Last night, I rolled credits on Kingdom Hearts: Dream Drop Distance HD and today I rolled credits on Kingdom Hearts: Melody of Memory, meaning I've now completed all the Kingdom Hearts games you can play on the HD consoles. I'm finally caught up with this damn series, though I still have replays to do of several games before I've played all the HD remasters.
Dream Drop Distance is an incredibly frustrating game. It plays extremely similarly to Birth By Sleep, one of my favorite KH games, and yet it changes just enough to be incredibly annoying. Instead of the rapid-fire character progression of Birth By Sleep via Command Melding, you have to level-up and maintain dozens of knock-off Pokemon. And the fastest way to level them up? Playing incredibly annoying and repetitive mini-games. And only certain abilities are permanent character unlocks, the rest going away when the Dream Eaters are no longer in your party. I had MAYBE half the permanent character unlocks by the end of the game, and I was constantly maxing-out Dream Eaters and swapping in new ones.
Combat is especially tedious this time because they've designed all the enemies in this game to sleep; stun; and juggle you at any moment, often from off-screen. I've never seen a Kingdom Hearts game so eager to stunlock the player, especially the final series of bosses. I eventually had to give in and rebuild my deck around Balloon and Curaga spam just to get through the final few stunlocking bosses. I especially love how every time you die and restart a fight, your Command Deck has to slowly reload. This means the boss that just stunlocked you to death now gets to start the fight with one of their 50-hit stunlocking combos, and there isn't a fucking thing you can do about it.
Oh, "just guard", you say? Great idea. The problem is that because KH maps so many commands to a few buttons, the Guard button's doing triple-duty as the dodge and slide attack buttons. So you go to spam the Guard button while waiting for your command deck to load, and the game will just arbitrarily decide you're moving and put you into a roll you CAN get hit in. In comes the stunlock! And it's not like this is the fault of the combat system. It's the same combat system as Birth By Sleep, and I beat that on Critical without too much trouble.
Dream Drop Distance is not a good game, mechanically. From a story perspective, it's the game that definitively established that death doesn't matter in this series, and time travel is now in play. It's one of the worst-written games in the series, if not THE worst. That said, I did have a decent time with it when it wasn't being one of the cheapest games I've ever played.
As for Melody of Memory, it's quite an enjoyable little rhythm game that's refreshingly lenient on things like button presses so long as you're pressing SOMETHING to the beat. I look forward to spending some more time with it clearing out the remaining songs on the higher difficulties. I do wish there were more songs, since quite a few notable songs didn't make the cut (particularly licensed songs). The story is essentially a teaser for KH4, and literally doesn't show up until the final song of the final world.
Now for the Platinum clean-up, which is rather substantial for both games.