used to it.  That's why I don't get into many arguments or debate threads, I'm always wrong.  I don't need somebody else to tell me that..
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Offline Mario

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RE: Mario 128/WW2 at E3
« Reply #20 on: January 05, 2004, 04:18:42 PM »
Awesome, i cant wait to see anything from Mario 128 and Wind Waker 2. It's been ages since Nintendo have revealed a new game.

Offline Gibdo Master

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RE: Mario 128/WW2 at E3
« Reply #21 on: January 05, 2004, 04:39:29 PM »
Why the hell are you people acting so shocked over Wind Waker 2 being released this year? This isn't new news folks. Miyamoto has mentioned in quite a few interviews that he planned for Wind Waker 2 to be released at the end of 2004 in Japan at the latest. Also only a couple months after Wind Waker was released Aunoma confirmed they were working on a sequel to Wind Waker. That's how we found out it was going to use the same engine and graphics as Wind Wakers.

Also I can't stand the double standards here. If they wait 2 or 3 years with several delays you will bitch about how it takes Nintendo too long to make games, but if they release new games within just a year you will freak out saying they won't have enough time to work on the game. They are using the same engine and graphics folks. It shouldn't take them that long.
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Offline Oldskool

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RE:Mario 128/WW2 at E3
« Reply #22 on: January 05, 2004, 11:03:56 PM »
I wonder if Nintendo can top E3 2001 and 2002. Those were great...
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Offline DrZoidberg

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RE: Mario 128/WW2 at E3
« Reply #23 on: January 06, 2004, 12:14:04 AM »
you're wrong knowsnothing, i think you're right

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Offline NinGurl69 *huggles

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RE: Mario 128/WW2 at E3
« Reply #24 on: January 06, 2004, 12:48:08 AM »
I've seen that EGM guy on CNN several times.  Oh well.

Instead of creating a thread about things we know/have nothing useful about, let's wait till we actually got something useful, like a trailer or a fake set of screenshots.
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