Author Topic: Gotcha Force Review  (Read 3233 times)

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Offline Bloodworth

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Gotcha Force Review
« on: December 31, 2003, 11:23:10 AM »
It's the best unofficial Transformers game ever.

Review by Jonathan Metts

Gotcha Force is a game that's easy to overlook or pass off as a dumb kid's game.  The fact is that, yes, it is indeed presented as a kid's game, but it is nevertheless loads of fun and surprisingly deep.  In fact, this is one of the most addictive games I've played in quite a while.  Every time I started to write my review, I'd go play the game one "last" time to refresh my thoughts, only to end up playing for hours and putting off the writing for another day.  Whenever I think Gotcha Force has run out of ideas and things to wow me, it opens up a whole new dimension with some crazy new character to play as.

These characters, known as Gotcha Borgs, form the backbone of the game.  They are almost as abundant as and even more varied than the legion of Pokemon, and the primal appeal of collecting them is just as strong.  Nearly every victorious battle will earn you a copy or a piece of the enemy borgs you defeated.  There's always a new borg or new team or new strategy to try out, which means the game can be very hard to put down.  The assortment of borgs numbers over 200, not including special variants like crystal-colored borgs.  The different models include humanoid robots with guns and swords, industrial robots with huge arms and missiles, flying angels, huge dragons, nurses with giant syringes, jet fighters, aliens, laser-equipped satellites, flying fortresses, UFOs, ninjas and samurai, demons, tanks, and armored cars.  The rarest borgs include robots that transform into bomber jets and borgs that combine Voltron-style to form larger and more powerful machines.  The coolest and most powerful borgs are found deep in the game, but some of the early models are impressive too.

Each borg has a set of between two and four abilities in addition to unique stats for attack power, defense, speed, and hit points.  Although most borgs have at least one long-range attack and one short-range attack, the specific nature of these attacks and of the more random special abilities varies just as widely as the forms of the borgs.  The result is that there at least 200 fighting styles and strategies, plus all kinds of combo attacks that become possible in the multiplayer modes.  Like Pokemon, Gotcha Force uses a fundamentally simple gameplay concept but constantly refreshes it with variations induced by the different playable characters.  You could play through the entire game two or three times and still see new borgs and new attacks.

Of course, the real purpose of all these borgs is combat.  Battles are one of the largest portions of Gotcha Force's gameplay, the other being borg management.  Fighting against enemy borgs with your team is fairly simple, thanks to a game camera that is locked onto other borgs 99% of the time.  Though it may seem restrictive, having movement always relative to other borgs makes it much easier and less confusing to get around in this very three-dimensional fighting system.  The camera has a nasty habit of going underground and showing the action from your borg's feet when targeting an airborne enemy, but such instances are rare and can be dealt with after a few tries.  Most battles involve a computer-controlled ally commander whose borgs fight alongside yours.  Each ally has an upgradeable team of some specific class of borgs, so there is some strategy in selecting an ally whose fighting style will suit the upcoming battle.  Allied borgs are quite capable fighters who often steal frags and lend support in critical moments.

Gotcha Force has several modes, most notably the Story mode.  Though the plot is wet-toilet-paper-thin and the dialogue completely inane, Story mode is important because it's the only mode in which you can earn new borgs for your collection.  The quest is a rather long sequence of battles, some of them themed, most of them random, and a few containing boss characters or special scenarios.  The endless barrage of battles gets tedious at times, but it's easy to stay interested thanks to the possibility of earning new borgs after each battle.  (If it's not yet obvious, finding and playing with new borgs is really addictive.)  The occasional introduction of new ally commanders and special stages also helps.  Challenge mode is a simple endurance test against the computer, but it's nice to be able to play alongside player two.  Versus mode is a major feature, with four-player support, computer A.I. bots, and customizable teams.  Each player can bring his own collection on a memory card or mooch from someone else's box of goodies.  You can even ask to be assigned a random team, which may include borgs that none of the players has unlocked in Story mode.  The action is a bit too chaotic for four-player split-screen on a small television, but it becomes easier to keep up with as the players become familiar with the camera and borg movement.

Gotcha Force, since it insists upon being a kids’ game, has to be one of my favorite kids’ games in a long time.  Unfortunately, the nauseating elementary school voice-acting and blaring colors will probably thwart the attention of many Pokemon and Gundam fans who would absolutely love the gameplay.  There are some minor problems with the camera and gameplay balancing, and I would love to see them addressed in a sequel.  If you tend to get addicted to a good collecting game, or enjoy anime with crazy robots and lasers and missiles, Gotcha Force will be a pleasant surprise.


Pros:

  • Tons of cool and unique borgs
  • Simple and fun combat system
  • Multiplayer features
  • Respectable computer allies and opponents


Cons:

  • Ear-burning voice clips
  • Some camera problems
  • Only Story mode unlocks new borgs



Graphics: 7.0
The game has a clean, cartoonish look with very bright colors and decent special effects.  The environments are barren, but borg models look nice and have a ton of variety in visual style.  The framerate can start to suffer when several borgs are in close proximity.

Sound: 3.0
The music is generic rock with a few semi-catchy tunes.  Sound effects in the menus are incredibly loud and obnoxious, but the real culprit here is the absolutely awful use of toddler voice actors for the characters.  Most of the voice samples don't make any sense or have anything to do with the text dialogue or on-screen action.  The actors clearly don't understand much of what they are saying, as common phrases are recited with strange inflections.  You get the sense that some of the kids may not be native English speakers.

Control: 7.0
It takes some getting used to, but the same simple control layout works for all the different types of borgs.  Some borgs have trouble turning around and walking at the same time, which seems unintentional and is annoying regardless.  The camera system is focused on enemy targets and has no user control, which actually works well during the frantic action of battle.  The camera tends to swing underneath your borg's feet when pointing at aerial enemies, which makes it hard to see anything and everything, but the problem doesn't crop up very often.

Gameplay: 8.5
It's a simple collecting premise based heavily on simple combat.  Pokemon pulled off such a formula, and Gotcha Force is almost as successful.  The battles themselves are hectic and usually a lot of fun, partly because there are so many opportunities to try out new borgs and test their abilities and fighting styles.  It's pretty amazing that the borgs are so well balanced, considering their vastly different abilities and shapes.  The game is wonderfully addictive.

Lastability: 9.0
The huge array of borgs will take at least two (long) trips through Story mode if you want to see all of them.  Or you could trade with friends, but you still won't see all of the super-rare and specially colored models that the game rewards to diligent players.  A great multiplayer mode lets you fight with or against friends and comes equipped with skilled A.I. bots.  The game is mainly worth playing week after week because it becomes so addictive once you become obsessed with getting new borgs, most of which are cool enough to validate and strengthen your addiction.

Final Score (Not an average): 8.0
Gotcha Force definitely isn't the hippest game to be playing in front of friends, but all you have to do is get them addicted too, and then no one will care.  This is a big, deep game that does justice to the glory days of playing with Go-Bots and Transformers, while incorporating all the collecting madness of Pokemon and Yu-Gi-Oh.
Daniel Bloodworth
Managing Editor
GameTrailers

Offline KDR_11k

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RE: Gotcha Force Review
« Reply #1 on: January 01, 2004, 12:25:30 AM »
Other reviews claim the gameplay to be just mindless button mashing without depth, you called it deep, can you give an example or explaination of tactics involved, etc.?

Offline Jonnyboy117

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RE:Gotcha Force Review
« Reply #2 on: January 02, 2004, 07:56:01 PM »
Sure.  You might get away with mindless button smashing if your borgs are much more powerful than the enemies, but this is usually not the case.  It would also take much longer to get through the battles and leave you more open to attack.

There are a few basic strategies, like taking the high ground, using borgs that can handle various types of enemies, cooperating with your partner, etc.  Most of the more specific strategies depend on specific borgs.  For instance, the slow short-range guys have certain jumping patterns and charge attacks that can be used with proper timing to be very powerful, but if you just charge in, you can get turned around and beat upon mercilessly from behind, or be fighting an enemy that simply hops around you because it is so much faster.  There are borgs that set grappling points around the level and can zip along the points as an escape move, or attach an enemy to the path and have it zip around instead.  There are many crazy strategies to use with these guys, some of which are only viable when playing alongside a human partner who can cooperate more fully than the computer can.  Then there are the fighter jets, which move fast but turn very slowly and have weak guns.  They can be extremely useful because they are hard to hit, but certain borgs will ravage the jets unless you know how to move in random patterns and fire off shots very quickly before turning and moving away.  The game has depth in the same way that Pokemon has depth.  The actual mechanics and moves of each character are fairly limited, but the many unique characters combine and clash in so many ways that every battle is different.  There is a ton of strategy in knowing how best to move and attack and coordinate in the fully 3D arena, and you also have to know the abilities and limitations of the enemy borgs.  It certainly doesn't do to run around in front of a dragon, but you can get right up close to it and whack away unless something else is attacking you in turn.

To be honest, and with all due respect to the competition, I think many magazines and sites passed this game off quickly as a kid game.  It takes quite a bit of playing time before you start to understand the different combinations and strategies, and before you start to get the really interesting borgs that require you to play in new ways in order to harness their power.  The further I got into the game, the more I was impressed by it.  I played it for a month, off and on, and probably saw more of the borgs and gameplay possibilities than reviewers who only played it for a few days.  It's just one of those games that doesn't seem very impressive at first.
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Offline KDR_11k

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RE: Gotcha Force Review
« Reply #3 on: January 02, 2004, 08:45:54 PM »
Wait, Pokemon had depth? Damn, I knew I must have missed something about the game...

Offline Jonnyboy117

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RE:Gotcha Force Review
« Reply #4 on: January 03, 2004, 05:29:56 AM »
Gotcha Force has deeper combat, but I think you get my drift.  You can't smash buttons in Pokemon and expect to win more than a couple of duels.  There is plenty of strategy in knowing how the various types match up and how levels and attacks will give one or the other an advantage.
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Offline KnowsNothing

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RE: Gotcha Force Review
« Reply #5 on: January 03, 2004, 05:48:52 AM »
Pokemon had depth.  You COULD get win battles by just using the same attack over and over again, which was a major flaw in the game.  But there were elemental match ups; water over fire, etc.; and there were moves that would raise your attack and defense and lower the opposition's. (which nobody seemed to ever use), and  there were ailments (poison, paralyze, etc). And........other...............stuff..............................
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Offline KDR_11k

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RE: Gotcha Force Review
« Reply #6 on: January 03, 2004, 10:47:25 AM »
They should have made those elemental (dis)advantages stronger, thereby forcing people to use the efficient Pokemon, not just one strong one. In Zanzarah, for example, you could easily flatten a Lv50 fairy with a Lv25 one if you had the elemental advantage. We're drifting off-topic, though.

Is there a PAL-release of the game planned? It sounds like a game for me (LOTS o' new stuff! YAY!).

Offline Mario

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RE: Gotcha Force Review
« Reply #7 on: January 03, 2004, 03:19:35 PM »
Oh Pokemon has lots of depth, if you want to be a true Pokemon Master you have to raise your pokemons stats in the appropriate way, like if you want one of your pokemon to have a stronger defence stat, then you should battle wild pokemon with a high defence stat, seriously, theres heaps of complicated stuff not many people know. Elemental depth, like water > fire etc, is just scratching the surface of Pokemons depth. I bet i could own anyone with my Pikachu

But yeah, Gotcha Force. Im really interested in this game now, great review.
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Is there a PAL-release of the game planned?

Yes, February 6th 2004.