Author Topic: RareWare  (Read 7683 times)

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Offline Ymeegod

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RE:RareWare
« Reply #25 on: November 13, 2003, 02:44:17 AM »
Well that's an opinion.  ED wasn't as polished as it could have been, for example right for the begining there's a huge "WTF" when the police call the main character and she hops on a plane without asking what happened?  Doh!.  That just doesn't happen.    

Or what about not being able to target legs?  Hell Vagrant Story did and that was 3-4 years old by the time ED hit the shelves.  

SFA suffered alot because Rare tonned down the combat--making it just a simple button smash system.  Also would have been nice to play as Krystal a bit more .


Offline The Omen

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RE:RareWare
« Reply #26 on: November 13, 2003, 08:08:55 AM »
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Actually, both rare titles recieved an 7.3/AVG on gamerankings.com which is the same as freaking Billy Hatcher which some of you played.


But Hatcher isnt Segas first or 2nd game in the last 4 years is it?  Sega have released many tons more games in the same period.  And surely youre not comparing Capcom to Rare, or are you?  You take one Capcom release, when they've had several since the GCs launch, and compare that to 2 Rare games in the last 4 years?  I'd take Capcom vs Rare any day.   I personally would take Super monkey ball 1 and 2 from Sega over SFA and GBTG.
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Offline jasonditz

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RE:RareWare
« Reply #27 on: November 14, 2003, 12:04:04 PM »
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Originally posted by: Ymeegod

And it's quite funny how people write off Rare for one title but dont' when capcom, sega or even nintendo releases a average game.


A lot of it is because Rare releases so few titles. When you get a soso title like PN03 from Capcom its easy to forgive, because almost immediately thereafter we get blessed with Viewtiful Joe. When you get a shaky rare title, that's literally the only product they have on the shelves for the whole year sometimes.

Besides which, most of the talent that produced Rare's great N64 titles had moved on elsewhere to work on things like Timesplitters. People might write off Nintendo too if they lost Shiggy and whatnot.

But then, when's the last time Nintendo released anything 1st party that was an "average game"?

Offline BoboThePenguin

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RE:RareWare
« Reply #28 on: November 14, 2003, 12:19:47 PM »
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But then, when's the last time Nintendo released anything 1st party that was an "average game"?

Many people, that I do not agree with, say SMS was an "average" game.
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Offline Ian Sane

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RE: RareWare
« Reply #29 on: November 14, 2003, 12:39:23 PM »
"But then, when's the last time Nintendo released anything 1st party that was an 'average game'?"

Luigi's Mansion.  Decent title that's good for a rental but not a classic by any means.  Definitely NOT the killer app Gamecube launch title that Nintendo pretended it was.  If Yoshi's Story didn't exist Luigi would easily be EAD's worst game (though that's not much of an insult).  I think the same guy was the director for both games.  Obviously that guy has a problem with game length and replayability.

SMS is not an average game.  Other companies WISH they could make something that good.

Offline Oldskool

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RE:RareWare
« Reply #30 on: November 14, 2003, 12:44:46 PM »
A lot of Rare's magic left when the N64 died. We waited almost 3 years, more if you include when the game dinosaur planet, for Rare to deliver a game that was "only" good. Now with GBG added, I am pretty sure that rare is dying, but I'll wait for Kameo and later PD2 to make my final judgement.
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Offline kennyb27

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RE: RareWare
« Reply #31 on: November 14, 2003, 01:08:11 PM »
I can honestly say I enjoyed Banjo for GBA; however, I can also say that it was not up to the standards they set with the two games for N64 in any category: gameplay, story, anything.
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