Author Topic: A realistic Zelda afterall?  (Read 28950 times)

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Offline Shift Key

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RE:A realistic Zelda afterall?
« Reply #75 on: October 27, 2003, 02:49:19 PM »
There were heaps of optional quests to do in OoT, it depends on your definition of quest. To me its some sort of challenge that may rewards at the end -
~ Skulltulas
~ The item trading (yound and adult)
~ Fishing
~ Bottom of the Well
~ Racing Ingo at Lon Lon Ranch
~ The running man
~ The magic spells (Din/Nayru/Farore)
~ The gallery of games in Hyrule Town/Kakariko.
~ Gerudo Horseback Challenge thingo.

If you didn't at least give these ones a shot, you missed out on SO much of OoT

Quote

You wouldn't neccesarily have to go there to advance the game, but if you have some free time and you want to add something more to your game, you could go there and storm the old fort.

If you want optional dungeons, that's fine. OoT added items from side quests as well, but it wasn't from dungeons. People who say OoT was very dark and eerie seem to forget those side-quests such as the ones listed above, which were not spent in dungeons but out in the world of Hyrule, and most involved NPCs too.

Quote

non-dungeon dungeon

What on earth is this?  

Offline Don'tHate742

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RE: A realistic Zelda afterall?
« Reply #76 on: October 27, 2003, 03:09:47 PM »
Its sad we didn't see any upgrades in WW....that where not mandatory.

I think that's what some people enjoyed about OOT, kinda brought an RPG sense into the adventure realm. I for one like the different tunics, swords, boots, guanlets, shields that you could aqquire, and the fact that some of them were not mandatory.  Also, why not include adult link in the next one. He as a charachter is very popular and is one of the main reasons I loved OOT so much. Being able to switch back and forth through time, from an amazing child to an even more amazing and fierce warrior. Coupled with the Biggoron sword, made a really fun game. I mean who didn't like beating the crap out of Iron knuckles with a gigantic sword against a gigantic axe.

I really don't care what Nintendo does, just as long as they keep the games fresh and interesting.
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Offline Bill Aurion

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RE:A realistic Zelda afterall?
« Reply #77 on: October 27, 2003, 03:31:22 PM »
Both the Magic Armor and the Hero's Charm weren't mandatory...
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Offline cheers69

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RE:A realistic Zelda afterall?
« Reply #78 on: October 27, 2003, 04:14:02 PM »
i loved the double hearts.
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Offline robofish

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RE:A realistic Zelda afterall?
« Reply #79 on: October 27, 2003, 04:25:55 PM »
Quote

Originally posted by: Rellik
Invade and take over a Moblin submarine.  Then navigate the submarine to the underwater fortress.  On the way down you see a Zora being chased by a HUMONGOUS shark.  Save the Zora; etc".  .


Dude, not all of us have finished the game.  That's what the spoiler tags are for.
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Offline Bill Aurion

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RE:A realistic Zelda afterall?
« Reply #80 on: October 27, 2003, 04:43:05 PM »
Considering that scenario is fake...
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Offline ultrafamicom

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RE:A realistic Zelda afterall?
« Reply #81 on: October 29, 2003, 12:05:41 PM »


While GameCube's chipset  (Gekko & Flipper) are perfectly capable of doing a realistic Zelda, as seen in the spaceworld 2000 demo which was completely real-time, I have a feeling that any realistic Zelda will get held over and put on the upcoming Nintendo console: GameCube2 aka N5.    with at least 100-fold increase in graphical capability, one might expect near CG-quality graphics that far surpass the spaceworld demo.

Offline Shift Key

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RE:A realistic Zelda afterall?
« Reply #82 on: October 29, 2003, 01:32:11 PM »
*thinks of FF: The Spirits Within, shudders*

I don't see Nintendo getting too into the graphics of it all. Sure it will run at 60 spanking frame per second, but the style will not be ultra-realistic. Zelda has always been playable for young and old, so they're not going to alienate their main market.

There, I said it .
*gets flame-retardant suit*

Ok, moving on. By the sounds of the comments, people want a jaw-dropping Zelda which is photo-realistic. I say no. WW made my jaw drop because it was a cartoon brought to life. OoT made my jaw drop because of the bosses, and the epic final battle with Ganon/dorf. MM didn't make my jaw drop until the final battle, but it was definitely a thinker's game, and exploring the world of Termina was very rewarding.

In summary, if Nintendo were to read this post, I'd tell them: "Ignore the critics. Keep doing what you're doing."

Offline nolimit19

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RE:A realistic Zelda afterall?
« Reply #83 on: October 29, 2003, 06:14:46 PM »
can't understand nerd talk *leaves*
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Offline Swordsplay

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RE: A realistic Zelda afterall?
« Reply #84 on: October 29, 2003, 07:32:49 PM »
eeeh, i still want graphics.  Dont get me wrong with cel shading , i loved it!  But, lets put it to the side, it had its chance, now its time to focus on the graphics again.  Shame WW2 is cel shaded, yet ill still buy it and love it.  *sighs*

They better not cel shade metroid prime next, that would be horrific!  Oh the horror!  *Shudders, then runs in fear like a maniac set on fire*

LOL
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Offline PIAC

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RE: A realistic Zelda afterall?
« Reply #85 on: October 29, 2003, 07:56:37 PM »
i don't want graphics, not one bit, i want a Zork clone, BRING ON TEXT BASED ZELDA you see a moblin to the north, 10 rupee(s) to the east, grass to the west, exit to the south *starts to type* YOU DIDN"T TYPE FAST ENOUGH MOBLIN KILLS YOU! GAME OVER

i hate the graphics in wind waker, only because its made alot of people ass-retarded about the visual style -__-, but that is really what most gamers are like today, and i use the term gamer loosly..  

Offline robofish

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RE:A realistic Zelda afterall?
« Reply #86 on: October 30, 2003, 01:21:57 AM »
Quote

Originally posted by: Bill
Considering that scenario is fake...


Lol.  As I said, I haven't beaten it yet.  I have no clue.
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Offline robofish

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RE:A realistic Zelda afterall?
« Reply #87 on: October 30, 2003, 01:26:33 AM »
Quote

Originally posted by: Swordsplay
eeeh, i still want graphics.  Dont get me wrong with cel shading , i loved it!  But, lets put it to the side, it had its chance, now its time to focus on the graphics again.  Shame WW2 is cel shaded, yet ill still buy it and love it.


You make it sound like cell shading isn't graphics.  If it is not not graphics, then what is it, eh?  My mind is blown by the much confusing-ness in your choice of words (opposing "graphics" and "cell shading").



Eh?
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Offline babble

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RE:A realistic Zelda afterall?
« Reply #88 on: October 30, 2003, 05:36:52 AM »
I for one loved the sailing. Made me relax and look at this game as an Epic quest.

But I didn't like the last half/collecting part of the game. Felt too rush to finish it at that point.
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Offline Swordsplay

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RE: A realistic Zelda afterall?
« Reply #89 on: October 30, 2003, 09:42:02 AM »
agreed
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Offline cheers69

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RE:A realistic Zelda afterall?
« Reply #90 on: October 30, 2003, 12:33:37 PM »
epona was more fun
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Offline Hostile Creation

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RE:A realistic Zelda afterall?
« Reply #91 on: October 30, 2003, 12:37:42 PM »
I don't agree (though Epona rocks mightily. . . heck, I'm feeling all nostalgic now. . . ), but to each his own.  Plus trying to shoot arrows on that horse was a pain.
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Offline Bill Aurion

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RE:A realistic Zelda afterall?
« Reply #92 on: October 30, 2003, 12:42:48 PM »
If they add in Epona, I think you should be able to use z-targeting while on the horse...Of course, you would still have to aim manually if they added a shooting range like in OoT...
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Offline ExtremeGcube

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RE:A realistic Zelda afterall?
« Reply #93 on: October 30, 2003, 12:56:18 PM »
i liked epona but at the same time i found it funny that epona whinnied when you she got in the way of your arrows.
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Offline Flames_of_chaos

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RE:A realistic Zelda afterall?
« Reply #94 on: November 01, 2003, 02:08:08 PM »
I hated that Shooting range
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Offline nemo_83

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RE:A realistic Zelda afterall?
« Reply #95 on: November 01, 2003, 07:20:45 PM »
I hope that they don't abandon cell shading next gen.  I want to see other games use it if not Zelda.  I would like to see more unique styles in games.  There is so much more out there than War Sims like Conflict Desert Storm.  I want games with unique design and unique graphical presentation.  I can imagine games next gen looking as good as Princess Mononoke or Disney's Lion King.  

I believe next gen we will see Zelda go realistic.  Mario will be toon shaded as well as Pokemon.  And Metroid will look like impressionism.  who knows?  They may actually look like real stop motion animation.
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Offline cheers69

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RE:A realistic Zelda afterall?
« Reply #96 on: November 01, 2003, 08:10:14 PM »
cel shaded graphics made me sick when playing zelda, its good in VJ tho
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Offline Bill Aurion

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RE:A realistic Zelda afterall?
« Reply #97 on: November 01, 2003, 08:14:12 PM »
You know what?  You make me sick...
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Offline Black_Lable_2049

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RE:A realistic Zelda afterall?
« Reply #98 on: January 30, 2004, 07:02:52 AM »
Wouldnt it be kinda stupid to have one game shaded and one game not?  

Offline Black_Lable_2049

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RE:A realistic Zelda afterall?
« Reply #99 on: January 30, 2004, 07:04:26 AM »
wouldnt it be stupid to have  one game shaded and one not?