Author Topic: Super Mario 3D All Stars Brings Platforming Goodness to Switch  (Read 4144 times)

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Offline riskman64

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Super Mario 3D All Stars Brings Platforming Goodness to Switch
« on: September 03, 2020, 05:29:52 AM »

In just over two weeks, you can get your fill of 3D Mario platformers.

http://www.nintendoworldreport.com/news/54797/super-mario-3d-all-stars-brings-platforming-goodness-to-switch

The worst kept secret of 2020 was finally revealed during today's shadowdropped Super Mario Bros. 35th Anniversary Direct. Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy will all be coming to Nintendo Switch as part of the Super Mario 3D All Stars collection, which releases physically and digitally on September 18.

3D All Stars brings these classic games with higher resolutions, 16:9 screen ratio, and Joy-Con compatibility. An additional music player mode allows you to listen to the soundtrack of each game whenever you want.

Curiously, the presentation indicated that the physical version would be a "limited run" and both the physical and digital versions would be available for a limited time until the end of March 2021. Hopefully Nintendo will clarify that information soon.


Offline Adrock

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #1 on: September 03, 2020, 09:45:01 AM »
Super Mario Galaxy 2 is curiously absent.

When this was rumored months ago, I was kind of hoping Super Mario 64 would get a remaster. Still looking forward to this.

Offline ShyGuy

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #2 on: September 03, 2020, 09:53:53 AM »
Finally I can beat Sunshine. Curious about the water pack though, without analog triggers.

Offline Adrock

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #3 on: September 03, 2020, 10:31:07 AM »
Now that the high has worn off, a $60 collection is not ideal. As stated, no mention of Super Mario Galaxy 2. More importantly, Super Mario Sunshine is riddled with weird problems, particularly the camera. Evil Activision remade three Crash Bandicoot games and sold it for $40. I get that Mario > Crash, but for full price, remasters would have been nice. As soon as the Amazon listing is up, I’ll preorder so I realize I’m part of the problem.

Physical AND digital editions being limited time offers is bizarre. Part of me thinks remasters are coming eventually but Nintendo wanted something extra for the 35th anniversary.

Offline stevey

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #4 on: September 03, 2020, 10:56:00 AM »
Nintendo probably thinks they're doing us a massive favor by not charging $150 for it.

I'm not so mad over its price but I'm getting sick and tired of these limited print runs. I hate finding a game I'm interested in only to find out it was a limited print run and physical releases are now 5x-10x the original price on ebay.
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Offline Luigi Dude

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #5 on: September 03, 2020, 11:26:46 AM »
For a game that's a limited time release, not having Galaxy 2 is just dumb.  It'd be one thing if they were holding it back as DLC to charge for later, but if the collection is only a limited release, why not just go all the way, especially when it looks like everything is just up-scaled HD ports. 

Right now I can play Galaxy 1 and 2, plus 64 on my Wii U.  Sunshine is the only one that makes this collection somewhat tempting, but since it looks to be a straight port, I really don't want to pay $60 to replay my least favorite 3D Mario game.  I'll wait until the games release to see if they did anything to try and fix some of the more broken parts of Sunshine.  If Sunshine is completely unchanged then I'm going to have to pass since the price tag is too high for what looks to be the bare minimum effort Nintendo put into it.
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Offline Ian Sane

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #6 on: September 03, 2020, 12:24:50 PM »
I like Super Mario Galaxy 2 more than the titles that did make this.  What possible justification was there to exclude it?  They could save it for a second collection with 3D Land and 3D World but then they wouldn't be re-releasing 3D World by itself.

Though it's not like Galaxy 2 is an expensive or difficult to find title in the used market and there are a stack of Wii's at every thrift store next to the big pile of Rock Band/Guitar Hero controllers.  If you want to play that game today you don't have to jump through too many hoops to do so.  But it should be there.  I wonder if they ran out of space on the cart.

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #7 on: September 03, 2020, 12:58:28 PM »
Well, the worst-kept secret in the industry is finally official, and I can't  help but be a little disappointed with what they're offering here: more or less direct, Virtual Console-style ports of these Mario games.

That means no Mario 64 DS content and possibly no ability to play Mario Galaxy without the scourge of Motion Controls. Until I saw the write-up about the MC in Galaxy 1, I figured that was why Galaxy 2 wasn't in this collection since Yoshi is such an integral part of that game. But no, Nontendo is just lazy and/or greedy. Go figure.

In the end, I can't help but think of something a spokesman  for a producer on another disappointing Japanese rekease once said; "it's  better than nothing."
« Last Edit: September 03, 2020, 01:02:22 PM by broodwars »
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Offline Khushrenada

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #8 on: September 03, 2020, 02:05:37 PM »
possibly no ability to play Mario Galaxy without the scourge of Motion Controls. Until I saw the write-up about the MC in Galaxy 1, I figured that was why Galaxy 2 wasn't in this collection since Yoshi is such an integral part of that game. But no, Nontendo is just lazy and/or greedy. Go figure.

How do you see Galaxy 1 working without motion controls? To collect star bits to feed Lumas, you need to often being waving the pointer to stuff in the background or sides as you blast by. Likewise, moving the cursor to shoot and hit stuff with star bits. You want to tie the cursor to an analog stick?  That'd be even worse and clunkier than the motion controls. I'm not a fan of Galaxy 1 but ultimately wagging the Wiimote around for star bits, shooting them or moving a fan around screen to guide Bubble Mario is smoother and better done that way than trying to fight with an analog stick to do it. Of course, there are some other motion additions that could be tossed. Still not a fan of the spin jump being tied to motion controls or the tilting of the controller for the surfing sections. That I'd prefer changed to button/stick configurations. But I don't see how Galaxy can ever be ported or done without motion controls unless the significantly re-code and change a lot of the level design about the game in which case they might as well just make a new game.
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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #9 on: September 03, 2020, 02:32:23 PM »
possibly no ability to play Mario Galaxy without the scourge of Motion Controls. Until I saw the write-up about the MC in Galaxy 1, I figured that was why Galaxy 2 wasn't in this collection since Yoshi is such an integral part of that game. But no, Nontendo is just lazy and/or greedy. Go figure.

How do you see Galaxy 1 working without motion controls? To collect star bits to feed Lumas, you need to often being waving the pointer to stuff in the background or sides as you blast by. Likewise, moving the cursor to shoot and hit stuff with star bits. You want to tie the cursor to an analog stick?  That'd be even worse and clunkier than the motion controls. I'm not a fan of Galaxy 1 but ultimately wagging the Wiimote around for star bits, shooting them or moving a fan around screen to guide Bubble Mario is smoother and better done that way than trying to fight with an analog stick to do it. Of course, there are some other motion additions that could be tossed. Still not a fan of the spin jump being tied to motion controls or the tilting of the controller for the surfing sections. That I'd prefer changed to button/stick configurations. But I don't see how Galaxy can ever be ported or done without motion controls unless the significantly re-code and change a lot of the level design about the game in which case they might as well just make a new game.

I'm not sure (in your specific example, you could just have the fan automatically appear behind your bubble & blow in whatever direction you point the left stick), but you have to imagine traditional controls have to be a part of this port, because otherwise this game becomes completely unplayable in handheld mode and that shuts out the Switch Lite auduence. Mario's too big a property for that.
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Offline Adrock

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #10 on: September 03, 2020, 03:05:35 PM »
If Sunshine is completely unchanged then I'm going to have to pass since the price tag is too high for what looks to be the bare minimum effort Nintendo put into it.
I've been meaning to revisit Sunshine, and while playing on Switch is easier than pulling the Gamecube from storage, I was really hoping for some quality of life updates. I'm still planning on getting this though.
I like Super Mario Galaxy 2 more than the titles that did make this.  What possible justification was there to exclude it?
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Offline Khushrenada

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #11 on: September 03, 2020, 04:27:02 PM »
but you have to imagine traditional controls have to be a part of this port, because otherwise this game becomes completely unplayable in handheld mode and that shuts out the Switch Lite auduence. Mario's too big a property for that.

Welllllllllllllllllll, about that.......

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Gently shake a Joy-Con™ controller to activate Mario’s Spin ability or pass a Joy-Con controller to a friend for some extra help in Co-Star Mode*.

*If playing on Nintendo Switch Lite, detached Joy-Con controllers are required and sold separately.
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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #12 on: September 03, 2020, 04:33:01 PM »
but you have to imagine traditional controls have to be a part of this port, because otherwise this game becomes completely unplayable in handheld mode and that shuts out the Switch Lite auduence. Mario's too big a property for that.

Welllllllllllllllllll, about that.......

Quote
Gently shake a Joy-Con™ controller to activate Mario’s Spin ability or pass a Joy-Con controller to a friend for some extra help in Co-Star Mode*.

*If playing on Nintendo Switch Lite, detached Joy-Con controllers are required and sold separately.

Well. ****. Guess I'm not buying the collection, then, unless I can get a pretty good deal. Was really hoping to actually be able to relax when playing Mario Galaxy this time. My wrist isn't what it used to be, nor is my back. Leave it to Nintendo to take the easy route.
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Offline Khushrenada

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #13 on: September 03, 2020, 05:17:04 PM »
When I played the Galaxy games, I could do so sitting relaxed on the couch with my nunchuk hand resting on the couch while I kept my right arm locked into the side of my ribs to help keep the controller pointing towards the TV. Is sitting too much for your back and you need to lay on your back when playing something? Can't say much about how to minimize your wrist movement. For me, I moved the cursor / Wiimote around in pretty gentle or smooth motions when collecting star bits but could do a lot of sharper jerks for the spin jump or trying to move fast for some action. So, I don't think there's any solution for that aspect.
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Offline Mythtendo

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #14 on: September 03, 2020, 05:37:16 PM »
but you have to imagine traditional controls have to be a part of this port, because otherwise this game becomes completely unplayable in handheld mode and that shuts out the Switch Lite auduence. Mario's too big a property for that.

Welllllllllllllllllll, about that.......

Quote
Gently shake a Joy-Con™ controller to activate Mario’s Spin ability or pass a Joy-Con controller to a friend for some extra help in Co-Star Mode*.

*If playing on Nintendo Switch Lite, detached Joy-Con controllers are required and sold separately.

Well. ****. Guess I'm not buying the collection, then, unless I can get a pretty good deal. Was really hoping to actually be able to relax when playing Mario Galaxy this time. My wrist isn't what it used to be, nor is my back. Leave it to Nintendo to take the easy route.

I played plenty of Galaxy back in the day, you don't need to worry. You barely have to move your wrist to do it.

I don't get the hate about this collection. Could it be better? Sure. But it's still a good deal, and I am glad to be able to play Super Mario Sunshine again since the game is going for around $70 for a used copy. And I know the game has its haters, but it's a pretty good game.

Offline Order.RSS

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #15 on: September 03, 2020, 06:37:46 PM »
Well. ****. Guess I'm not buying the collection, then, unless I can get a pretty good deal. Was really hoping to actually be able to relax when playing Mario Galaxy this time. My wrist isn't what it used to be, nor is my back. Leave it to Nintendo to take the easy route.

Perhaps worth noting they released a correction about this, see here. Looks like the Wiimote stuff is only for pointer controls, which are handled by the touchscreen in handheld mode/Switch Lite.
I don't really remember how often you're absolutely required to use pointer controls in that game in the first place, I remember the star bits collection stuff being entirely optional, but could be wrong.

Offline Spak-Spang

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #16 on: September 03, 2020, 07:57:14 PM »
I am really torn about this.  Super Mario 64 is my favorite Mario Game.  I was hoping that this release would give us an HD version of the Nintendo DS version of Mario 64...and perhaps add the sliding of Mario down walls that is now standard but wasn't in Mario 64.  I really just wanted Super Mario 64 with modern Mario controls.  I have played Galaxy thoroughly and it is a great Mario game, but it isn't perfect, and Although Galaxy is better than Sunshine I don't really want it.  Then we get Sunshine, but Sunshine is awesome for those obstacle course levels without the water pack, but there are many, many things I don't like about Sunshine...of course the cool things Sunshine does we haven't seen in other games. 

Hmmm....  And like everyone else said...I never played Galaxy 2, and it is supposed to be one of the best 3D Mario experiences.

Offline M.K.Ultra

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #17 on: September 03, 2020, 09:10:14 PM »
I have Mario 64 on Wii U VC and Galaxy on the Wii and will probably replay those on those systems. I am buying this for Sunshine which is the only mainline Mario game I have not played. I am not sure if I will hook up a gamecube controller or not  ???. I assume the analog trigger would be supported through the gamecube controller adapter from Smash.

Offline nickmitch

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #18 on: September 03, 2020, 09:12:02 PM »
I'm also torn. $60 is a lot for just some upscaling?  I had hopes for remasters, especially for Sunshine.  I'm still interested, at least as a collectible.  But I have to wonder if the pandemic put a damper on remasters and, if so, are they still in the pipeline?
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Offline Luigi Dude

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #19 on: September 03, 2020, 09:37:12 PM »
But I have to wonder if the pandemic put a damper on remasters and, if so, are they still in the pipeline?

I wouldn't be surprised if it was always just a collection of 3 upscaled ports, but whoever leaked the information considers that remasters.  Some people's definitions of remaster is different then others, so the source might consider them remasters because they'll be in HD for the first time.
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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #20 on: September 03, 2020, 09:38:48 PM »
Well. ****. Guess I'm not buying the collection, then, unless I can get a pretty good deal. Was really hoping to actually be able to relax when playing Mario Galaxy this time. My wrist isn't what it used to be, nor is my back. Leave it to Nintendo to take the easy route.

Perhaps worth noting they released a correction about this, see here. Looks like the Wiimote stuff is only for pointer controls, which are handled by the touchscreen in handheld mode/Switch Lite.

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Offline nickmitch

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #21 on: September 05, 2020, 01:30:58 AM »
But I have to wonder if the pandemic put a damper on remasters and, if so, are they still in the pipeline?

I wouldn't be surprised if it was always just a collection of 3 upscaled ports, but whoever leaked the information considers that remasters.  Some people's definitions of remaster is different then others, so the source might consider them remasters because they'll be in HD for the first time.

That's a fair point. I forget that definition is kind of fluid.
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Offline pokepal148

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Re: Super Mario 3D All Stars Brings Platforming Goodness to Switch
« Reply #22 on: September 07, 2020, 08:37:59 PM »
I'll probably pick this up just because I'm a sucker for portable 3D mario.