Author Topic: EAD not good enough for 3D?  (Read 8080 times)

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Offline KDR_11k

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RE: EAD not good enough for 3D?
« Reply #25 on: November 28, 2003, 07:32:05 PM »
And I say there is a BIG difference. Coding is mostly math and logics, texturing requires a good eye for detail and a steady hand. Both use different halves of your brain. That's why it's much easier for me to code than to draw.

Offline Grey Ninja

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RE: EAD not good enough for 3D?
« Reply #26 on: November 28, 2003, 08:19:49 PM »
but making one cel shaded model is quite a different task than making a whole dynamic world fit together now isn't it?    As you said, the job that is normally one for the texture artists is left up to the coders, who typically make a mess of everything artistic. (It's easier to change the specs to fit the code than vice versa).  The artists then have the job of guiding the coders, which I would imagine is quite a bit more difficult than slapping a standard texture on a polygon.
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Offline Koopa Troopa

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RE: EAD not good enough for 3D?
« Reply #27 on: November 29, 2003, 06:53:56 AM »
You know, the bottom line is: no task in the development of a game should be treated trivially. Even the crappiest game on the planet is deserving of some respect, it certainly wasn't easy to make.

I've never had a problem with EAD's textures, they've always been attractive, cohesive and consistent with everything in the game world. Are some of the textures simple looking? Yes, but should this reflect back on the artists? I'm sure it is something decided on the "designer" level.

Also worth noting is that nine times out of ten the the worlds are beautifully textured, I'm not about to judge the artists because a simpler look was chosen for the character.  
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Offline Shadow Link

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RE:EAD not good enough for 3D?
« Reply #28 on: December 01, 2003, 01:00:01 AM »
Quote

Originally posted by: KDR_11k
Shadowlink: Here. I'd like to use the outline trick for demonstration, but my main computer has a problem and crashes when I start Blender. Had to take these pics on my laptop, which is so slow it'd take twenty minutes for it to interpret my input.


What exactly did you use to make it? Do you have proof that you made it or is it just a downloaded tutorial model?

If you made it then good work.

Offline KDR_11k

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RE: EAD not good enough for 3D?
« Reply #29 on: December 02, 2003, 09:49:36 AM »
Does .PSD and .Blend original file sound convincing? I have never seen any anime-specific tutorial out there that wasn't about DBZ. And I have never seen a Blender tutorial on character modelling that gave passable results. You're a bit paranoid...
I used Blender and Photoshop. Actually there is only texture on the face, the rest is just colored material. It's 4.5k tris IIRC.

Offline nolimit19

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RE:EAD not good enough for 3D?
« Reply #30 on: December 02, 2003, 10:09:43 AM »
sms had mad slow down.  
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Offline Bill Aurion

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RE:EAD not good enough for 3D?
« Reply #31 on: December 02, 2003, 10:13:57 AM »
Not in mine...Did I get the special "steady framerate" edition?  
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Offline nolimit19

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RE:EAD not good enough for 3D?
« Reply #32 on: December 02, 2003, 11:03:44 AM »
i was thinking that, maybe it was jsut the way i played, but mine had noticible slowdown almost anytime i hovered with my water pack....dont get me wrong, it was still a great game imo. however the slow down was at the level of unacceptable. whatever the problem was, i havent noticed it in any games since. i wouldnt say they arent good enough for 3d, but hal certainly does a better job at making things look better then ead imo.
A thing moderately good is not so good as it ought to be. Moderation in temper is always a virtue; but moderation in principle is always a vice.

Thomas Paine

Offline the_zombie_luke

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RE:EAD not good enough for 3D?
« Reply #33 on: December 02, 2003, 11:42:48 AM »
Quote

Originally posted by: Bill
Not in mine...Did I get the special "steady framerate" edition?  


At the final boss, I saw a lot of slowdown. I could see some on the manta ray episode, too. Wind Waker, though, I've only seen slowdown once, and it was my fault. I won't be able to explain it well, but I did something before a fish jumped out to talk.  

Offline Hostile Creation

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RE:EAD not good enough for 3D?
« Reply #34 on: December 02, 2003, 01:31:13 PM »
Only slow down for me was 1. killing about six or seven miniblins at once with another twenty swarming about in WW and 2. running past tons of people in Delfino Plaza while shooting water at Shadow Mario, who was also running, in SMS (and this happened on my cousins GC, not mine. . . no trouble on mine).  Very few problems.

Textures?  In some cases, yes, they are slightly lacking.  However, I was more impressed by the textures in games like Luigi's Mansion and Pikmin than I ever was by games on other systems, or by other companies, like Halo, Splinter Cell, or Final Fantasy.
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YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline Grey Ninja

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RE:EAD not good enough for 3D?
« Reply #35 on: December 02, 2003, 01:54:32 PM »
Quote

Originally posted by: Bill
Not in mine...Did I get the special "steady framerate" edition?  


Yeah, I think I got that one too.  

Quote

Textures? In some cases, yes, they are slightly lacking. However, I was more impressed by the textures in games like Luigi's Mansion and Pikmin than I ever was by games on other systems, or by other companies, like Halo, Splinter Cell, or Final Fantasy.


Glad someone brought that up.  Halo had some simply fugly textures.
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Offline Berny

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RE: EAD not good enough for 3D?
« Reply #36 on: December 02, 2003, 02:08:44 PM »
NOT IT DUZNTORZ! I STROKE MY HALO EVERY DAY AND IT HAS LOTS OF TEXCHURZORZ!!! OMG!! UR DUM!!! HALO ROXORZ MY SOX!!! ORZ!!!
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Offline Hostile Creation

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RE:EAD not good enough for 3D?
« Reply #37 on: December 02, 2003, 02:16:37 PM »
Hee hee, sox.  I love sox.  So much.  So very, very much.  Do you love me, too, sox?  I hope so, because I really, really love you.  Someday you and I will love happily ever, sox.  For forever.  I love you, sox.  I really do.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline Uglydot

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RE:EAD not good enough for 3D?
« Reply #38 on: December 02, 2003, 02:19:40 PM »
Been playing SMS since the week it came out, no slowdown other than the seen with the red dudes on the mirrored dishes.

And no one is insulting the use of cel-shading or otherwise by stating which is easier to create textures for.  The textures are simpler and the wire frames are more complex.  We all know it takes more processing power many times.  Both techniques, cel-shading and the normal method, are have their respective places.  I would prefer my Bond games, Madden games, Mario games, and other such titles to be done the normal way.  Zelda, RPGs, cartoon based titles or niche titles I like cel-shading.  And of course, there are always cross-overs.  My coding experience includes web-design and enough c to make a calculator, so I won't comment on that aspect.  I simply feel they both have pros and cons, as well as their own difficulties.

Offline Koopa Troopa

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RE: EAD not good enough for 3D?
« Reply #39 on: December 02, 2003, 03:38:23 PM »
Quote

Not in mine...Did I get the special "steady framerate" edition?


I must have that one as well. Lucky me
"Plan Your Strategy. Build an Army. Trust No One."