Author Topic: 6th Annual NWR Four on Four  (Read 6958 times)

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Offline M.K.Ultra

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6th Annual NWR Four on Four
« on: April 01, 2026, 06:30:20 PM »
Hey there forum fools! It's April and you know what that means...time to take those DVDs out of your PlayStation 2, gesture to your Xbox Kinect, find 6 AA batteries for your Game Gear, and put a game key card in your Switch 2. That's right, it's the fourth month of the year and this will be the 6th annual Four on Four community event!

The basic idea is to complete four games from four different systems during the month of April. This will encourage us to play more games as well as games on different systems. Feel free to modify the rules as you see fit. You could use the system the game was originally released on rather than the system you played it on. Maybe you just play four games on four different systems without beating them.

Just post the games you are playing and what system you are playing them on and have fun! I also like to report back when I beat or complete a game and have this temporarily take over as the "What is the last game you beat?" topic of the month.


Offline M.K.Ultra

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Re: 6th Annual NWR Four on Four
« Reply #1 on: April 03, 2026, 04:23:29 PM »
I rolled credits on Cat Girl Without Salad: Amuse-Bouche yesterday. I played the game on Switch. With the game originating as an April Fools joke it felt appropriate for this week. The real joke was just how short it is. In about 45 minutes I completed each of the three stages. I cannot seem to find any collectibles, achievements, or harder difficulty to prolong the game. I even replayed the first stage in that time looking for more to do. What is there is clever and the animation and writing are up to Way Forwards usual standards. I usually think games are too long but this is the rare occasion where I would have wanted more. If you can get it cheap and enjoy a novel shooter I would still recommend it.

Offline broodwars

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Re: 6th Annual NWR Four on Four
« Reply #2 on: April 03, 2026, 08:15:04 PM »
I don't think I'm going to be able to fulfill the requirements of the scenario, but what the hell. Let's talk about the latest Fatal Frame 2 remake.

I beat the game last month, but I'm currently working my way back through it completing all the newly-added Side Stories and endings, which I mostly accomplished last night. I just have 1 last ending and a ton of point grinding/Specter hunter to complete before I'm done with the game. Problem is, that last ending? It's tucked away behind beating the game on the highest difficulty mode, which I'm going to want to fully upgrade my camera for beforehand.

I own the Wii remake, but I never got around to playing it. From everything I've heard, this remake is more a remaster of that Wii version with additional content than its own game. You can certainly see that with the annoying "slowly reach down to grab an item so a ghost hand can randomly grab you" mechanic, which all the Nintendo-era Fatal Frame games have.

In general, this is a engaging enough remake of a good game, but it feels like with every good thing they added there had to be an incredibly annoying or stupid element to counterbalance it. The camera has 4 different filters now for combat variety, but 1 is objectively better than the other 3 so you'll exclusively see the world in purple vision if you're paying attention.

The game contains side quests now to flesh out the minor storylines in the background, but many of them can only be done in the final chapter and they all come down to running back through areas you've already explored getting jumped by the same 2-3 wraiths every other minute. And so many of those side quests are practically pixel hunts, where you can only progress by photographing particular areas at a particular time with a particular camera filter. You can and probably WILL spend literal hours running in circles in the dark trying to figure out what the game wants you to do. The game WILL hint you towards what filter you should be using, but only if you're standing in the right area with the camera raised to begin with. Unfortunately, while it's nice to have these side stories, they don't really add anything to the story that wasn't already pretty clear from just progressing through the main story.

Combat was always the most unique aspect of the Fatal Frame games, but it's never been particularly good in any of the games I've played. Wraiths like to teleport around, move through walls, and disappear at random. The camera has a lock-on feature for ghost faces that I don't remember being in the original version that is very helpful, but wraiths can easily break that lock-on. And fighting child wraiths is an exercise in frustration in every Fatal Frame game. New to this remake is that ghosts will frequently jump scare the player during combat to basically completely wipe out the willplayer gauge, which is annoying. But by far the most annoying new aspect to combat is that wraiths will often go into a rage state, where they regain their health; gain damage reduction; and often gain new attacks. You can only break this state by damaging a wraith past the stagger line on their health bar, which is aggravating when the wraith has a defense buff AND health regen during this state. Even a few of the bosses do this.

The game features a fairly decent collectible tracker, outside of nothing but a list of specters if you're hunting those. Those are those "blink and you'll miss them" ghost appearances. If you want to collect them all...good luck.

Fatal Frame 2 was an exceptionally easy game in its original incarnation, and the remake isn't that much harder...but it sure as **** is more tedious when you're just trying to explore for a side story; you keep getting jumped by the same annoying damage sponge wraiths; AND those wraiths will almost always go rage mode when you're halfway through defeating them. You CAN run from them to a point, but wraiths have pretty long aggro range and the environments are DESIGNED to snake the player around small environments.

On a weird note, the post-game has both chapter select and New Game +. However, if you use Chapter Select, the world you load into is the same map you originally cleared, including taking into account all items you already collected. That means if you want to go for the additional endings and side stories post-game, you're going to find yourself running out of good film really quickly. The optimal strategy is...bizarrely...to send your character into New Game+ to reset the item placements, save at the first lantern  you can reach, and then send THAT save into Chapter Select so you can explore the end of the game immediately with all the items in the game uncollected. Just such a...weird design choice.

Overall, I'm disappointed with most of the new things Team Ninja added to the game, but at the end of the day it's still Fatal Frame 2. The atmosphere is as fantastic and the story as fucked up as ever. It's still easily the best game in the series. I just wish what was added was more thoughtful and more substantive.
« Last Edit: April 03, 2026, 08:19:02 PM by broodwars »
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Offline Evan_B

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Re: 6th Annual NWR Four on Four
« Reply #3 on: April 05, 2026, 11:56:20 AM »
I’m hoping to complete a few games this month, so I’ll throw my hat in here.

While I’ve played the majority of Romancing SaGa 2: Revenge of the Seven as a Nintendo Switch 2 edition, I am going to try to make my Switch 2 release of the month Pragmata. I’m assuming that it will be more of a replayable, arcade-ish experience based on the demo’s time-trial nature, but we’ll see if it clocks in over 15 hours.

My Switch game for the month (yes, I am going to be semantic about it) is Haste, which I’ve already put some time into since its release on Thursday. It’s a roguelite parkour game from the folks that made Crumble, featuring an inscrutable plot and very nice character art. There’s some things I love about it and some things that irk me a bit, the former being the adrenaline rush of weaving through obstacles at high speeds and getting some silly combinations of items to extend the longevity of your run, the latter being the inscrutable ranking system and very obvious “run killer” terrain, which you need to have enough speed/energy/momentum to just glide past rather than attempting to land.

I am going to try to boot up the old 3DS and sink some time into a smaller game like Drancia Saga or Olli Olli, though I do have a few 3DS games on the backlog worth looking into, such as Ever Oasis or Kirby: Planet Robobot. I’ve already put some time in the latter so maybe that doesn’t count, and the former is a full-length JRPG…

As for my Analogue Pocket, I am going to try out some new games! Specifically, I am excited to give the recently released Dragonyhm a try- I know, a Game Boy Color release in 2025? This one has a nice, nostalgic art style that I think is really the main appeal for me, but who knows.

And finally, if some of you folks can’t get behind the Switch 2/Switch split, I will be trying to beat Black Hole Havoc on the Playdate. It’s a simple breakout-like about matching the size of your “ball” to the “block” you’re trying to clear. The art style is delightfully absurd.
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Offline M.K.Ultra

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Re: 6th Annual NWR Four on Four
« Reply #4 on: April 07, 2026, 09:22:56 PM »
I don't think I'm going to be able to fulfill the requirements of the scenario, but what the hell. Let's talk about the latest Fatal Frame 2 remake.

Playing this on PS5?

Offline M.K.Ultra

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Re: 6th Annual NWR Four on Four
« Reply #5 on: April 07, 2026, 09:26:15 PM »
My Switch game for the month (yes, I am going to be semantic about it)

I am going to try to boot up the old 3DS and sink some time into a smaller game

That is how you do 4 on 4! I am working on a Switch 2 follow up to my switch game. Also working on a 3DS game.

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Re: 6th Annual NWR Four on Four
« Reply #6 on: April 07, 2026, 09:34:14 PM »
I completed Gunfright via Rare Replay on Xbox One. How many more of these ZX Spectrum games are there? Looks like just two more. This was the last one chronologically and is different enough from the others. This has the usual 5 stamps and 5 snapshots like the others and is easily wrapped up in a few hours if you are using save states, rewind, or infinite lives. Not using any of those would be quite frustrating as the shoot out part of this is really tough.

Offline broodwars

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Re: 6th Annual NWR Four on Four
« Reply #7 on: April 07, 2026, 09:34:58 PM »
I don't think I'm going to be able to fulfill the requirements of the scenario, but what the hell. Let's talk about the latest Fatal Frame 2 remake.

Playing this on PS5?

Yes.

As an aside, there are a few games I have my eye on that I started playing a few days ago just for a break from Fatal Frame (Nightmare difficulty lives up to its name):

Switch

- Astral Chain (on Chapter 9. Been playing it off and on for months)
- Yooka-Laylee and the Impossible Lair (about 3/4 of the way through. Beat the PS4 version ages ago, but the Switch version's been my lunch game when time permits.

N64 (via PS5 remaster)

- Turok: Dinosaur Hunter (cleared the first level a few days ago)

GameCube (via Switch Online)

- Wario World (like Turok, cleared the first stage a few days ago)

GBC (via PS5 remaster)

- Shantae (haven't started this one yet, but I've been collecting the Shantae games and have played maybe 2 of them)
« Last Edit: April 07, 2026, 10:17:29 PM by broodwars »
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Offline broodwars

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Re: 6th Annual NWR Four on Four
« Reply #8 on: April 11, 2026, 09:49:48 PM »
Got the final ending in Fatal Frame 2 remake and bought/fully upgraded all the charms. For the most part, this ending is identical to the last ending I saw, aside from an epilogue that's rather hopeful in tone. So much, in fact, that the title screen becomes permanently updated to be more pleasant as a result.

So, I have gripes about the unlocks in this game. When you obtain the final ending, you earn the right to buy the last 2 charms in the game, and they are powerful: the charm that gives you unlimited ammo, and the charm that makes every photo you take a Fatal Frame. This basically lets you run through the game stunlocking ghosts to death, and it's very satisfying. However, each charm is 500,000 points. Now, Nightmare gives you a ton of points for combat, not to mention bonus points for each key item you grab again that you already have. I had 2 Million points by the end of my Nightmare run, so I was fine to buy those and to buy all the remaining charms in their Level 1 form.

It cost the better part of another million points to fully upgrade those. The point economy in this game is just fucked, most epitomized in the unlockable costumes. You don't just "get" those. You have to buy them once you've met certain ending conditions.

This is a game firmly based around replay, as fully upgrading the camera takes an absolutely absurd number of prayer beads and transcendence beads. The former spawn on every difficulty, though mostly on story and up to 80 at most. They barely spawn at all on Nightmare, though 13 transcendence beads become available.

You need 420 prayer beads and 50 transcendence beads to fully upgrade the camera. Well, if you have to replay the game that much to fully upgrade the camera, at least you can do it with those unlockable costumes for variety, right?

...right?

3 Million points.

That's not for all of them. That's for one of them, and Mio and Mayu each have 3 costumes, plus a number of headgear pieces.

I remind you, my point total from my Nightmare run was 2 million points, and I needed to spend that on my "reward" for finishing the mode.

Why do the costumes cost such an absurd amount? NO player will EVER buy them. Why would they when you could buy prayer beads, transcendence beads, or charms to make your camera stronger?
« Last Edit: April 12, 2026, 02:14:48 AM by broodwars »
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Offline broodwars

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Re: 6th Annual NWR Four on Four
« Reply #9 on: April 11, 2026, 10:06:39 PM »
Between grinding runs of Fatal Frame 2 Remake, I've been dabbling with a few other games:

Graveyard Keeper - I'm labeling this one a PC game, as despite me playing the PS4 version I only know this game exists because my best friend got sucked into it a few years ago. The game's sequel just got announced, so in honor of that the developer made the original free on all platforms for the next few days.

I put a few hours into it and...yeah, I dunno about this one. At first glance, this looks like your standard Harvest Moon/Stardew Valley knockoff. Your character's a graveyard keeper, so you spend your time keeping the graveyard...in theory. You cut down trees, break rocks, grab materials, build infrastructure, etc. for the task of fixing the yard and disposing of bodies.

Here's the problem, though: this genre thrives upon having a gameplay loop, a set of routines you follow every day towards getting various tasks done. Graveyard Keeper has no loop. There are no crops you're tending, and the dead aren't going anywhere. You never need to sleep unless you want to recover stamina. They don't even get delivered every day like you'd expect. And there's so much **** unlocked within menus and menus WITHIN menus that it's very easy to think you made a mistake somewhere and got permanently stuck because you need a resource you have no means of making. In fact, I started the game over after a few hours for exactly that reason, only to find out later that the character progression menu you open has multiple tabs of additional unlocks you can invest into.

See why I'm calling this a PC game? Needless bullshit is exactly what I associate with PC gaming.

Even when you aren't running into problems with the interface, early on there's just nothing to DO. I would spend most of every day running around the environment just looking for SOMETHING I could interact with in order to get the process moving. This isn't like your typical farming sim where you spend those early days clearing your land so you can start planting your crops. You START with a fully-functional graveyard. You just have to FIX the broken graves IN it, which requires crafted materials.

Oh, and each main NPC is only available on certain days of the week in certain locations. It looks like the main goal of the game is to advance their respective quest chains, but to advance them you need...of course...crafted materials you have no idea how to make or what you can use to make them.

Just such a bizarre farming game. It even has farming IN it, but bizarrely it doesn't look like you ever need to water your crops?
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Offline broodwars

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Re: 6th Annual NWR Four on Four
« Reply #10 on: April 11, 2026, 10:10:31 PM »
Finally, I did start up the Shantae GBC game, and I played through to Water Town. So far, I think this game absolutely sucks. Yes, it looks great for a GBC game, but so far this is a more punishing game than I expected. The game has no in-game map, areas are huge, enemy hit detection is somewhat suspect, enemies are pretty numerous, health drops are fairly rare, and items are expensive.

So I don't know where I'm going, the areas between towns never seem to end, and the entire process is going to be a battle of attrition. Great. -_-
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Offline broodwars

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Re: 6th Annual NWR Four on Four
« Reply #11 on: April 12, 2026, 08:27:40 PM »
The deed is done. Fatal Frame 2 Remake 100% completed.

The first and probably last time I will ever do that with a game in this series.

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Offline M.K.Ultra

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Re: 6th Annual NWR Four on Four
« Reply #12 on: April 13, 2026, 08:12:34 PM »
Why do the costumes cost such an absurd amount? NO player will EVER buy them. Why would they when you could buy prayer beads, transcendence beads, or charms to make your camera stronger?
That always drops my rating of a game. In general, I think you should be able to buy everything in the game on a single 100% run.

The deed is done. Fatal Frame 2 Remake 100% completed.

The first and probably last time I will ever do that with a game in this series.

So did you buy all those costumes?

Offline broodwars

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Re: 6th Annual NWR Four on Four
« Reply #13 on: April 13, 2026, 09:19:33 PM »
Why do the costumes cost such an absurd amount? NO player will EVER buy them. Why would they when you could buy prayer beads, transcendence beads, or charms to make your camera stronger?
That always drops my rating of a game. In general, I think you should be able to buy everything in the game on a single 100% run.

The deed is done. Fatal Frame 2 Remake 100% completed.

The first and probably last time I will ever do that with a game in this series.

So did you buy all those costumes?

That's a joke, right?  ;)

Like I said, no player will ever do that. Even after fulfilling the Platinum requirements by buying the remaining Prayer Beads I needed, I only had just under 2 million points again. Like hell I was going to grind out another 16 million points just to purchase costumes I'll probably never use while constantly being assaulted by ghosts.

This is what the encounter rate looks like on Nightmare. And, mind you, I have unlimited high power ammo in this clip. I had to do all this crap on my original Nightmare run without that.

https://x.com/i/status/2043483751980601600
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Re: 6th Annual NWR Four on Four
« Reply #14 on: April 14, 2026, 03:31:19 PM »
Over the weekend I played Alien Crush on the TurboGrafx-16 Mini. A well known PC Engine exclusive, the game applies a sci-fi theme to pinball gameplay.  Controls here are quite simple with the d-pad and face buttons used as to control the flippers. The game has two speeds but I found the default fast setting to be manageable. As with real pinball machines, the level is too tall to fit on the screen so only half is shown at a time, but when the ball moves between halves the change in the screen is a little jarring. Otherwise the sound and graphics are a positive. I think I saw all of the bonus rooms and my high score was 4,749,000. Apparently there is an end screen when you hit 999,999,900 points which takes about 20-40 hours. If you have the mini console this is worth playing for a bit.

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Re: 6th Annual NWR Four on Four
« Reply #15 on: April 14, 2026, 10:57:30 PM »
Well, it's time now for one of the games I had always planned on playing this month, because I've been putting a fair amount of time into the Rogue Prince of Persia (PS5) now that it's out on physical media.

This game is made by the Dead Cells team, the same team making the upcoming Castlevania: Belmont's Revenge, and it is excellent. Dead Cells is one of the few Roguelikes I've ever enjoyed, as character movement is extremely snappy and progression just has a sublime flow to it. I'm happy to say that Prince of Persia made the transition over to the Dead Cells format excellently, with an added emphasis on wall running and wall climbing that wasn't really a thing in Dead Cells. People praised that Lost Crown Metroid PoP game a few years ago (and if the game hadn't bugged out on me I'd agree with the praise), but THIS just nails the speed and ease of the Prince of Persia traversal flow in a way that game just didn't.

If there's a wall in front of you or a wall in your immediate background, you can climb it for a few seconds with the press of a shoulder button, just like the Sands of Time trilogy.

In terms of design, you can tell the devs learned a lot from Hades, as there's a fair amount of story in here and it's broken up in an interesting way. While you can try to soldier through an arcade ladder-esque string of biomes to face the final boss, if you take the time to explore you'll find NPCs and little clues scattered around that point you to quests spanning the various locations, as well as clues alerting you to the existence of new locations (which adds them to future runs). Across your runs, if you string these investigations correctly, you'll unlock a major NPC and story content back in your home base. It's an interesting idea, and does some serious heavy lifting keeping new runs feeling fresh by giving the player something to work towards besides a successful run.

I don't love the combat, which basically is just Dead Cells with a fancier dodge. In a strange way, though, that feels kind of...fitting...for a Prince of Persia game. I can probably name only 1-2 games in the entire franchise where the combat was particularly amazing.

Overall, so far I'm quite enjoying this, despite not being particularly good at it. I still haven't managed to survive more than about halfway through a run.
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Offline Evan_B

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Re: 6th Annual NWR Four on Four
« Reply #16 on: April 15, 2026, 10:51:32 AM »
Man, I wanted to like Haste. The numerous crashes in the latter half of the game have been really killing my vibe, though. Mind you, I was able to stomach the massive framerate dips, which occur even on Switch 2, if only because I thought the core gameplay concept was nice enough. I am regrettably adding this one to my spreadsheet as a DNF, though it starting losing steam before the bugs popped up. There’s just not enough variety in world design or the roguelike item pool to feel that runs are varied or fairly balanced. You either get items that might be helpful if you can survive, or you get health items that vastly increase your survival and can be further exploited via all those other highly circumstantial items way more useful. It’s synergy-based, but anything outside of gaining health is also incredibly risky because they mostly increase your running speed, which means you can run into (and lose health from) obstacles even faster. It doesn’t help that the games narrative is trickled out through dialogue sequences at campfire/healing zones that are long, plodding, and nauseatingly whimsical. I had higher hopes for this game, especially because of the developer’s pedigree.

Onto greener pastures. I know this goes against the 4 on 4 code, but I decided to go back to Oceanhorn 2 while I wait for Pragmata to drop. Of all the 3D Zelda-a-likes that have ever 3D Zelda-a-liked, this one is definitely the most.
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Offline broodwars

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Re: 6th Annual NWR Four on Four
« Reply #17 on: April 15, 2026, 07:16:21 PM »
Onto greener pastures. I know this goes against the 4 on 4 code, but I decided to go back to Oceanhorn 2 while I wait for Pragmata to drop. Of all the 3D Zelda-a-likes that have ever 3D Zelda-a-liked, this one is definitely the most.

I am also awaiting Pragmata, as well as Saros to close out the month.

Thankfully, new releases get way less interesting after April.
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Re: 6th Annual NWR Four on Four
« Reply #18 on: April 16, 2026, 02:08:38 AM »
OK, finally had my 1st 2 successful runs through the Rogue Prince of Persia, as well as moved the story forward by rescuing my next family member.

Wow, that final boss was surprisingly easy, even as a 2-phase fight.

You unlock permanent items that make the game harder if you wish to use them (with the trade-off being that you acquire more upgrade currency), but I don't think I'll ever use them. I never see the point in these masochist challenge Debuffs in Roguelikes. TMNT: Splintered Fate has these, too, and they only made the game way less enjoyable.

Gonna stick with this game through at least the end of the story, which requires at least 1 more story quest completed first.
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Re: 6th Annual NWR Four on Four
« Reply #19 on: April 16, 2026, 08:51:48 PM »
Completed my time with the Switch version of Yooka-Laylee & the Impossible Lair, getting all the Coins, Tonics, and Bees you can get without clearing the lair hit-less.

Still quite like that game, though I feel like it starts running out of ideas for areas about 3/4 of the way through. I definitely enjoyed the earlier levels more. And the lair itself is as miserable as I remembered.
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Offline M.K.Ultra

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Re: 6th Annual NWR Four on Four
« Reply #20 on: Yesterday at 01:04:31 PM »
Completed my time with the Switch version of Yooka-Laylee & the Impossible Lair, getting all the Coins, Tonics, and Bees you can get without clearing the lair hit-less.

That sounds like the level of completion I had. What do you get for clearing the impossible lair without getting hit?

Offline broodwars

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Re: 6th Annual NWR Four on Four
« Reply #21 on: Yesterday at 01:13:30 PM »
Completed my time with the Switch version of Yooka-Laylee & the Impossible Lair, getting all the Coins, Tonics, and Bees you can get without clearing the lair hit-less.

That sounds like the level of completion I had. What do you get for clearing the impossible lair without getting hit?

The game's final tonic, which makes the duo Gold.

« Last Edit: Yesterday at 01:16:06 PM by broodwars »
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Offline M.K.Ultra

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Re: 6th Annual NWR Four on Four
« Reply #22 on: Yesterday at 01:39:59 PM »
I hit an end to my time with Chicken Wiggle on 3DS. I was playing this via the atooi collection from Limited Run. As is well documented online, there is a game breaking bug on the second to last level (8-5). It prevents players from accessing the last two levels. I did 100% complete all levels before this. With no official patch and not wanting to mod my 3DS I am going to consider this completed.
I really enjoyed my time with this game (~5.5 hours). The controls are tight, the game looks great (especially the 3D  8)), and the level design was strong. I sharing features are no longer available and I did not try using the level creation tool. It was nice to get back into using my 3DS. I had not played it since I wrapped up Etrian Odyssey last year. I am not a little more motivated to tackle that part of my backlog.