As the head of a game development company, I have to strongly disagree with this whole policy of shortening games or simplifying them. There is a plethora of simple games, much to the dismay of anyone with an IQ that outranks their shoe size. This talk of simplification of games is nothing new, its been going on for years, especially by Sony's hand (not to pick a particular company and bash, just an example). The unfortunate trend is that games are getting shorter and shorter, regardless of genre. So, instead of getting 40-60 hours of gameplay for $50, you're now starting to get 15-25 hours of gameplay for $50. [p]
This whole process is just the capitalism side trying to take over the creative side of the game industry. If the publisher can get out more games, since they are being developed nice and simple, then they can get a whole ton of titles and have a larger percentage of the possibility of one of the titles being their "big hit". The simplification of games won't hurt them at all, it will hurt the consumer, and especially in the genre of rpg type games, where the complex story and the delicate weaving of character, plot and the unfolding of the overall tale is the main thing. What I can chalk up this new thought process of simplifying games to is simply the laziness and apathy to pour one's heart and soul into a game for the sake of making a game. It seems that the developers out there these days forget about designing a game for the love of making the game, and only focus on their cash reward.
So we have the big companies looking at RPGs and wanting to simplify them. Folks, RPGs by nature are not simple, they never were before the reign of video games, and they never were during the age of video games. RPGs are complex, and until you've actually sat down and started working on a development team to design one, it's hard to truly appreciate the architecture behind it. Which brings me to my next point, regarding Carmack. Sure, he's a legend, but mostly of of FPS games, but FPS games are simpler in nature than an rpg, thus why you see so many more FPS games flooding the PC market as opposed to traditional rpgs (not including MMORPGS- different element). It's easy to bash a genre that you don't specialize in. It's not different than someone on this forum never playing a PS2 or xbox before and bashing the system anyway. Carmack's word on this matter has the value equivalent to a pack of JuicyFruit.
Look at it this way, when you beat a game, regardless of genre, you feel accomplished. Yet, with an RPG, when you beat it, if designed well, you feel like you just finished reading an amazing book, and want it to continue on. I know the feeling, as I've had it once before, when I completed Zelda: Ocarina of Time (I know, not really rpg, but close enough in element). I was glad that I beat the game..but then I wanted more.. I wanted to continue on, living through the characters. What will happen if the developers are forced to simplify their rpgs is this: there will be a lot of squeezing of elements, less weaponry, less races, less moves, less spells...basically all the elements a developer puts into giving an rpg replay value will be lost, and the game MIGHT be good for a play once through... and then the story will be simplified and you'll get a 6th grade reader version of the story, which would leave a lot of unanswered questions for the player.
As a developer and head of a gaming company, I find this interesting, especially in the view of Nintendo, as we are working on pitching our adventure rpg to them before the year's end, and our game is quite complex. Should prove interesting indeed. Personally, I think all games, regardless of genre should be made longer and more in-depth. After all, the players are paying good money , they should get their money's worth.
Randy Wilson
Founder/Team Lead
Broken Attitude Studios
http://www.brokenattitude.com