Author Topic: square enix's next gamecube game  (Read 10705 times)

0 Members and 1 Guest are viewing this topic.

Offline PIAC

  • is actually agentseven
  • Score: 2
    • View Profile
RE: square enix's next gamecube game
« Reply #25 on: September 28, 2003, 10:23:54 PM »
A STRAIT UP PORT OF CHRONOTRIGGER FOR GCN! *folds arms repeatedly* its my devine quest to see this game see a pal release in some facet, and not a watered down version (the music better be EXACTLY as good as the SNES version... or better)

hows about they make a new game, theres a novel idea

edit: alphadragoon, infernal (and my self and several others) is an aussie, and hence the game was actually released here, but trying to get a copy of ebay can be an expensive task, last time i was bidding on one it got upto like 50-60 au$'s

Offline FFantasyFX

  • Score: 0
    • View Profile
RE:square enix's next gamecube game
« Reply #26 on: September 28, 2003, 11:19:43 PM »
Heh . . . very nice topic.  A lot of things to discuss here.

First, to get straight to the topic at hand.  I'm pretty sure we'll see at least on more Gamecube game from Game Designers Studio.  Remember, Yamauchi was the one who brokered the Square-Nintendo deal and his comments prior to the deal seem to indicate that he thought Square should develop 2-3 games for the Gamecube in return for GBA priveleges.  I would be severely surprised if Yamauchi was the one who caved into Square's demands, rather than Square acquiescing to Yamacuhi's.  Of course the Square - Enix merger may make that original deal moot, but still I think we'll see at least one more product.  What will we see?  If I could answer that, I would be taking over Louie the Cat's job.  My best guess:  A Secret of Mana Gamecube collaboration between Square and Brownie Brown.  I think the GBA game is just setting the stage.  Brownie Brown has expressed a desire to create a Gamecube game, but they may not have enough resources.  Couple a Square supporting staff with Brownie Brown's talent, I can definitely see it happening.

On to Enix!  The thing that people should note about Enix is that it really didn't/doesn't develop most of its games.  Soul Blazer/Illusion of Gaia/Terrangima & Robotrek & ActRaiser were made by Quintet.  As was noted earlier, Tri-Ace makes Star Ocean.  Chun Soft makes Mysterious Dungeon.  Heck, Level 5 is helping Enix with Dragon Warrior 8.  To my knowledge, the Dragon Warrior series and The 7th Saga series are the only games that Enix directly developed.  There may be a couple lesser known series that Enix did itself, but most of the Enix games you know and love were made by other developers.  The point is, I'm not even sure if Enix can legally make sequels to some of the games you guys want to see sequels for.  Most of the time the producer does hold the rights, but that's not always the case.  Still, they definitely seem to be more interested in properties that they have had a greater hand in developing.  That is the great thing that is touted about the Square-Enix merger:  Enix's great production resources would be married with Square's vast development resources.

As for Terrangima, the reason it never came to the U.S. was because Enix shut down its North American office in the United States shortly before its scheduled arrival.  They simply weren't gaining traction in the North American market.  I think it was only two or three years ago that Enix finally reopened its North American branch. I remember that 1995 decision well and was extremely unhappy.  Enix had a whole slew of games that I was interested in scheduled to come out in North America at the time:  Dragon Warrior 6, 7th Saga II, Terrangima, Genesis, and I think there maybe was even one more.  Anyway, I'm still baffled why Nintendo didn't pick up Terrangima when Enix dropped the ball, Nintendo had after all published Illusion of Gaia in the United States.  Perhaps Gaia didn't do as well as anticipated.

As Mouse_Clicker pointed out, the man who had a hand in founding Quest and creating the Ogre Battle series, Yasumi Matsuno, does indeed have a negative attitude towards Nintendo.  The reason that Ogre Battle and Tactics Ogre were made for the Super Nintedo is obvious, it was the RPG powerhouse in Japan at the time.  But as Yuji Miyamoto asks, what about Ogre Battle 64?  Matsuno was also in charge when Quest developed Final Fantasy Tactics.  Well, funny thing, Matsuno left Quest and joined up with Square during the time period of Ogre Battle 64 and Tactics Ogre Advance's development.  There's a lot of speculation that Matsuno was the one who had a hand in Square's decision to buy and absorb Quest.  Matsuno is quite busy with Final Fantasy XII at the moment (he's the director), but it will be interesting to watch what happens with Ogre Battle in the future.  

By the way, Yuji is right about unhappy Square directors, they've been bleeding talent for quite a while (see Monolith, Brownie Brown, Skip, and others).  Square's deal with Nintendo was primarily about the GBA market, but a secondary objective was to stop some of that brain drain that had been going on at that company.

Well, I'm done with my treatise. ;-)  If Bill would only reveal what he thinks he knows, I would be a happy man.  Come on, we won't throw rotten vegetables at you if you happen to be wrong.  ;-)  Actually, I just caught that veiled hint at Super Mario RPG being the project.  If that's what Nintendo and Square have up their sleeve, I would quite frankly bawl.  SMRPG is quite possibly my least favorite Square game of all time.  A well designed game, yes; enjoyable, somewhat, and coming from Square, that's just not good enough for me.  I'll take Intelligent System's Paper Mario over Super Mario RPG any day.

Offline mouse_clicker

  • Pod 6 is jerks!
  • Score: 3
    • View Profile
RE: square enix's next gamecube game
« Reply #27 on: September 29, 2003, 03:30:37 AM »
Quote

if the team leader of the ogre series "hates" nintendo as you say, then why was ogre 64 released? what about the upcoming orge gba game? I guess you know the team leader personally?


Tactics Ogre is made by Quest. The team leader left quest a while back to work for Square.Tactics Ogre 64 was released after he left. Square then bought up Quest and I'm fairly certain the old team leader is back again working on the Quest side of things.

As for the GBA game, even Square hated Nintend for a while, but the desite to make a profit eventually overcomes the desire to uphold a grudge. Such does not hold true between the Gamecube and PS2.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline DrForester

  • Score: 0
    • View Profile
RE:square enix's next gamecube game
« Reply #28 on: September 29, 2003, 08:56:17 PM »
all Nintendo needs to do to get another square game is come out with a new handheld and not let square develop for it till they get their one game.
"I see you've decided to go psycho.....godspeed"

Offline Mannypon

  • Score: 2
    • View Profile
RE: square enix's next gamecube game
« Reply #29 on: September 29, 2003, 09:45:08 PM »
FFantasyFX thanks for the compliment on the topic.  I was gettin bored with the lack of new topics on the board so I decided to make this one and the apple/nintendo one so I can have somethin to read lol.  As for Enix closin their US offices, I remember that quite well too, it sucked.  I never got to play any of the snes dqs (besides on emus) but from the list of games you mention that they were supposed to release, they did happen to release 7th saga 2.  I remember findin it for sale once but I wasnt too fond of either that or the first one.  Around that time I was bein pampered by the likes of ff6 and chrono trigger and the such.  But back to the topic at hand, I had forgotten about brownie brown, makes me think that the secret of mana gc game is more likely to happen now.  Hopefully it is somethin for GC and somethin special.  Square has alot of options on games to release for GC that'll sell in the millions.  Sh*t lol, they dont even have to be original games, if they put out remakes of ff7 or chrono trigger, they'll sell like hotcakes.  Originals they can make are a true sequal to chrono trigger, a true sequal to secret of mana, since there into the sequal fad now they can even make a sequal to ff6 like they are doin with 10.  That'll be a nice come back to a nintendo console, releasin a sequal to one of their last great games of the snes era.  I wouldnt even mind a mario rpg for gc if they make it in the vain of kindom hearts and use the whole nintendo universe.  Their options are endless but we all know with our luck, them bastards will put out a chocobo dungeon game or something lol.  We'll see in time though, here's to hopin for somethin special for once.  Oh, almost forgot lol, nice avatar drforester lol, looks hot lol.  

Offline Urkel

  • Reggie Fart-Aime
  • Score: 3
    • View Profile
RE:square enix's next gamecube game
« Reply #30 on: October 01, 2003, 08:59:43 PM »
Even if this guy DOES hate Nintendo, is it really up to him whether or not this game gets ported to the Cube? Not that I think it would happen anyway, but if Square really wanted to bring this to the Cube, all it would take is some Fund Q cash from Yammy, and I'm sure they could find somebody without a bitter hatred towards Nintendo to lead a GCN port.

Anyway, I think the most logical thing to happen--IF the main FF series returns to a Nintendo console--is this whole FF7 remake rumor that's been going around. Think about it. First the Cube gets REmake, then Twin Snakes, and then possibly a FF7 Remake. Those were arguably THE three most popular and influential 3rd party PSX series. FF7 is by FAR the most popular in its series. The effects a game like that could do to the Cube's sales would be tremendous. I don't know how much stock to really put into that rumor, but IF the main FF series ever returns to Nintendo, I think a FF7 remake would be extremely logical.

And another thing, what is there to hate about Nintendo, anyway? I'm not trying to be a fanboy here, but what? I could understand someone hating their stance toward online and such, their games, or anything about the hardware, but what could cause a game developer to hate the actual company so much? Other than things they have done in the distant past, Nintendo hasn't really done anything "wrong" to another company. They seem to have a genuine desire to release a good product and forward the game industry, so what does this guy not like? "How could anybody not like him?" I must know!
"ROFS? Rolling on the floor... starving?"- Phoenix Wright

Offline Mannypon

  • Score: 2
    • View Profile
RE: square enix's next gamecube game
« Reply #31 on: October 01, 2003, 09:32:39 PM »
After all the recent info thats been put out, I dont see that ff7 remake coming anymore.  Its been shown that a ff7 sequal is bein made into a dvd movie and I was just at magicbox and they were mentioning that square enix said that they arent planning a ff7 remake as of right now since the ps2 can play ps1 games so there really is no need for it unless the current system cant play the original.  I know it sounds wierd in wording but who knows, they could be feadin us bs.  The gamecube cant play the current ff7 so I would guess that a remake can then by made and it'll be a nice addition if it released at around the same time the ff7-2 dvd drops.  It'll introduce the original ff7 story to a new crowd (the nintendo crowd) and get them a proper intro to the dvd which could result in the dvd garner more sales.  Besides, how much can it cost square enix to make a dam remake that'll nearly garantee huge sales.  Also in the new egm, they said square enix were readying 18-20 games for translation for the US.  How many games can they be translating? FF:CC, FF11.. what else can they be bringin over here?  Maybe they are recoding ff7 who knows.  I dont see it happening anymore but who knows, we'll see what happens.  As for someone hating a company and whatnot, I wouldnt know, who knows what really goes on behind the scenes lol.  I would guess that nintendo should be the least hated of the big 3.  They allow developers to take their time and creat their games, never rushin the developement times (remember rare lol).  They allow them to make them as original as possible and take them in any direction they wish as long as it'll result in a unique and fresh gaming experience.  In relation, we all have our ideas on how microsoft and sony are with developers.  Trying to do rush jobs, tryin to sway the developement to garner a bigger audience instead of tryin to enhance the experience (microsoft I THINK forcing rare to change perfect dark to make it more appealing to the masses and the same with sony and ff8, FROM WHAT I HEARD, they told square to make things more realistic)  

RE:square enix's next gamecube game
« Reply #32 on: October 02, 2003, 01:02:31 AM »
No one's said the OBVIOUS choice:

Super Mario RPG... Part 2.

Favorite classic games
Space Invaders, Missile Command, Berzerk, Defender, Mario 1.5, Final Fantasy 6

Offline Mannypon

  • Score: 2
    • View Profile
RE: square enix's next gamecube game
« Reply #33 on: October 02, 2003, 01:05:11 AM »
I think someone mightve mentioned that but I cant remember if it was in this discussion or in another topic lol, and I'm too tired to actually go lookin lol, but yeah, I wouldnt mind that specially if it was made in the vain of kindom hearts with the whole nintendo universe.

RE:square enix's next gamecube game
« Reply #34 on: October 02, 2003, 01:07:30 AM »
Quote

Originally posted by: Yuji Miyamoto
ff8 being the one game that sony execs put their fingers in the most, saying "it must be more cinematic."  this was the first time an investor held sway over the direction of a game still in development.  soon after square would post its biggest financial losses in the companies history.  something also blamed on the influence of sony.

Uh, no.  Square posted losses because THEY made the stupid decision to make that god-awful Final Fantasy movie (Spirits Within).  The blame lies squarely with SQUARE, not Sony, for that stupid move.

Get your facts straight.  I suspect your "fact" that Sony interfered with FF is also equally wrong.  Besides, if Sony has interfered with FF games, which I deriously doubt, then I think it's been a good thing.  FF7/9/10 are some of the best Final Fantasies made to date.  (Although I still consider FF6 to be the absolute best.)
Favorite classic games
Space Invaders, Missile Command, Berzerk, Defender, Mario 1.5, Final Fantasy 6

Offline Mannypon

  • Score: 2
    • View Profile
RE: square enix's next gamecube game
« Reply #35 on: October 02, 2003, 02:56:02 AM »
"if Sony has interfered with FF games, which I deriously doubt, then I think it's been a good thing. FF7/9/10 are some of the best Final Fantasies made to date."  You really cant compare the new to the old onces since the old ones were somewhat lacking in there storytelling and whatnot IMO (besides 2 in the US, and 6)  I agree with you that 6 is the absolute best but I'll have mixed feelings to squaresoft's recent ffs ever since 7.  Squaresoft has become more commercial and to the hardcore rpg gamer then that is not a good thing.  Ever since 7 came out, its become more flash then substance and I dont think I'm alone in saying that squaresoft's quality has been slipping within the ff series.  I aint sayin the games were bad in any way, they are some of the best rpgs out there but they are no way near the quality of squaresoft's work during the snes days.  The only way I can describe their new approach to rpgs is without a soul.  The past ff games since 7 have left me feeling empty.  Hell, I never even finished any of them and it wasnt becuase they were challenging (becuase they werent) it was cuase I got bored.  In all the ff games from 7 to 10, there are only about a handful of really memorable characters.  Square seems to be really into making main characters that resemble fragile females than anything else.  What ever happened to the characters like the prince edgar and his brother in ff6 or cyan ( I think that was his name) that had his family poised and die in front of him.  Loche the theif,  Shadow and his dog,  or the main character from ff2 in the US, the dragoon which I forgot his name.  Now those were characters that leave an impresion.  Part 7 had cloud and the guy wit the guns in his hands and that strange character that transformed into different versions lata on in the game.  8's characters were interchangable, 9's was overly light hearted with a main character that again looked a lil fem. Only good character in 10 was the guy who walked around wit that lil flask of liquor and the shades.  Sorry that I dont remember the names but I havent played the games in a real long time and havent brought up the urge to pull them out in another attempt to make myself enjoy them.  Only trully great squaresoft game since they've become sony's b*tch IMO is zenogears and we all know who really developed that one.  Sorry if I've upset any ff fans but I'm just puttin out my 2 cents and since Ive already wasted too much space on somethin off topic let me just leave it with this.  If you still fail to realize that squares gone commercial, just look at the advertisement for their games.  The ff7 commercial was compeletly made of cinematics and summons, thats the only reason it sold so well becuase everyone thought the game actually looked like that and all the graphic hores jumped on the bandwagon.  Yet when you really put the game through its paces, you witnessed some of the ugliest character models to ever grace an rpg (outside of battles)  Had they shown actuall in game footage in the commercials as apposed to cinematics and summons of the sort, I think sales would really been different, but thats just my opinion lol.

RE:square enix's next gamecube game
« Reply #36 on: October 02, 2003, 03:21:21 AM »
Dude, use some punctuation and paragraphs.  Your message is extremely difficult to read.  Anyway, I have two main points to say:

(1) Cutscenes are nothing new to Final Fantasy.  FF4/5/6 have just as many cutscenes as FF7/8/9.  The only difference is that some of the key cutscenes used pre-rendered videos instead of sprites.  The GAMEPLAY is essentially the same (lots of random battles + boss fights), so very little changed.

(2) Square does what it takes to survive in the industry.  Gamers want great stories in their RPGs.  Square provides what the gamers want.  (Nintendo should try learning that lesson.)  And so Square is now wildly successful in Japan, Europe, and America.  Cheers to them!

(3) Square posted losses because THEY made the stupid decision to make that god-awful Final Fantasy movie (Spirits Within). The blame lies squarely with SQUARE, not Sony, for that stupid move.

(4) Square posted losses because THEY made the stupid decision to make that god-awful Final Fantasy movie (Spirits Within). The blame lies squarely with SQUARE, not Sony, for that stupid move.


I realize that points 3 & 4 are actually the same point, but it's the most important point, so I repeated it twice.  Stop blaming Sony.  It was SQUARE'S stupidity with FF: Spirits Within that put them in that huge financial whole.  Keep your facts straight.

.

Now, let's talk about NINTENDO'S stupidity in releasing a cartridge-based system.  Result: The N64 couldn't do games like Resident Evil* or Dance Dance Revolution or Parasite Eve.  Sony was smart enough to see that PC games were exploding in size and using CDs (example: Wing Commander), and so they made a CD-based console.  Nintendo was the idiot in the 1995-99 generation for NOT making the transition from carts to discs.

* (Yes, RE2 was eventually ported to N64, but it looked like crap.  Too much compression of the textures.)
 
Favorite classic games
Space Invaders, Missile Command, Berzerk, Defender, Mario 1.5, Final Fantasy 6

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
RE: square enix's next gamecube game
« Reply #37 on: October 02, 2003, 08:54:01 AM »
1. The cart error is past and these days carts are only used in portables. No need to pull that up every time a debate comes up.
2. If I compare games like ff5 and ff8 (the only ones I played) the main difference in battle is the pace. In 5 a summon took no more than 5 seconds and the menues were quick to use. In ff8 a summon takes between 20-30 seconds and you need maybe 10 sec to navigate the menues. While I believe they didn't repeat the menue mistake ever again, the summons probably aren't shortened that much. Hell, in ff5 Odin gave you 60 seconds to defeat him, in 8 you have like 20 minutes!
3. "The Spirits Within" was strange... Square is notorious for great storylines and games that play more like movies than a piece of interactive entertainment, yet they bombed that. I think they'll get it right next time (Advent Children).
4. A port is inexpensive, yes, but a remake... If they just enhanced the realtime graphics, that's not that expensive, but remaking the whole CG scenes as well... They could just as well make a new game which noone has played before and everyone could buy therefore.
5. I really don't understand why Square/Enix doesn't port their games to GC. Porting is inexpensive compared to the income generated, especially if you're a famous company like S-E. Movies can be compressed. A full DVD (MPEG-2) can fit onto two CDs (DivX) without a major loss in quality and they could probably fit their games on GC disks without major problems.

Offline Mannypon

  • Score: 2
    • View Profile
RE:square enix's next gamecube game
« Reply #38 on: October 02, 2003, 11:29:20 AM »
sorry bout the punctuations and whatnot.  I tend to reply with a single message in mind and end up in a rant lol.

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE:square enix's next gamecube game
« Reply #39 on: October 02, 2003, 05:01:44 PM »
"FF7/9/10 are some of the best Final Fantasies made to date"


Terranigma is the best Enix game ever made.  If you don't own it, then i recommend you getting an emulator(though I hate them, it was the only way I could play it >_< )

I want a sequel or a game like such on the GBA, if not on the GC...

But it's not what we're getting......  
~Former Resident Zelda Aficionado and Nintendo Fan~

RE:square enix's next gamecube game
« Reply #40 on: October 03, 2003, 02:17:02 AM »
Quote

Originally posted by: Bill
"FF7/9/10 are some of the best Final Fantasies made to date"
Terranigma is the best Enix game ever made.  

Re-read my post.  Terranigma is not a Final Fantasy game.



Quote

Originally posted by: KDR_11k
If I compare games like ff5 and ff8 (the only ones I played)...

How can you properly compare pre-Sony and post-Sony when you only have two data points?  Totally stupid.  FF8 is a lousy game.  But FF7/9/10 are totally awesome games.  Go play the GOOD games, collect more data, and *then* make a conclusion.



Anyway, I was thinking about this message last night, and I suddenly realized that it was NINTENDO who was heavy-handed with Square.  Nintendo:
(1) Forced Square to rename their games.  FF4/6 were renamed FF2/3 by Nintendo.
(2) Forced Square to change character names to more "acceptable" formats (rather than keep the original names).
(3) Nintendo compromised story integrity by removing all of Square's references to adult & sexually suggestive ideas.

Sony has actually given Square MORE freedom in developing the Final Fantasy games... which is likely the real reason Square abandoned Nintendo.  Square was tired of Nintendo constantly re-naming, re-working, re-writing their FF stories.
Favorite classic games
Space Invaders, Missile Command, Berzerk, Defender, Mario 1.5, Final Fantasy 6

Offline Bill Aurion

  • NWR Forum Loli
  • Score: 34
    • View Profile
RE:square enix's next gamecube game
« Reply #41 on: October 03, 2003, 12:56:21 PM »
I never said Terranigma was a FF game...you read my post wrong...I just thought that quote was funny, and then moved onto a new topic
~Former Resident Zelda Aficionado and Nintendo Fan~

RE:square enix's next gamecube game
« Reply #42 on: October 03, 2003, 07:46:08 PM »
Quote

Originally posted by: honda_insightful
Quote

Originally posted by: Bill
"FF7/9/10 are some of the best Final Fantasies made to date"
Terranigma is the best Enix game ever made.  

Re-read my post.  Terranigma is not a Final Fantasy game.



Quote

Originally posted by: KDR_11k
If I compare games like ff5 and ff8 (the only ones I played)...

How can you properly compare pre-Sony and post-Sony when you only have two data points?  Totally stupid.  FF8 is a lousy game.  But FF7/9/10 are totally awesome games.  Go play the GOOD games, collect more data, and *then* make a conclusion.



Anyway, I was thinking about this message last night, and I suddenly realized that it was NINTENDO who was heavy-handed with Square.  Nintendo:
(1) Forced Square to rename their games.  FF4/6 were renamed FF2/3 by Nintendo.
(2) Forced Square to change character names to more "acceptable" formats (rather than keep the original names).
(3) Nintendo compromised story integrity by removing all of Square's references to adult & sexually suggestive ideas.

Sony has actually given Square MORE freedom in developing the Final Fantasy games... which is likely the real reason Square abandoned Nintendo.  Square was tired of Nintendo constantly re-naming, re-working, re-writing their FF stories.


It actually quite true about Square's old-school FF games being quite different from their original Japanese versions.  For example, right now I'm playing an FF4 ROM with a translation patch, so I could see for myself the things that were changed, and there were quite a few; Cecil and Rosa are sleeping together and not just childhood sweethearts, Baron kills any opposers to their empire, Cecil actually uses the Dark Sword in the Japanese version, etc.  But some things to consider:

- Square changes the names of characters for Americans willingly, not because they were censored.  Think about it, using FF6 as an example; Mash doesn't sound right to us, yet Sabin sounds badass.  Lock seems kinda cliched (because he's a thief, he picks locks...) so they added an extra "e" on the end and it's Locke, which sounds better IMO.  In FF4, Kain's original name is Cain, but they WILLINGLY changed it, now the official name is Kain.

- Square also renamed their games because they wouldn't make sense to us.  Back in the day, thay basically thought we were too stupid to understand RPGs (thus the "easy type" of FF4 with hints, easier monsters, bastardized script like "Karate Man" instead of "Monk", etc.) and so they were reluctant to release those games here.  Therefore, when they did bring one here, it had in actuality two sequels behind it.  That's why the American versions had different names until 7.

- On the topic of sexual themes, they edited them because Americans are much more strict with censorship than Japanese, and Japanese children have a different understanding of sexuality and such, so it's not offensive to them.  So again, Nintendo didn't force them, Square did it willingly to get their games overseas; games like original FF4 would've never made it to the US otherwise, until the PlayStation era where more teenagers played games and America's views of stuff like sex and violence were changing.  And even now, there is a level of discretion...do you think that if Xenogears, another Square game, had been a mainstream game instead of a little known game, it would've gotten away with half of the stuff in it?

Anyway, the moral of the story is, Nintendo didn't force anyone to edit the games, Square themselved did it to avoid having them pulled from the shelves or argued about.  To this day they edit their games for specific audiences; check out the opening of Final Fantasy Tactics Advance, then look at the Japanese version's opening, with drunken Cid stumbling around offering Mewt a beer...

Oh and BTW, just because the guy only played FF5 and FF8 doesn't mean he doesn't have a good idea of how good the series is.  You think that FF8 sucks, but he doesn't, just like I think that FF6 sucks and FF8 is good, and you don't.  It's an opinion thing.
"This hand of mine glows with an awesome power...its burning grip tells me to defeat you!!!"

-Domon, G Gundam