A really cool wrapper for a range of arcade games that are a mix of good, bad, and available elsewhere on Switch.
http://www.nintendoworldreport.com/review/56421/capcom-arcade-stadium-switch-review
The nature of Capcom Arcade Stadium makes it difficult to review traditionally. Itās technically a free game that comes with the arcade version of 1943: The Battle of Midway (and Ghosts ān Goblins if you got it before February 25, 2021). Aside from that, there are three packs of 10 games that are sold as DLC that can also be bought all together at a slight discount. So hereās how weāll do this. First, Iāll cover the look and feel of the overall package, then Iāll move into a deeper dive into the packs of games.
For starters, the look of Capcom Arcade Stadium is neat. You can scroll around looking at arcade cabinets for every available game, while also sorting them into different categories, such as genre or whether or not you own them. You can even mark games as favorites to handle how they are sorted even further. When you go to play a game, it by default gives you a nice representation of the arcade cabinet, letting you (at the press of a button) drop a credit into the machine and then start playing. You can switch to a lot of different views (including TATE mode, so you can play these games vertically oriented), but I dig the charm of the way you almost peer into the arcade cabinet in the default view.

On top of the views, you can tweak the game settings, quickly rewind, and save whenever you want. Game speed can be adjusted at any point, slowing down or speeding up a game to suit your preference. The rewind functionality is very handy, especially in the games that have one-hit deaths or other punishing moments. Games also have different Score and Timed Challenge modes with online leaderboards. Weekly challenges also introduce different twists, like upside-down play.
I really like the wrapper of Capcom Arcade Stadium. It gives a little bit more life to the average arcade collection. It also does an acceptable job of explaining the games to new players, though the ideal audience is probably the experienced old-school arcade fan looking for nostalgia as opposed to people wanting to learn about Capcomās history. The various difficulty options and settings make all of these games, even in some of their immense challenges, far more approachable. It also has a neat little level/rank system where you earn experience by playing games and progressively ārankingā up. Itās just another wrinkle that makes this overall experience more engaging.
But what are the games? Well, aside from 1943, which is really only worth its free price tag and not a penny more. Itās fine and has a place in Capcom history, but itās not much more than a decent vertical shoot-āem-up from 1987. Also the original Ghosts ān Goblins from 1985, which is free until February 25 or only included with the full 30-game purchase, is only notable for being the start of the franchise.
The rest of the 30 games can be bought in a full set or split into three 10-game groupings. Iāll go into each group and hearken back to our old method of handling Virtual Console games by labeling each game āRecommended for Everyone,ā āRecommended for Fans,ā or āNot Recommended.ā
Pack 1: Dawn of the Arcade (1984-1988)
Vulgus (1984): Vulgus is a previously Japan-only vertical shoot-āem-up that was released as freeware by Capcom years ago. Itās nothing special, featuring no distinct levels as the backgrounds just keep changing until you run out of lives. The most interesting thing about Vulgus is that it is Capcomās first video game. The verdict: Not Recommended
Pirate Ship Higemaru (1984): Another early Capcom game, Pirate Ship Higemaru is a cute little single-screen game where you maneuver around a grid trying to find the best way to throw barrels at evil pirates. This is by no means an all-timer, but I found myself playing more of this game in this collection than I anticipated. The verdict: Recommended for Fans
1942 (1984): This was Capcomās first major arcade hit, so it definitely holds a special place in the companyās history. I donāt particularly care for it, but for the historical resonance, itās a welcome addition. The verdict: Recommended for Fans
Commando (1985): The game that kicked off what most of the world knows as the Bionic Commando series (I guess). Itās a decent vertical run-and-gun action game. The most interesting aspect is seeing how Capcom went from traditional shoot-āem-ups to something that takes that concept and maps it to ground combat. I wouldnāt call it a mandatory play, though. The verdict: Recommended for Fans
Section Z (1985): We are moving into horizontal shooters now, but this one is not that enjoyable. You control a little dude in a scrolling level where you can press a button to face left or right (and then shoot in that direction). Itās a potentially cool idea that just doesnāt add up to anything memorable. The verdict: Not Recommended
Trojan (1986): Trojan was another new discovery in this collection for me. You run around in a post-apocalyptic future as a dude with a sword and a shield. Itās janky, but itās also surprisingly cool. Like a lot of games here, it benefits from the rewind feature. Also, for some reason, only the Japanese version is available here. The verdict: Recommended for Fans
Legendary Wings (1986): Itās another shoot-āem-up, but then there are actually neat little side-scrolling stages. This has a fantasy setting as well, which separates it from a lot of the 19XX shooters in this game. I donāt think this game holds up as a strong arcade classic or anything, but the back and forth of vertical shooter and side-scrolling platformer is novel. The verdict: Recommended for Fans
Bionic Commando (1987): I didnāt realize I never played the arcade version of Bionic Commando before. After playing it, thatās for the best. This game isnāt very good. The NES version seems like the best game ever made in comparison. One-hit kills and some questionable platforming makes this not that enjoyable. At least with the rewind feature and other tweaks itās far more playable. The verdict: Not Recommended
Forgotten Worlds (1988): Historically notable for being the first game released on Capcomās CPS-1 arcade board, Forgotten Worlds is a side-scrolling shooter that puts you in control of some Contra-like beefcake who floats around a level with different weaponry. I had a lot of fun with this, especially since the rewind feature takes some of the edge off the difficulty. The verdict: Recommended for Fans
Ghouls 'n Ghosts (1988): A whole lot better than the 1985 predecessor, Ghouls ān Ghosts is a cool-looking arcade game that is arguably the second-best game in the series after Super Ghouls ān Ghosts. Itās still as punishing and unforgiving as every other entry in the series, but if you want some of that Arthur action without buying the new game, this is where you should go. The verdict: Recommended for Fans
Summary: Unless you have a lot of affinity for any of these games specifically or hold a desire to do research into Capcomās arcade history, the Dawn of the Arcade pack is largely filled with games that have aged like milk or games that are notable only for being curiosities.
Pack 2: Arcade Revolution (1989-1992)
Strider (1989): Strider is a dope arcade game. The animation and art looks great and the game itself is a fun action platformer. I highly recommend this, and itās also worth noting that the Strider game on NES is completely different from this (but the arcade game is what the Genesis version was based on). The verdict: Recommended for Everyone
Dynasty Wars (1989): This is an old beat-āem-up game that, in a vacuum, is okay, but in the context of this pack (and the third pack of games) having much better beat-āem-ups, Dynasty Wars kind of sucks. Maybe thereās a reason why this wasnāt in Capcom Beatā Em Up Bundle. The verdict: Not Recommended
Final Fight (1989): A total classic, but this is also in the Capcom Beatā Em Up Bundle (available on Switch) with more options like online multiplayer. Still, the original Final Fight is a solid beat-āem-up. The verdict: Recommended for Fans
1941: Counter Attack (1990): Iāve never really had any nostalgia for the 19XX games, as evidenced by my treatment of them throughout this review. This one is another one of those shoot-āem-ups. The artās nice. Smokeāem if you gotāem, I guess. The verdict: Recommended for Fans
Mercs (1990): A sequel to Commando (but not related to Bionic Commando; itās weird) that is definitely a better version of that style of game. This is, like Trojan, another game that only has the Japanese version for some reason. The verdict: Recommend for Fans
Mega Twins (1990): A side-scrolling action game that gave me some arcade Wonder Boy vibes. Despite the Mega in the title, this has zero relation to Mega Man. Itās super cute. The verdict: Recommend for Fans
Carrier Air Wing (1990): We are getting more into the era where the scrolling shoot-āem-ups at least have eye-popping artwork. This is a sort-of follow-up to U.N. Squadron and all in all is a neat jet fighter action game. You have stuff like a store where you can upgrade your weapons between levels. Itās even a three player game, which is cool. The verdict: Recommended for Fans
Street Fighter II (1991): Oh hey: the original release of Street Fighter II. This is a landmark game, but better versions of it exist on Arcade Stadium and you can also play this (and a bunch of other Street Fighter games) in the Street Fighter Anniversary Collection on Switch. Iāll be a little nicer to it since this pack of games does not include any other versions. The verdict: Recommended for Fans
Captain Commando (1991): This is a good beat-āem-up that is a good time with a friend. So you should totally do that online in the Capcom Beatā Em Up Bundle, which is also on Switch and includes online multiplayer. This is a good game; just play it elsewhere. The verdict: Recommended for Fans
Varth: Operation Thunderstorm (1992): Varth is another shoot-āem-up. The visuals are nice. Iāve played so many shoot-āem-ups while reviewing this game. The verdict: Recommended for Fans
Summary: This pack would have a lot more heavy recommendations were it not for the fact that three of the games are available in other collections on Switch with more functionality. Still, this is a marked step up from the Dawn of the Arcade pack and one that has a decent amount of variety and some arcade classics like Final Fight, Street Fighter II, and Strider.
Pack 3: Arcade Evolution (1992-2001)
Warriors of Fate (1992): The sequel to Dynasty Wars, this is another beat-āem-up that is in Capcom Beatā Em Up Bundle. So once again, hereās a fine game that is just redundant because a version of this game exists on Switch with online play. The verdict: Recommended for Fans
Street Fighter II Turbo: Hyper Fighting (1992): If I had to pick one version of Street Fighter II available on here, itād be Hyper Fighting. I know Turbo has more characters, but Hyper Fighting is of the era I played more Street Fighter. However, this is also in Street Fighter Anniversary Collection, along with like every Street Fighter from the time. And that version has online play. The verdict: Recommended for Fans
Super Street Fighter II Turbo (1994): Once again, this game was in another compilation on Switch with more features. Youāre better off checking out Street Fighter Anniversary Collection, but this is still a good version of the game. The verdict: Recommended for Fans
Armored Warriors (1994): A mech-themed beat-āem-up I played for the first time in Capcom Beatā Em Up Bundle, which has this game with online play on Switch. As is commonplace for this pack of games in Arcade Stadium, itās good. Itās just also more fully featured in another compilation. The verdict: Recommended for Fans
Cyberbots: Full Metal Madness (1995): Finally: a game that isnāt available elsewhere in an arguably better form on Switch. This is a fighting game in the same universe as Armored Warriors, which is neat. That being said, itās not the best fighting game. Itās cool and worth messing around with, though. The verdict: Recommended for Fans
19XX: The War Against Destiny (1995): At least this game isnāt in the Beatā Em Up Bundle or the Street Fighter Anniversary Collection. This is another shooter in the 19XX series, but this actually made me appreciate the earlier games in the series. Aside from cool visuals, this was one of more disappointing games in the whole package. The verdict: Not Recommended
Battle Circuit (1997): I bet you might have thought we were done with games that are in other Capcom compilations on Switch? Wrong! Battle Circuit is another beat-āem-up, making half of this 10-game package available in better form elsewhere on Switch. Battle Circuit is a colorful game with four-player support and a cool alternate world aesthetic that features a bunch of weird lore like a villainous Dr. Saturn and a bunch of CD power-ups. The verdict: Recommended for Fans
Giga Wing (1999): Another day, another arcade shoot-āem-up. Giga Wing at least separates from the 19XX series by being a vertical shooter on a horizontal display. It makes this play and look a little different from the rest of the shooters in the collection. I donāt think Giga Wing is incredible, but I spent more time with it than a lot of the other shooters here. The verdict: Recommended for Fans
1944: The Loop Master (2000): Weāre back with another 19XX game. 1944 is a marked improvement over 19XX: The War Against Destiny but itās still just okay. If I happen to be wrong and this is a legendarily good shooter, just know Iāve played around with a dozen of them across these 30 games. The verdict: Recommended for Fans
Progear (2001): Stands out from the other shoot-āem-ups on Arcade Stadium by being developed by CAVE. Itās visually striking and is the most fun I had with a shooter in this entire package. If you play one shooter in Capcom Arcade Stadium, make it Progear. The verdict: Recommended for Everyone
Summary: The Arcade Evolution Pack is without a doubt the strongest of the three, but it also has the highest amount of duplicate games from other Capcom compilations on Switch. Three beat-āem-ups and two versions of Street Fighter appear on the much-better Capcom Beatā Em Up Bundle and Street Fighter Anniversary Collection releases. The remaining five games are largely good (19XX excluded), but itās a harder sell to dive in, especially if you have these games in other forms on the same platform.

To summarize, itās a little hard to slam-dunk recommend any of these three packs. The collection of games as a whole is nice, with very few true stinkers. If you havenāt dabbled in any of the other Capcom collections, maybe itās worth seeing the wider assortment of genres here. Strider (in the second pack) and Progear (in the third pack) are the two clear standouts to me, especially since they arenāt also available in another more fully featured package on the platform. I hope Capcom builds out Capcom Arcade Stadium more, because at the very least, itās a really cool place to mess around with different arcade cabinets.