Author Topic: (Piracy) Gamecube  (Read 16152 times)

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Offline Yuji Miyamoto

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RE: (Piracy) Gamecube
« Reply #25 on: October 17, 2003, 12:58:00 PM »
Honda, your'e not even worth arguing with.  Seriously.  Even ten year olds know piracy devestated the DC.   However your'e still on the pro-piracy bandwagon, so I'm not going to bother.

Here's one last thing, since you THINK that you know the numbers so well.  Why don't you compare the number of X-Box systems sold to the amount of sofware sold per system?  That ratio is much lower than it is for the GameCube.  Why?  First, Nintendo makes better games, so people buy more, and second, because the X-Box has been totally cracked and no-one's buying games when they can easily download them just about anywhere.

Oh, and by the way, piracy raping the Dreamcast is not my opinion, it's a fact.  One that every 10 year old knows and yet you seem to be blind to.
I'm not a doctor but I play one on t.v.

Offline eldiablo

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RE: (Piracy) Gamecube
« Reply #26 on: October 17, 2003, 01:13:14 PM »
I pirate many games, I buy many games. Most of the games I pirate I would never have bought in the first place, some I pirate and then buy, same with music and DVDs. Most people that pirate games wouldn't have bought them in the first place so it's not a loss for the game company.

Many people buy the games they have downloaded because they like it but absolutely not all games. And sometimes you just can't afford to buy a game even though you wan't to support the game company. Best way to solve piracy is a CD-key system. It works just look at Half-Life, all Blizzard games, Alien Versus Predator 2 and so on. Nintendos solution is pretty good cos piracy is still not easy accesible and it has been piracy-free for quite a while now.

Offline GaimeGuy

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RE: (Piracy) Gamecube
« Reply #27 on: October 17, 2003, 01:23:57 PM »
CD-keys?  There's key generators all over the damn place.  Some  "solution"  that is.

Offline Yuji Miyamoto

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RE: (Piracy) Gamecube
« Reply #28 on: October 17, 2003, 02:46:28 PM »
Here's a good solution.  If you see a website that hosts or talks about NGC ISO's or other piracy related issues, report them to Nintendo.

Myself and about a dozen of my friends, all of whom are hardcore web fanactics, are starting a search for every GameCube piracy website, Mirc channel, Direct Connect Hub, and more searching for folks offering pirated GC software.  Everyone can make a difference.

I know you pro-piracy folks wont like what I'm saying.  Well, thats just tough
I'm not a doctor but I play one on t.v.

Offline cheers69

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RE:(Piracy) Gamecube
« Reply #29 on: October 17, 2003, 02:55:00 PM »
good work miyamoto, people like u can help the gamecube stay piracy free.  Go Viewtiful joe
currently playing: Mario Kart DD(LAN-Warp-Pipe)

Offline PIAC

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RE: (Piracy) Gamecube
« Reply #30 on: October 17, 2003, 03:40:01 PM »
geezus christ, way to get things totally out or preportion -___- PIRACY IS NOT HURTING GAMECUBE AT ALL!

1) this loophole ISO loading system they have set up IS NOT 100% unfallable
2) average joe gamer WONT be able todo this

i say well done to the people who actually got it to work, but in all reality it wont effect cube sales/game sales one iota, not untill you can go upto some guy and go HAY I WANT GAMEZ! its just not going to happen.

Offline Mario

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RE: (Piracy) Gamecube
« Reply #31 on: October 17, 2003, 03:47:45 PM »
Wow, piracy on Gamecube huh? That just about wraps it up for Nintendo.

Offline Grey Ninja

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RE:(Piracy) Gamecube
« Reply #32 on: October 17, 2003, 04:36:47 PM »
Quote

Originally posted by: Yuji Miyamoto
Here's a good solution.  If you see a website that hosts or talks about NGC ISO's or other piracy related issues, report them to Nintendo.

Myself and about a dozen of my friends, all of whom are hardcore web fanactics, are starting a search for every GameCube piracy website, Mirc channel, Direct Connect Hub, and more searching for folks offering pirated GC software.  Everyone can make a difference.

I know you pro-piracy folks wont like what I'm saying.  Well, thats just tough


I'm with you in spirit.  But just in case.... is there like an email address specially for this at Nintendo?
Once I had, a little game
I liked to crawl back into my brain
I think you know the game I mean

RE:(Piracy) Gamecube
« Reply #33 on: October 17, 2003, 05:05:47 PM »
Quote

Originally posted by: Yuji Miyamoto
Honda, your'e not even worth arguing with.  Seriously.  Even ten year olds know piracy devestated the DC.  You are pro-piracy.....


Ahhhh... you can't win the argument, so you attack the person and make false accusations.  Very lame.  
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RE:(Piracy) Gamecube
« Reply #34 on: October 18, 2003, 04:13:54 AM »
Quote

Originally posted by: Uglydot
...no more than 64x64 pixels in physical size, and no more than 20KB in data size.  ...Hond, you agreed to this, just letting you know...


Sorry, I don't remember.  Where is this info posted?  In the sign-on agreement?

Anyway, my current avatar is only 64x59x1 kilobyte in size.  Sorry for my previous idiocy.

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Offline KDR_11k

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RE: (Piracy) Gamecube
« Reply #35 on: October 18, 2003, 06:19:11 AM »
Honda: Forum Rules or Forum Announcements. Might need to increase your treshold for old posts.

This kind of piracy isn't dangerous. The dangerous kind of piracy are counterfeiters. And you cannot deliver a fake that says "put into your PC, hook up GC, fire up PSO and start playing".

Offline Yuji Miyamoto

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RE: (Piracy) Gamecube
« Reply #36 on: October 18, 2003, 02:57:47 PM »
Actually, Honda, I have won the argument.  Your'e the only one who doesn't see the FACT that piracy devastated the Dreamcast.  But like I said before, your'e not worth arguing with, as you seem to be so ill informed.  This is not an insult,  but just an observation on my part.

Again, for the last time, here's a FACT that proves ,my point. The Dreamcast was the only system in recent history that DID NOT require a mod-chip.  That was a serious blow.  Then there is the FACT that 10 year olds could get DC ISO's on freakin' Kazaa!

Also, since you claim to know the numbers, why dont you post the ratio X-Box's systems sold compared to the number of game purchased for each system.  After the X-Box was fully cracked, the number of games bought per system has gone WAAAAAAAYYY down.  I know people who own X-Box's and yet do not own a single legitimate game.  All facts here.
I'm not a doctor but I play one on t.v.

Offline PIAC

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RE: (Piracy) Gamecube
« Reply #37 on: October 18, 2003, 05:04:55 PM »
why do you constantly say 10 year olds could download DC ISO's from kazaa? what makes 10 year olds so special? to make your arguement sound less annoying it would probably be better to say 'anyone could download DC iso's from numerous sources on the internet'

either way we are ment to be talking about piracy on the Gamecube, not dreamcast.  

Offline KDR_11k

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RE: (Piracy) Gamecube
« Reply #38 on: October 18, 2003, 10:05:04 PM »
Yuji: But you still haven't proven that piracy was the most important blow. Arguing by using "well-known facts" is pointless, as it's a "well-known fact" that Lee Harvey Oswald killed John F Kennedy. Copying music is even easier, but there is NO significant damage done by internet downloaders. Like I said, the damage was done by counterfeiters.

Offline ExtremeGcube

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RE:(Piracy) Gamecube
« Reply #39 on: October 19, 2003, 02:13:51 AM »
If there was no specific damage done by music downloaders why are there lawsuits against those who are doing it in mass quantity.  

I am against pirating, but I do agree with some on this site who claim that this is not going to hurt the gamecube.  I have been reading a lot about how this is done and how to actually do it.  It truely is difficult to use the current hacking system.  One must know how to change info on their computer, as well as on the gamecube in PSO.  The current hacking solution requires tricking the gamecube into thinking it is connecting to the online server when it is really connecting to a pc on the network or using a crossover cable connected directly to the gamecube.  Once this is done a small program must be run on the PC to allow uploads to the GC.  Then Once that is done a program called animaloader 1.1(I think) is uploaded.  This allows the uploading of game image files.  It really is quite an involved process, most people will probably not be able to or care enough to learn how to go through this process.  If you check www.maxconsole.com you will find that many of the game crass, and many dont allow saves.  I'm sure this is probably due to the infancy period of the Gamecube's Hacking, but it may prove to be difficult anyway.

Another reason why this wont catch on is because of the difficulty of burning the copies so that they can be read.  So far it cant be done.  Until this is possible most people will not pirate games.  I have a feeling that because the gamecube has lasted this long without being hacked it has really stemmed the negative affects.  In a year or two people may have the ability to burn the images and have them read on a modified gamecube, by this time it will be just about time for the next generation. When that happens it will not be as big of a problem.
The last temptation is the greatest treason To do the right deed for the wrong reason.  ~ T.S. Eliot

Offline Termin8Anakin

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RE: (Piracy) Gamecube
« Reply #40 on: October 19, 2003, 04:46:50 AM »
Man, do people spend their LIVES trying to hack into consoles or something?
I mean, two YEARS after launch, someone comes out and screams
OMFG! I HAXORED INTO GAEMCOOB! PRAYSE MEE 4 AI AMM KING!
Either no one will care or so little people have Gamecubes that no one will care anyway.

But it is pretty disgusting.
Comin at ya with High Level Course Language and Violence

Offline Caliban

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RE: (Piracy) Gamecube
« Reply #41 on: October 19, 2003, 04:57:09 AM »
All that I can say is that I have seen these hacked games for gamecube available to download and this is what I think: whoever did this is scum of the earth. But anyway they ain't going far because they will have to wait a good number of years until they have the hardware to run the pirated games(LOL).

Offline KDR_11k

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RE: (Piracy) Gamecube
« Reply #42 on: October 19, 2003, 06:48:26 AM »
EtremeCube: The lawsuits are there with a reason. When the RIAA blames declining sales on piracy (true reasons: Decline in quality, less releases during monitored period, counterfeiting, people spending their money on other forms of entertainment, like video games), they can't just tell stockholders they'll just sit and wait until the problem goes away, they need to take action. Also they're a greedy bunch of idiots who don't even check their records before suing someone (among the people sued by the RIAA were some that never had a computer!). Also nobody said you are not allowed to fight a minor threat. BTW, the huge loss numbers quoted by the RIAA assumed everybody bought as many CDs as they downloaded songs. Those "missed sales" are irrealistic, I'd say the downloaders would have paid for 0.2% of the songs they d/l at most. And I have no idea how they converted downloads of individual songs into 12-song-average CD-sales.

Termin8: There are people who hack things just for the challenge. Most likely they don't do that to warez stuff, but just "because they can". Scientists rarely think of the possibilities before making an invention. Maybe those hackers just wanted to write their own games that run on the GC, who knows?

Offline Qbric

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RE: (Piracy) Gamecube
« Reply #43 on: October 19, 2003, 09:06:14 AM »
Caliban: Nice avatar.

KDR has a point with the RIAA. fact is that even if people couldn't copy a single album, and had to pay, sales would still be down. Piracy is a problem, but its far from the only cause of decreasing sales. The cost of a CD is exorbant; RIAA isn't releasing as many albums as years previous; CD burners have pushed a grassroots movement in production, namely, independent artists; and just becuase someone downloads a song doesn't mean they were going to buy it, and also the economy is down. These are all factors. I also think that exposure from file sharing will on average increase sales of an album. All the industry has to do is switch to DVDs and they have a good 3-5 year window b4 the broadband catches up. More likely is that the RIAA is waiting to leapfrog DVD because this will be a big year for DVD burners. They will not only save money by hanging on to an old (and outdated) medium, but they can invest in new DRM to deter the swarm.

Concerning DC's death: Hype killed DC, not piracy. Broadband was not nearly as prevalent 4 years ago as it is today. A high speed cable connection cost about a $C/month, and distribution was limited. And again, not every pirate is a lost sale, but yes, it doesn't help one bit.


Offline manunited4eva22

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RE:(Piracy) Gamecube
« Reply #44 on: October 19, 2003, 10:56:43 AM »
I'm kind of on the fence on this one.  

I agree, pirating does and always will hurt a company.  Look on the front page of this site, and look a few months back, nintendo lost 1 billion off of piracy.  If you can  honestly say that doesn't hurt, let me see your tax report, I have 50,000 dollars of unexplained taxes to add.

On the other hand, this ain't going to do much.  People will start figuring it out eventually, but its going to take a cd or hard drive loaded onto the gamecube to really make a big difference.  Oh well, as for the sight that it linked you to, they seem more concerned with pirating games than the actual research of the console.

Awhile back I stumbled onto Andrew "Bunny" Huang, a MIT student who had documented hacking xbox, and honestly, he was there to figure out how it works, not get free games.  Guys like that are the ones you should like, not these guys.

Offline thecubedcanuck

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RE: (Piracy) Gamecube
« Reply #45 on: October 19, 2003, 11:52:53 AM »
Piracy didnt kill the dreamcast, SEGA killed the dreamcast by running their company like a bunch of elementary students. Add the PSX to the mix and the dreamcast didnt stand a chance. Hell, a lot of people pirate PSX games and it still did pretty well.

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Offline ExtremeGcube

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RE:(Piracy) Gamecube
« Reply #46 on: October 19, 2003, 12:41:41 PM »
KDR_11k, Individual songs tend to sell an album more then the whole album.  I have worked at a music store for about 6 years now and in those 6 years I couldnt tell you how many times someone has come in saying they were looking for a cd with a song they heard from the radio but they didnt know the artist. If one can download the individual song for which they would have bought the cd for then it is taking money away from where it would go.  Whether or not the price is exhorbatant is irrelevant as well.  I feel that the cost of a BMW is to high, and I wouldnt go out and buy one anyway so i might as well steal it. Its no loss of revenue for BMW because I wouldnt have bought one anyway.  The same argument pertains to games as well.  I dont understand how anyone would think that since they wouldnt have bought the game anyway that its ok to download and pirate it.  If you download the pirate and then play the game it then you probably would have bought the game at some point, if you really wouldnt have bought the game you wouldnt be playing it and you wouldnt need to pirate it.  In any case you are using something that you technically dont own without anyones permission.  When you buy a cd, or buy a game, or buy software you are purchasing the right to use the software and that is it.  You dont actually own the information on the software or game or cd.  The argument is just bogus, thats all.
The last temptation is the greatest treason To do the right deed for the wrong reason.  ~ T.S. Eliot

Offline oohhboy

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RE: (Piracy) Gamecube
« Reply #47 on: October 19, 2003, 02:46:32 PM »
Just a quick story related to pirating. My friend had managed to aquire himself a copy of Enter the Martrix right. I took some time to play this game lets just say you would have to pay me to play it. Sure my friend had downloaded it and I played it some, but would I have brought it in th first place if I knew it was that bad? Hell no. (Note: I wouldn't have brought this game either way) If a developer makes a game this bad they should be happy some one has played it giving them exposure whether good or bad let alone getting paid for it.

But then that is what demos are for right?
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Offline manunited4eva22

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RE:(Piracy) Gamecube
« Reply #48 on: October 19, 2003, 04:00:15 PM »
Ya, be happy you someone stole your game and thought it sucked, I mean, you should be happy your work is going unpaid. Give me a break.

RE:(Piracy) Gamecube
« Reply #49 on: October 19, 2003, 04:22:55 PM »
I have a whole hard drive filled with songs.  But would I buy all those songs?  *Absolutely positively not*.  Sure I enjoy listening to Britney Spears "Crazy but would I buy a whole album for just that song?  No way.  The RIAA has its head up its ass if it thinks every song downloaded = money lost.  It just doesn't work that way.

Same applies to videogames.  99% of the games I've downloaded (NES & Super NES) are trash that I would not buy.  Nintendo's claim of $1 billion lost is a wildly inflated figure.

There's a difference between free downloading and buying.  I'm the kind of person who, even if piracy did not exist, I would not buy.  I'm more careful with my money than that.  So are most persons.
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