Author Topic: METROID PRIME 2  (Read 143439 times)

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Offline Rich

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RE: METROID PRIME 2
« Reply #275 on: February 21, 2004, 07:30:39 PM »
Yeah, I'm pretty sure that they were working on getting it ready for its release in Europe even after it was out in America. I would say that the were working on it till febuary or so and then went to work on Prime 2 a few months before E3. 3 months is not a lot of time to get many graphical improvments, so by now it should be better.

Offline Rich

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RE:METROID PRIME 2
« Reply #276 on: February 26, 2004, 09:53:28 AM »
Have any of you guys seen the concept drawing for the Box art. I t looks kinda cool. I think that it is a save station up at the top of the picture. You guys can see it Here

Offline MattVDB

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RE:METROID PRIME 2
« Reply #277 on: March 01, 2004, 04:35:35 PM »
So I was sitting around the other day and pieced it, what I believe to be, all together.

*My apologies to all who haven't finished Prime 100%*
You've seen the Prime 2 preview, I'm sure.  Something out of it though has me spinning.  Who is that guy?  He has always to me had a personality (facial structure?) similar to Ridley.  I have been content with that thought, and didn't think how it would be possible.  Well, remember how he died in the end of Prime?  He fell down towards the crater.  What is in the crater after you leave?  The Phazon Suit.  It is my belief that Ridley now has the Phazon Suit, and that is the creature in the Prime 2 movie.  It makes sense, and I haven't seen other people talking about it yet, and I'm not sure why.  I figured I would pipe up and see what you guys think.  

Offline NinGurl69 *huggles

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RE: METROID PRIME 2
« Reply #278 on: March 01, 2004, 05:51:55 PM »
Umm, I don't recall "Mr. R" showing up anywhere in the vicinity of the "last showdown."  Furthermore, "Mr. R" is rougly 2/3 the size of "Mr. Jellyfish", so he would be dang hard to miss if he was around -- which our eyes did not see.
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Offline MattVDB

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RE:METROID PRIME 2
« Reply #279 on: March 02, 2004, 09:41:32 AM »
Well you have to remember where the "last showdown" was.  My point was that it was under the ground, under the crater, and "Mr. R" was on to of the crater.  In that sense, they were next to each other, regardless of the fact that they didn't show it.

Offline NinGurl69 *huggles

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RE: METROID PRIME 2
« Reply #280 on: March 02, 2004, 10:01:21 AM »
So you're implying that, despite the physical distance separation between the "funky fungi" and "Mr. R," any (possibly unseen) piece of "Mr. R" is enough to "bear offspring," right?
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Offline Bill Aurion

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RE: METROID PRIME 2
« Reply #281 on: March 02, 2004, 10:20:32 AM »
I think the creature in the clip is just a new minor enemy(like a new form of Space Pirate), and I thought it was pretty much implied that Metroid Zero had taken control of the Phazon Suit...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline MattVDB

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RE:METROID PRIME 2
« Reply #282 on: March 02, 2004, 12:22:33 PM »
We shall see.  It has always been my interpretation that the battle with "Mr. R" is directly above the "Final showdown".  I don't know how much land is in between the bottom of the crater, and the "final showdown", but I didn't imagine it to be much.  That is how I saw it possible that it was "Mr. R" who takes the suit, possibly in conjunction with "Mr. wormy".  At least, that would account for his different appearance.  Anyway, after all, it is all speculation so who is to argue?  I just thought I might find somebody else who thought the same way.  Do for me if you would though, look at a picture from Prime 2 again and see if you can see Mr. R in the face.  I certainly do.

Offline KDR_11k

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RE: METROID PRIME 2
« Reply #283 on: March 03, 2004, 03:08:55 AM »
Imagine they let you play as Ridley just for fun (unlockable extra-mode?)...

Offline Rich

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RE: METROID PRIME 2
« Reply #284 on: March 03, 2004, 09:40:17 AM »
I still want a multiplayer mode with characters other then Samus. I want to be able to play as Ridley and Omega pirates and normal pirates too.

Offline Gibdo Master

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RE: METROID PRIME 2
« Reply #285 on: March 03, 2004, 06:45:25 PM »
The creature in the E3 video is the same kind of Space Pirate that is in Super Metroid and Zero Mission.

End of story.
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Offline Bill Aurion

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RE: METROID PRIME 2
« Reply #286 on: March 04, 2004, 01:51:12 AM »
And I would like to add that playing multiplayer with characters such as Ridley and Omega would just be plain impossible...Perhaps Space Pirates, who are relatively the same size as Samus, but not a character that is Samus, 10-fold... :\
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Rich

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RE: METROID PRIME 2
« Reply #287 on: March 04, 2004, 09:22:35 AM »
Yeah but Samus has so many more abilities, and size doesn't always matter. Take Smash bros. for example Bowser is about 2x the size of kirby yet Kirby can still win, despite his size disadvantage because has abilities that makes Bowsers size his weakness. With his size he brings slow speed which Kirby and just brick attack and hurt him that way. Take Samus and omega, Samus is much smaller true but she is also much faster and has some very powerful attacks. If Retro can balance the stength and speed aspects of the different characters it would be an extremely fun multiplayer game.

Offline MagicToenail

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RE:METROID PRIME 2
« Reply #288 on: April 14, 2004, 09:43:15 AM »
Four player split-screen confirmed.

http://cube.ign.com/articles/506/506469p1.html

I just found some screens on GCA, theyre from Game Informer.

http://gcadvanced.com/media.php?gameid=383
Currently playing: Mario 64 DS and Resident Evil 4

Offline Bill Aurion

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RE: METROID PRIME 2
« Reply #289 on: April 14, 2004, 10:08:28 AM »
Sticking with Samus in multi was the way to go...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline WackerJr

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RE:METROID PRIME 2
« Reply #290 on: April 14, 2004, 11:54:44 AM »
Yeah, just saw these screens on the N-Sider forum, taken from the GameInformer magazine. I'm wondering how well the multiplayer will work. I'm sure that Retro will do their utmost to make it enjoyable and I really hope they succeed!

Offline dark_eliment

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RE:METROID PRIME 2
« Reply #291 on: April 14, 2004, 07:48:21 PM »
yeah i saw what they said and i agree with bill multi is still the way to go with metroid Prime 2
if you had one thing that you ever wanted what would it be.. just think about it, what would ya say?

Offline Gibdo Master

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RE: METROID PRIME 2
« Reply #292 on: April 14, 2004, 08:19:14 PM »
Why?
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Offline dark_eliment

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RE:METROID PRIME 2
« Reply #293 on: April 15, 2004, 01:24:48 AM »
my opinion is because as much as  i luved the first metroid Prime i couldnt test my skills and play with others i would have like to see how i bared agenst them so in number 2 maybe ill have that chance
if you had one thing that you ever wanted what would it be.. just think about it, what would ya say?

Offline Bill Aurion

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RE:METROID PRIME 2
« Reply #294 on: April 15, 2004, 01:58:49 AM »
You misread my statement...I was replying in answer to those who wanted characters like Ridley and Omega in multiplayer...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Caterkiller

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RE:METROID PRIME 2
« Reply #295 on: April 15, 2004, 07:27:57 AM »
Havn't replied or anything in some time but I have been looking over the boards. These new screens are pretty nice and I am super excited about this multiplayer. I just wonder if we will be able to lock on to each other or if it will control like a standard FPS, but I doubt that quite a bit. I just hope we won't always have samus look alikes, I would love different skins to.  
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Offline Bill Aurion

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RE: METROID PRIME 2
« Reply #296 on: April 15, 2004, 08:27:29 AM »
I've heard that the multi will allow you to lock on until your opponent goes into morphball mode, adding quite a bit of strategy to the tired multiplayer standard...Hopefully Retro will make some maps that will take advantage of Samus' morphball ability...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Rich

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RE: METROID PRIME 2
« Reply #297 on: April 15, 2004, 11:20:09 AM »
Man I still would love to play as Ridley, oh well. Now I was just wondering, is it me or does it seem like there are different visors and guns and stuff.

Offline NinGurl69 *huggles

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RE: METROID PRIME 2
« Reply #298 on: April 15, 2004, 11:52:57 AM »
There might be different beam weapons, though similar to the last ones.  There might be different visors, though similar to the last ones, and new things for boths cases.   And probably another missile type.  You're also probably commenting on the updated HUD, which is slightly more colorful now.
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Offline dark_eliment

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RE:METROID PRIME 2
« Reply #299 on: April 15, 2004, 02:02:10 PM »
think thered ever be a morph ball race? with like speed ups and weapons just for a fun quick part of multi player?
if you had one thing that you ever wanted what would it be.. just think about it, what would ya say?