Author Topic: 5th Annual NWR Four on Four  (Read 5198 times)

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Online M.K.Ultra

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5th Annual NWR Four on Four
« on: April 01, 2025, 07:29:37 PM »
Hey there forum fiends! It's April and you know what time it is...time to put ROMs in those TurboExpresses, connect those Saturns to the NetLink Modems, grab those GameCubes by their handles, and take out a loan to be able to afford an Apple Vision Pro. That's right, it's the fourth month of the year and this will be the 5th annual Four on Four community event!

The basic idea is to complete four games from four different systems during the month of April. This will encourage us to play more games and as well as games on different systems. Feel free to modify the rules as you see fit. You could use the system the game was originally released on rather than the system you played it on. Or maybe you just play four games on four different system without beating them. Personally, I am going to pick some games that I have already started and plan to finish in April

Just post the games you are playing and what system you are playing them on and have fun! I also like to report back when I beat or complete a game and have this temporarily take over as the "What is the last game you beat?" topic of the month.


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Re: 5th Annual NWR Four on Four
« Reply #1 on: April 01, 2025, 07:34:08 PM »
As always I am coming in hot with a short list of games and one nearing completion.
  • Kung Fu Panda: Showdown of Legendary Legends - This should be the first to cross the finish line and is being played on Wii U.
  • Stray - This will be a replay (or two) in order to get this PS5 game from beaten to completed
  • Mega Man X6 - As part of the Mega Man X Legacy Collection 2, this will be a Switch game, though it originally came out on Playstation.
  • WarioWare: Smooth Moves - Some motion controlled fun with the Wii should round out the month.

I will try and report back as I beat/complete games but you can always see what I am doing on Backloggery (link in the signature). Feel free to share your plans for the month or just post as you play.

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Re: 5th Annual NWR Four on Four
« Reply #2 on: April 09, 2025, 12:54:56 PM »
I managed to complete Kung Fu Panda: Showdown of Legendary Legends on Wii U the other day. The game is essentially a clone of Super Smash Bros. using the Kung Fu Panda license from Dreamworks. The game includes a set of 21 Awards that I used to measure completion. It took my about 18.5 hours to get them all. There are twenty characters from the first three films and quite a few are generic characters with their name being the type of animal they are. You would expect the furious five to all be here but Mantis and Viper are actually just items rather than playable fighters. A couple of the voice actors from the film did participate, such as James Hong who voices Mr. Ping, and some of the sound alikes are decent, such as the voices of Po and Master Shifu, but some of them are really off. The game plays well enough but has some loading times and frame rate issues. The versus includes some fun modes like "All you can eat" where you try and collect the most dumplings and "King of Kung Fu" where you try to hold onto a crown for as much of the time as possible. The usual stock and timed modes are here as well. One difference from Smash, the super attacks are tied to a meter that is filled by causing damage. I actually liked this better than the Smash ball system. The solo mode is primarily the eponymous tournament of legends where you fight through 10 rounds that include various modes and setups. Rounds 6 and 8 are the most difficult as it is 1v2 and 1v3 respectively. Even on the lowest difficulty 1v3 is tough with some fighters. To get all the awards you need to beat the tournament with all 20 fighters. I did beat the tournament at the highest difficulty once, though that is not actually required. One last thing to mention is that the only use of the gamepad here is off-tv play, so I mostly used the pro-controller. Alright 1 down and 3 to go!

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Re: 5th Annual NWR Four on Four
« Reply #3 on: April 20, 2025, 01:17:32 PM »
I finally wrapped up with Stray on PS5 yesterday. I played the game a while back casually but wanted to go back and get all the remaining trophies. This actually led to playing it almost three more times. I did my first replay to get all the memories, badges, etc. This made me really appreciate all the secrets and details in the game. The developers did such a good job and showing emotion through the feline protagonist and the robots.
The last trophy to get was to speedrun the game, specifically, less than 2 hours. Now, you can save the game, but you cannot copy saves or revert back to past saves so this can be a little tricky. To handle this I would play a couple chapters as a rehearsal, then replay them immediately in another save spot for the faster run. I am glad I did as my rehearsal run came in just over two hours and my proper speedrun was 1:34. This marks my 12th platinum trophy and second game for the month. I have made good progress on the next game but it might still be close this month to getting all four. Just think, next year I can play one game on Switch and another on Switch 2!

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Re: 5th Annual NWR Four on Four
« Reply #4 on: April 23, 2025, 09:45:40 PM »
Alright, I have 4 games. More, actually:

Representing PC/Mobile, but played on PS5: Balatro - I've managed to achieve a successful run in the game. I know there's more to do, but it's a Roguelike card game. It could go on forever, & strategy pales in comparison to RNG. I'll take my Participation Trophy at having 1 successful run and call it a day.

In general, the game's OK, but I really don't understand all the gushing over it and I don't think it belonged in the game of the year discussion. It's Score Attack Poker. Yes, that can get addictive when you get a run going, but at the end of the day that's all it will ever be. And while you do unlock new Jokers you can buy on later runs, new decks with their own modifiers, and new difficulty levels...that's it. That's all there is to the Roguelike elements, and that's just not enough for me.


Representing the PS2, but played on PS5: Indiana Jones & the Staff of Kings - Yes, this is unfortunately the same version of the game as the Wii version (instead of the allegedly superior PSP version), but without the motion controls and packed-in Fate of Atlantis port. However, that's what was on PSN, it was $6 and I had a $5 credit so here we are, and really...for $1 I could have played a lot worse and I was in the mood for some Indiana Jones. The game's extremely simple (not to mention glitchy) and not particularly challenging, but what's here is fairly solid and the button-based QTEs are only mildly distracting instead of outright unplayable like they apparently were on Wii. It's actually kind of amusing how much it feels like a prototype for the original Uncharted, right down to the cover-based shooting segments and arbitrary vehicle levels that play like ****.


Representing the PS4 (though it could also represent the PS2, PS3, or Wii): Okami - I have been trying to complete this goddamn game for 13 years over 4 different attempts, and I finally managed to force myself to get through it all. So...was it worth it?

No, not really. There have always been 3 reasons why I could never get through this game before, and they're still very bad now:

1. The framerate - The game is hard-locked to 30 FPS, and with some of the visual effects (especially early on) I found it very easy in earlier versions and on earlier (and smaller) TVs to get motion sick playing this game. I know it can't be helped because the animations were tied to the framerate (much like Tales of Symphonia), but it's still a very noticeable problem, especially since the game clearly doesn't always hit that 30 FPS.

2. The Celestial Brush - I love the idea of Okami, but the furthest I ever got in this game was on the Wii, and I quit it because of the controls. At the time, I thought it was the Wii's fault that the Celestial Brush only correctly guesses what you draw about 2 out of every 5 attempts, because that was the story of Wii controls in general. But no...that's just how this game is. The longer the game goes on and the more brush techniques that get layered on that use similar brush strokes, the less reliable the entire gameplay experience becomes. By the end of the game, I stopped even bothering to use any brush techniques outside the simple slash and wind gale, because nothing else every worked on command. Do you have any idea how much times I'd go to draw a simple circle around something to do the regeneration technique, only for the game to interpret it as the wind gale? It's pure aggravation.

3. The pacing - Okami has a notoriously slow opening and some of the most glacial text crawl conversations in the history of mankind, but on top of that the game's story is a colossal mess that doesn't know when to end. The plot more or less reaches a climax and starts over 2 separate times. It's just too much.

And that's really my problem with Okami in general: it's just too much. It just keeps layering on more and more nonsense until the game sinks under its own weight. The upcoming Okami 2 is the main reason I finally pushed through to complete this game, which is funny because now that I've finished it I don't want to even think about playing Okami 2 unless they REALLY learned how to make a better game since.

And finally, representing the PS5, Slitterhead - So, this is a weird one. It's clearly not a good game, and I played the game in a way that makes it very unpleasant and makes all its faults all the more obvious, but I still kinda...liked it?

The biggest problem with Slitterhead (besides the story, which is just complete incoherence) is that the game starts out terrible, and the player has to work to unlock the actual game experience as intended. Please note that for the Platinum, you have to complete this game on its hardest difficulty, Nightmare. And yes, that difficulty lives up to its name.

And yes, I have the Platinum for Slitterhead, as well as the ones for Okami & Indiana. And Slitterhead may be the hardest Platinum I've ever obtained, and if it's not it's damn close.

As you play through the game, you unlock more permanent characters to possess, and you unlock skill points you can use to make them strong enough to actually be fun to play. Until then, you either completely master this game's combat system, or you just get hard stuck. And this is a combat system completely built around one-on-one encounters that completely goes to **** the moment more than 1 enemy gets tossed into the mix. Oh, and all your most powerful abilities you can use to kill enemies? Yeah, they cost HEALTH to use.

Take a guess what this game's favorite way of ramping up the difficulty is. The weakest trash mobs are the kiss of death in this game. They kill you in a few hits, usually take more than few hits to kill, and they kill all the civilians in the arenas who act as your lifelines while you're busy elsewhere. That is, when they spawn in at all. Sometimes the game just glitches and doesn't spawn the civilians, meaning you're completely screwed if you get knocked out since you have no one in the area of possess. And checkpoints are for poor people, especially during 10 minute long boss fights. Git gud. -_-

And I really hope you like the 3-4 environments in this game, because this game taking place in consecutive time loops means they're all you're going to see.

And yet...there's something to this game when it's firing on all cylinders. Once I got used to the game's incredibly weird control stick directional parry system; got my characters leveled-up; and started getting a feel for the game's structure, I was having a good time. There is an intriguing idea in here, and it can be quite exciting to take down a boss by just continually laying the smack on it as you just keep switching bodies every few seconds. It's kind of refreshing to play a game that's willing to be extremely cryptic about its secrets and refuses to hold your hand. It's willing to be inconvenient in ways modern games just wouldn't ever be.

And then **** like this happens.

https://www.youtube.com/watch?v=RLKcfAKISeg

This is the penultimate boss of the game. This boss has 3 phases, and in each phase she instantly kills you if you don't stagger her within 60 seconds. At the start of the 1st phase, she also spawns in 1 hit kill mobs (who also die in 1 hit). At the start of the 2nd phase, she summons a dozen 1 hit kill mobs (who also continuously heal themselves) who go down in MANY hits. Oh, and during all this she's casting spells that half your max HP, prevent you from using skills, and poison you. And she does this while teleporting around the room, casting AOE damage, flinging homing missiles at you, and just being a royal pain in the ass in general.

I've never seen such a finely-honed gauntlet of utter bullshit in my entire gaming lifetime, and considering the nonsense that went on in the NES days THAT'S saying something. And yes, I did beat her (https://x.com/i/status/1910896975765033277]). And the final boss was actually a pretty big pushover after that.

In general, Slitterhead is rough and its systems don't really work, but there is "something" there. In order to face the final boss, you have to reduce the number of civilian casualties you've accumulated throughout the game by replaying missions, and I was allowed to reduce the difficulty in order to do it. And on lower difficulties where the game isn't trying to murder you quite as much, there's a lot of fun to be had here. The game is just extremely poorly balanced, and I suspect it was barely playtested.

Other games I could have talked about: Spider-Man 2 PS5 (which I've completed) and Indiana Jones & the Great Circle (which I'm still playing and will be on the backburner for Expedition 33 tomorrow).
« Last Edit: April 23, 2025, 10:10:02 PM by broodwars »
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Re: 5th Annual NWR Four on Four
« Reply #5 on: April 24, 2025, 10:25:23 AM »
I felt the same way about Balatro from the sidelines, knowing it was just a card game and wondering why it was being considered GOTY. It is little comforting to hear at least one person concur with that sentiment that has played the game. I guess it really depends on if you hooked by that gameplay loop.

For Okami, this was the Okami HD version right?

That was my first playthrough and I think it did still have framerate issues. It is a really slow start and much longer than it needed to be. Also, the celestial brush is a great idea, but was poorly executed. I thought the variety of sigils to actually draw was small and not diverse enough. Of course, adding more would have caused more problems with the recognition, but having them be more varied would have alleviated that issue to some degree. I am also on a wait and see position with the sequel.

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Re: 5th Annual NWR Four on Four
« Reply #6 on: April 24, 2025, 04:42:10 PM »
Well, looks like my post may have been inadvertently deleted with all the Russian spam posts. Oh well.
« Last Edit: April 24, 2025, 06:17:52 PM by broodwars »
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Offline UncleBob

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Re: 5th Annual NWR Four on Four
« Reply #7 on: April 24, 2025, 06:04:52 PM »
Whoops.  My apologies.  I got a little click happy.  It's back now.
Just some random guy on the internet who has a different opinion of games than you.

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Re: 5th Annual NWR Four on Four
« Reply #8 on: April 24, 2025, 06:16:40 PM »
Whoops.  My apologies.  I got a little click happy.  It's back now.

Much appreciated. That one took a while to write. :P
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Re: 5th Annual NWR Four on Four
« Reply #9 on: April 25, 2025, 12:56:40 PM »
Alright, rounding the bend with three on three. I defeated Sigma (again) in the fight for everlasting peace with Mega Man X6 on Switch. This was played via the Mega Man X Legacy Collection 2 and the game initially came out on Playstation.
Overall I had some fun with this game and while it has some challenging boss fights the checkpoints and saves are quite generous. In all the other Mega Man games I can remember, respawning does not refill your weapon gauges and continuing (after running out of lives) puts you back at the level select. Here you essentially have infinite lives since deaths and continues seem to do the same thing. The one difference is a continue screen gives you the chance to exit the level.

With the challenging boss fights I did rely on techniques from videos online and the armor suits. I think playing this without the special armor or online help would have just been frustrating. When looking up hints online I found a lot of people thinking the game had problems and even saying it was the worst entry in the series. While I liked X4 and X5 more, I might still rank this over X2 or X3, but it has been a while since I played those.  Also, I still haven't played X7 or X8 yet.

I have already rolled credits on WarioWare, but I will see if I can 100% complete it by the end of the month and report back either way.

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Re: 5th Annual NWR Four on Four
« Reply #10 on: April 25, 2025, 07:38:21 PM »
I've tried to get into the X games, but the only one I've ever really enjoyed was the first one. Every game in the series since has had some sort of timer put on it where you have to do stages in a very particular order (without dying too much) in order to complete certain time-sensitive objectives and obtain the best ending.
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Re: 5th Annual NWR Four on Four
« Reply #11 on: April 26, 2025, 02:41:34 PM »
I've tried to get into the X games, but the only one I've ever really enjoyed was the first one. Every game in the series since has had some sort of timer put on it where you have to do stages in a very particular order (without dying too much) in order to complete certain time-sensitive objectives and obtain the best ending.

I would agree that the first one is the best. I am not sure I will go back and replay the other ones even. Definitely some questionable design decisions.

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Re: 5th Annual NWR Four on Four
« Reply #12 on: April 27, 2025, 03:05:15 PM »
Representing the PS4 (though it could also represent the PS2, PS3, or Wii): Okami - I have been trying to complete this goddamn game for 13 years over 4 different attempts, and I finally managed to force myself to get through it all. So...was it worth it?

No, not really. There have always been 3 reasons why I could never get through this game before, and they're still very bad now:

1. The framerate - The game is hard-locked to 30 FPS, and with some of the visual effects (especially early on) I found it very easy in earlier versions and on earlier (and smaller) TVs to get motion sick playing this game. I know it can't be helped because the animations were tied to the framerate (much like Tales of Symphonia), but it's still a very noticeable problem, especially since the game clearly doesn't always hit that 30 FPS.

2. The Celestial Brush - I love the idea of Okami, but the furthest I ever got in this game was on the Wii, and I quit it because of the controls. At the time, I thought it was the Wii's fault that the Celestial Brush only correctly guesses what you draw about 2 out of every 5 attempts, because that was the story of Wii controls in general. But no...that's just how this game is. The longer the game goes on and the more brush techniques that get layered on that use similar brush strokes, the less reliable the entire gameplay experience becomes. By the end of the game, I stopped even bothering to use any brush techniques outside the simple slash and wind gale, because nothing else every worked on command. Do you have any idea how much times I'd go to draw a simple circle around something to do the regeneration technique, only for the game to interpret it as the wind gale? It's pure aggravation.

3. The pacing - Okami has a notoriously slow opening and some of the most glacial text crawl conversations in the history of mankind, but on top of that the game's story is a colossal mess that doesn't know when to end. The plot more or less reaches a climax and starts over 2 separate times. It's just too much.

And that's really my problem with Okami in general: it's just too much. It just keeps layering on more and more nonsense until the game sinks under its own weight. The upcoming Okami 2 is the main reason I finally pushed through to complete this game, which is funny because now that I've finished it I don't want to even think about playing Okami 2 unless they REALLY learned how to make a better game since.

For Okami, this was the Okami HD version right?

That was my first playthrough and I think it did still have framerate issues. It is a really slow start and much longer than it needed to be. Also, the celestial brush is a great idea, but was poorly executed. I thought the variety of sigils to actually draw was small and not diverse enough. Of course, adding more would have caused more problems with the recognition, but having them be more varied would have alleviated that issue to some degree. I am also on a wait and see position with the sequel.

Okami is easily the most overrated game I have ever played.  For years I'd see nothing but post after post online about how it's secretly the best Zelda, or lots of people saying it was so much better then Twilight Princess that came out around the same time.  Then I finally played it a few years ago, and this game is nowhere even close to any of the Zelda game.  Anyone that can say this game is better than Twilight Princess let alone any other 3D Zelda, is a fucking troll.

I mean seriously, all the things people would say made Twilight Princess and Skyward Sword terrible games, Okami is way more guilty of.  Okami's intro is literally 2-3 times longer, and has more handholding and less gameplay variety than either of those games.  Even when the game finally opens up, the gameplay is a joke compared to an actual Zelda title.  The dungeons in Okami contain the most simple puzzles that make the great Deku Tree look like the Water Temple in comparison.  The combat is also so damn simple, it makes me even wonder just how involve Kamiya actually was, considering how much better the action in all his other games are.

Oh and don't even get me started on Issun.  People say Fi ruined Skyward Sword but then praise Okami, are the biggest hypocrites in the world.  Not only is Issun just as bad, but he literally sexually harasses every woman he see's.  Seriously, he is one of the most vile and disgusting characters in gaming.  And the worst part is he's never once punished for said behavior, and he actually gets rewarded at the end where the woman he was literally GROPPING at the beginning is now perfectly happy with him bouncing around on her body.  He never had to apologize for his terrible behavior towards women and even gets rewarded for said terrible behavior in the end.

This is why I always roll my eyes when people say Zelda games are overrated because of the name, but then praise stuff like this.  Okami proves that it's actually the opposite that is true, where if you make something that's similar to a popular franchise, people are more willing to completely ignore or downplay its flaws.  If Okami was an actual, official Zelda title, its reception would have been the same as games like Other M and Sticker Star.  It would have been throughly picked apart and roasted for years to the point where even to this day people are trashing the developers for it, even though said developers have gone on to release much better games in each franchise since.  Meanwhile Kamiya gets to announce Okami 2 and people are losing their minds and crying over it.  Despite the fact Okami was a much worse and flawed game than Other M and Sticker Star.

Then again I wouldn't be surprised if Okami 2 gets a reaction similar to Axiom Verge 2.  The original Axiom Verge was a mediocre Metroid clone that got vastly overrated like Okami, but then when the sequel came out, people are like, WTF this isn't all that great, despite the fact the sequel is similar in quality to the original.  It's like, yeah people, the original wasn't that great either, so what did you expect.  The things that made Okami more unique at the time, as well as the comparison to Twilight Princess wouldn't be there this time, so people might be more likely to judge it for what it actually is, and realize the original wasn't that great either.  Which is why I hardly see people talk about Axiom Verge as one of the best Metroid style games anymore, compared to what they used to years ago.

The same thing kind of happened last year with Dragons Dogma 2, where the original game wasn't that great, but the expansion Dark Arisen greatly improved it, but when talking about the game after many seemed to forget how rough the original game was and lumped the original with Dark Arisen, as if both version were these amazing games.  Plus many people seemed to forget that the creator of the series, Hideaki Itsuno, had nothing to do with the Dark Arisen expansion.  Well then when Dragons Dogma 2 comes out and people are like, WTF is going on, it's like, well Itsuno made a sequel to the first Dragons Dogma and 2's quality is similar to that game, but not close to Dark Arisen that he had nothing to do with.  During the hype for the game many seemed to forget that little factor, but after release, now more people rightfully separate all the different versions of Dragons Dogma.


I've tried to get into the X games, but the only one I've ever really enjoyed was the first one. Every game in the series since has had some sort of timer put on it where you have to do stages in a very particular order (without dying too much) in order to complete certain time-sensitive objectives and obtain the best ending.

I would agree that the first one is the best. I am not sure I will go back and replay the other ones even. Definitely some questionable design decisions.

Even though I love the first X, I've always found X2 to be the better game.  The problem with X1 is the Dash is an upgrade that the game eventually makes you get, but most of the levels and bosses are all designed around not having it.  So when you eventually realize to get the Dash first, it pretty much breaks the game and allows you to trivialize a lot of the platforming and enemy challenges.  Now the first Sigma Fortress stage was awesome, but it always disappointed me how the second stage was much easier, and the third stage was pretty much just a boss rush. 

That's what I love about X2 is you have the Dash from the start and all the stages and bosses are designed around that fact.  That makes the levels more challenging and engaging than X1.  Plus all 3 Sigma stages maintain a decent level of challenge as well so the game doesn't feel like it's running out of steam like X1 does at the end.

Now the later X games also have the Dash from the start but I agree they overcomplicate things with some of their decisions, but X2 is very much of the quality of X1 but with better level design and bosses.  And once again anyone complaining about the X Hunters, they're completely optional.  Unlike X3 which can screw you over with bosses like Bit and Byte if you're not prepared for them, the X Hunters can be ignored.  The ending is still the same, the only different with fighting them is whether you fight Zero before Sigma or not, and some would arguing that fighting Zero makes the last level better from a gameplay point of view.

A lot of complaints I see people have with X2 feels more like the problems X3 has instead.  It feels like many lump X2 and X3 together because yeah they were rehashes of X1 and on the SNES, but in terms of quality X2 was still just as good if not better while X3 is the one with the noticeable drop.

It kind of reminds me how for years many used to lump Classic Mega Man 4-6 together as inferior rehashes of 2-3, but now in recent years, I've noticed more and more people, especially on first time players on Youtube are giving Mega Man 4 a lot more credit and even calling it the best in the Classic series.  Even though I still slightly prefer 2 and 3, I always felt MM4 was just as good as those two games and 5 and 6 were the ones with the noticeably drop in quality.  It's nice to see MM4 getting more deserved love in recent years, so hopefully X2 will follow in the future as well.
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Offline broodwars

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Re: 5th Annual NWR Four on Four
« Reply #13 on: April 27, 2025, 04:23:55 PM »
Regarding Okami, I largely agree with you, Luigi, but my biggest issue with the game is that it doesn't actually FUNCTION, and I feel the game largely got a pass for that because it was so goddamn easy that it didn't HAVE to. It didn't matter that half the brush techniques in the game never work, because the 2 that do are the solution for every combat encounter. It doesn't matter that the invisible walls and hit boxes are so clownishly assigned that Amaterasu dash bounces 5 feet away from every object in the game like everything had a personal force field, because the platforming has no stakes.

I would hope that Okami 2 doesn't get the instant pass that Okami 1 god just because Zelda was going through a rough patch at the time. Unfortunately, Zelda seems to be going through another rough patch with the generally mixed reception Tears of the Kindom got (not to mention how polarizing Breath of the Wild is), so history might be setting itself up for a repeat.

Funny you should bring up Mega Man 4, because it's my favorite of the classic series, being the one I actually owned. I only rented the others. I probably beat that game every day after school back in the day. I still don't understand why people **** on it, especially since IMO MM3 isn't all that great given all the re-used content it has and MM2 has some severe game design issues. Like, it's very easy to **** yourself over in Wily's Castle in MM2 if you blow up the wrong walls with the Crash Bombs.
« Last Edit: April 27, 2025, 04:48:43 PM by broodwars »
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Re: 5th Annual NWR Four on Four
« Reply #14 on: April 28, 2025, 12:09:29 PM »
Funny you should bring up Mega Man 4, because it's my favorite of the classic series, being the one I actually owned. I only rented the others. I probably beat that game every day after school back in the day. I still don't understand why people **** on it, especially since IMO MM3 isn't all that great given all the re-used content it has and MM2 has some severe game design issues. Like, it's very easy to **** yourself over in Wily's Castle in MM2 if you blow up the wrong walls with the Crash Bombs.

Mega Man 2 is the one we had the cartridge for growing up so I know it the best and can easily run through it in an hour and a half, but Mega Man 4 is my second favorite and I like the designs of the levels/bosses as well as the music and powers just as much. I don't like to have to rank them and so think of them both as my favorites.

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Re: 5th Annual NWR Four on Four
« Reply #15 on: May 01, 2025, 08:59:32 AM »
I was able to wrap up the fourth game during April, the aforementioned WarioWare: Smooth Moves on Wii.  This was only my second WarioWare game, having previously played Touched on DS. As you might expect, this title is a collection of microgames that make use of the Wii Remote controller, though this pre-dates the MotionPlus version. Overall I had a good time with this game and was able to roll credits after less than 2 hours and 100% complete the game in about 8 hours.
I did like the use of the different forms (i.e. ways of holding the remote) as they provided variety to the games and added challenge to switching between them. I always have some trouble with the accuracy of these controllers as my position to the sensor bar needs to be relatively centered for it to work. It reminds my of the stereoscopic 3d on the launch 3DS, before the improvements of the new 3DS. The cutscenes that prefaced each characters levels were a highlight and despite not being HD resolution, looked really good.
I have heard that this game was quite popular in Japan and the Switch game Move It! is a sequel to this. I did pick that one up and look forward to playing it eventually.
Feel free to still post about your games played in April and thanks to those who did chime in.