Author Topic: METROID PRIME 2  (Read 160226 times)

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Offline Swordsplay

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RE: METROID PRIME 2
« Reply #125 on: October 31, 2003, 05:08:40 AM »
how about tony hawks pro morphball racing?

Lol
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Offline PIAC

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RE: METROID PRIME 2
« Reply #126 on: October 31, 2003, 06:18:12 AM »
...I dont get it...

Offline Odin

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RE:METROID PRIME 2
« Reply #127 on: October 31, 2003, 06:22:49 AM »
Retro did the Metroid series justice in 3d. I would like to see how far they could push the Metroid dynasty forward.
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Offline PIAC

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RE: METROID PRIME 2
« Reply #128 on: October 31, 2003, 06:25:47 AM »
oh yeah i agree, Metroid Prime is stunning, the transition from 2d to 3d is as high of a calibre as Super Mario Bros -> Mario 64 or Link to the Past -> Ocarina of Time, they couldn't have done it any better, i just love 2d though

Offline Odin

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RE:METROID PRIME 2
« Reply #129 on: October 31, 2003, 06:34:30 AM »
Oh absolutely! I know what you mean. I haven't gotten Metroid Fusion yet, I did love Super Metroid though! One of the greatest games ever.

I would like to see more cutscenes. That was my only complaint with Metroid Prime. The Map was excellent! The musical score.... outstanding! The gameplay... wonderful! I just wish they would've done a little more.... It was an excellent transition, I agree with you PIAC. Not bad for an American, Texas based developer, huh?
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Offline Plugabugz

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RE: METROID PRIME 2
« Reply #130 on: November 01, 2003, 12:47:27 AM »
I agree, the cutscenes: more. The technique used for the camera system on it is the best I've ever seen. They were a joy to watch.

Offline Plugabugz

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RE:METROID PRIME 2
« Reply #131 on: November 01, 2003, 02:48:14 AM »
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Originally posted by: Hostile Creation
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Offline Hostile Creation

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RE:METROID PRIME 2
« Reply #132 on: November 01, 2003, 11:32:28 AM »
You should be
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
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Offline Swordsplay

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RE: METROID PRIME 2
« Reply #133 on: November 01, 2003, 12:33:43 PM »
if we were to have morphball racing, what would be a good track to race on?
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Offline Hostile Creation

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RE:METROID PRIME 2
« Reply #134 on: November 01, 2003, 12:37:43 PM »
That would sort of depend on the setting of the game.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
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Offline Swordsplay

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RE: METROID PRIME 2
« Reply #135 on: November 01, 2003, 12:55:50 PM »
yeah thats true, but ill be happy, if therell be a lot of half pipes involved.
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Offline Hostile Creation

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RE:METROID PRIME 2
« Reply #136 on: November 01, 2003, 01:15:18 PM »
Yeah, half-pipes were a pretty good idea, though they were hard to get the hang of. . . fun, though.
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Offline Bill Aurion

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RE:METROID PRIME 2
« Reply #137 on: November 01, 2003, 01:59:34 PM »
Race to Finish kind of stuff would be nice as well...Sorta like the VS. in Sonic 2 & 3...

I also want to see more morphball puzzles like the one you have to maneuver through before you get the Plasma cannon...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Swordsplay

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RE:METROID PRIME 2
« Reply #138 on: November 03, 2003, 04:19:06 AM »
God, that was annoying and lengthy!  But, boy was it fun!  That was the coolest puzzle in the game i think!
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Offline Swordsplay

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RE:METROID PRIME 2
« Reply #139 on: November 03, 2003, 07:57:49 PM »
I heard they are making the second metroid prime more 3rd person.  Thats a bad idea, its cooler, and more fun in 1st person, unless your morph balling and using cutscenes.
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Offline PIAC

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RE: METROID PRIME 2
« Reply #140 on: November 03, 2003, 08:27:53 PM »
3rd person side scroller :happyfacegoeshere

Offline Gibdo Master

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RE: METROID PRIME 2
« Reply #141 on: November 03, 2003, 08:55:48 PM »
They meant that there would be more of the third person morph ball mazes.  
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Offline Swordsplay

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RE:METROID PRIME 2
« Reply #142 on: November 04, 2003, 04:30:49 AM »
oh good, cuz i wouldve been pissed.  The morph ball mazes and puzzles are fun!
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Offline StRaNgE

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RE:METROID PRIME 2
« Reply #143 on: November 04, 2003, 06:12:00 AM »
to be able to toggle back and forth between 1st and 3rd person at all times would be great.
a huge benefit.

i personally  remember when i 1st got prime i would sitthere and morph ball again and again just to see the 3rd person view for a minute or so. lol

Offline Bill Aurion

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RE:METROID PRIME 2
« Reply #144 on: November 04, 2003, 06:23:41 AM »
Quote

Originally posted by: StRaNgE
to be able to toggle back and forth between 1st and 3rd person at all times would be great.
a huge benefit.
And it's also impossible to do...Playing in 3rd person would make the game an absolute pain...
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Offline Gibdo Master

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RE: METROID PRIME 2
« Reply #145 on: November 04, 2003, 09:25:42 AM »
Yes, the whole reason they went with first person is to avoid the camera problems of third person. Considering that Metroid games have a ton of tight passage ways the camera problems that third person games have normally would have been doubled.  
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Offline nemo_83

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RE:METROID PRIME 2
« Reply #146 on: November 04, 2003, 01:23:07 PM »
I want more morph ball action.  More mazes, more action ball sequences resembling Sonic stages in blinding speed with ramps, boosts, and multiple paths.  

I want controller configuration options.  I value this above any option to tweak sound or screen size.  I want to be able to togle through my weapons using the dpad for both guns and visions.  I want to be able to asign the triggers for shooting and jumping so that my thumbs can concentrate on using the c stick for forward, backward, and straffing movement freeing up my control stick for camera assignments.  At least include two defaults or more for those of us who don't ride on the short bus and can control two joysticks at once.  I'd like the setup to be more user friendly, simpler.  I don't like having to stop to look to target to straff only to target the turet that is already dead 6 times while two other turrets and a pirate blast away at me.  The gameplay is vertical and horizontal.  Targeting works best in horizontal situations like in Zelda.  I don't like double functioning buttons that are used to target and switch the joystick to straffing in circles.  I want freedom to move and look any way I want as fast as I can.  

Most of all I want varying levels of AI.  I want the pirates to have some smarts to them.  I don't want to make the game Halo but I want the enemies to be more like thinking animals than machines.
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Offline Plugabugz

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RE: METROID PRIME 2
« Reply #147 on: November 05, 2003, 02:42:49 AM »
That said, while the PAL Metroid Prime has improved AI over the USA version (I've played both), I would like to see the Space Pirates more specifically use varying degrees of intelligence. The Chozo Ghosts had what I wanted to see., in my opinion.

Offline Swordsplay

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RE:METROID PRIME 2
« Reply #148 on: November 06, 2003, 04:36:14 AM »
The space pirates have all this technology and not enough brains to do it, they only care about two things.  Power and complete domination over every other species no matter what the cost.  That's all their brains have to offer, they are supposed to be somewhat stupid.
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Offline Bill Aurion

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RE:METROID PRIME 2
« Reply #149 on: November 06, 2003, 06:01:14 AM »
I want to see some funny scripted scenes, just like when the Metroids were released on the Space Pirates...Let's see more of those
~Former Resident Zelda Aficionado and Nintendo Fan~