I actually think EAD has made some of the best, solid engines this gen. The only thing I can say that is bad about their games is short cuts in textures. I'm still in awe of Wind Waker today as I was when I finally had chance to play at a Circuit City kiosk back in Feburary. Few games have as fluid animation as the GC Zelda. And besides that, the game has a grab bag of effects such as depth field rendering, wave effects, some neat wrapping effects with the local lighting, reflections, and shadows on the characters that actually react to light sources unlike other cel shaded games I've played which have static ones. I tend to forget about some sloppy textures when so much attentinon had been paid to animation, effects, invisible load times, and really solid frame rates.
Pikmin, as mouse-clicker said, is another beautiful game. And the little bit of media that has come out for Pikmin 2 shows that it is looking better.
In the end, I think texture quality and things like bump-mapping that strive to makes surfaces standout are over-rated. These things won't make a game feel more solid if the basic engine is devoid of good art or a stable framerate for instance.