As a new Smash game means people creating wish lists of characters they'd like to see in the game, I figured I'd take my own stab at that. Except, my list would be way too long, so I'm going to take a different approach and list some characters that I do not want to see in this new Smash game. Don't worry, mine isn't a list of Fire Emblem characters.
Pink Gold Peach - Mario Kart 8
Looking like a possessed statue come to life, this shiny reskin has haunted Mario spin-offs since her original reveal to gritted teeth back in 2014. Forget Luigi's death stare, Pink Gold Peach's cold, dead eyes could pierce into the souls of anyone foolish enough to face her, dooming them to become a lifeless gold statue themselves... Sounds like this would be one of her special moves were she to appear in Smash. I guess not being able to look at a character could be an interesting gimmick, or maybe she'd go full on Midas and turn anything she touches into gold. Either way, keep her far away, please.
Mario - too many Super Mario games to list
Okay, we get it, Mario is Nintendo's happy-go-lucky mascot. That doesn't mean he has to appear in every single game, and he's already had his turn in four prior Smash games (or five if you count the Wii U and 3DS entries as separate). I think I speak for absolutely everyone when I say that we would all like to see him retire and have his slot taken up by a deserving newbie - which means no one else on this list either. Besides, who is honestly buying a Smash game for Mario, a character usable in practically everything? Don't we get enough of him from the platformers?
Great Deku Tree - various Legend of Zelda titles
It's safe to say that The Legend of Zelda is an iconic franchise in gaming icon history, and one of its many iconic characters would be the iconic Great Deku Tree who first appeared in the iconic Ocarina of Time and has recurred many times since. However, being an icon in itself shouldn't be enough to get him included into Smash, but I have a bad feeling he's gonna make the cut if they want more Zelda representation. After all, I can't think of anyone else they could choose.
Rooted to the ground, this big tree can't even move, so he would probably appear in the middle of the stage and remain there for the entire match. How could other characters knock him off the stage, then? They can't, so he would probably have HP instead; he wouldn't be the first character to have a unique mechanic all to himself. For his moves, he could probably do things like poke sharp roots out of the ground at his enemies, as well as luring a foe into attempting to pull out the Master Sword from its stone, damaging them for being unworthy. If all four players chose Great Deku Tree, it will likely end in a stalemate.
Beep-O - Mario + Rabbids Kingdom Battle
This little round robot created by a nameless person serves as the guide in a crossover game nobody thought would work yet somehow did. Or did it? Yes it did. While I'm sure Ubisoft would love to have their most popular character in Smash, the problem is that it doesn't actually do anything except float around and make commentary on the Rabbids and other happenings. Then again, I think the moves learned for outside of battles are attributed to Beep-O, so perhaps it could have its ability to push blocks and pick up statues to drop on the heads of foes. I have a feeling that a plunger would also somehow be involved, so I guess it could also take over the role of plumber for the game.
Cappy - Super Mario Odyssey
With Mario almost guaranteed to be cut from the roster (at least I hope so...), this means Cappy won't be able to just be a move for Mario and will have to become his own character slot. After all, they should include characters from some newer games as opposed to just having a whole bunch of has-beens that everyone either doesn't remember or is too young to have played those old dusty games. What better newer title than the best-sellingest one on the Switch, which is destined to outsell every previous game that has ever existed.
As Cappy doesn't have enough going for him to create a full moveset, he would probably borrow some of the capture abilities from Super Mario Odyssey enemies. He could use something like the Uproot to jump, the Hammer Bro for projectiles, and of course, even the T-rex so that he could eat opponents, resulting in an instant KO. He could also have the ability to somehow throw himself at another player to "capture" them, and then take over controlling them for a bit, though if the character has some sort of headgear he'd have to knock it off first. If you're thinking this character sounds too powerful, pfft, that hasn't ever stopped them before.
The helper from Picross 3D - Picross 3D
I cannot recall if this thing has a name, but it's a little cube sort of thing with a face and some blocks missing which acted as the tutor for Picross 3D. Nintendo must also have some blocks missing from their own heads if they honestly think this would be a good character for Smash. As it doesn't seem to have any limbs, it would have to float around the stage, which would probably make it a lightweight character. I'm not really sure what sort of moves it could have since it doesn't actually do anything in Picross 3D, but I s'pose it could clutter the screen with tutorial text to use as a distraction. Perhaps its moves could work similar to Picross and place a grid over opponents, then try to chip away at each space, KOing the character once all squares are removed.
Monita - Nintendo Land
As a launch title and pack-in for Nintendo's greatest and most memorablest console ever, pretty much everyone is familiar with its affable host, Monita. Unfortunately, this means that the thing will likely be in Smash, seeing as how it's their most popular character in recent history. It's also a representative for a crossover game, so it would fit right at home in a different sort of crossover. Perhaps someday all these crossover games will be crossed over into the same crossover. Fingers crossed.
Luckily, it does have one hand, so it could at least have a few basic moves such as a punch. Its grapple would probably be kind of weak, though. Using its monitor, it could show a very bright image, causing more and more strain on the opponent's eyes the closer Monita gets. Incorporating the idea that Nintendo Land was twelve franchises in one, mayhap it could have a move pulled from each one of them, and its use would be determined by from which franchise is the stage being played, or the opponent(s). Its Final Smash would likely be displaying the sales numbers for Wii U on its screen, which causes the foe to become too depressed to continue the fight.
Creeper - Minecraft
Let's face it, a Minecraft rep is practically inevitable as a third-party character, given that it's close to becoming the single best-selling game of all time. While most people would think that Steve or Alex are the logical picks, a large portion of its audience probably isn't even aware those are the official names of the default character skins. No, when people think of Minecraft characters, the one which sticks out the most in our minds is amongst its numerous hostile mobs - and I'm not talking about Jean. (You know, Jean? The final boss?)
It stalks in the night. It doesn't burn up during day. It is silent, up until it is too late... of course it is the Creeper, unarguably the most dangerous enemy in the game. Seriously, quit arguing with me. Anyone who has played Minecraft longer than one in-game day probably has their own story to tell about this jerk, either disrupting their builds or destroying valuable items from its violent explosions caused by an inability to handle its anthropophobia. Unfortunately, this is all they can do, so in Smash they would likely have just the one move. While anyone caught in this massive blast would automatically suffer a KO, the Creeper, itself, would also be KO'd, never to return. As such, the best outcome this character could hope for would be a draw.
Prop C1 - Pokémon Black 2 and Pokémon White 2
The most popular sequels ever as part of everyone's most favoritest Pokémon generation of all time, Black 2 and White 2 contained a side mini-game of sorts which allowed the player's Pokémon to star in various types of short movies. As nearly all of the movies were on a green screen sort of stage and all effects and backdrops were added afterwards in editing, the opponents in the movies were nothing but square props that the player Pokémon would attack, with the appropriate creature being added in later on screen. As Smash has yet to add any reps from Generation V, Prop C1 seems like the most logical choice, being part of the most memorable section in the game.
Without getting into the large amounts of Pokémon characters already in Smash, this thing would be a bad idea in a tortilla even if it were the one and only Pokémon representative. As nothing but a square, it would have trouble moving around, though it did have varying stats depending on which Mon it was going to represent in the finished movie. That means it would probably be given a random moveset in each match, with not even the player knowing what it could do without trying it first. The only way to view the prop's true form would be to watch the replay of the match, where the actual Mon would be edited into the video.
And there you have it, some of the worst choices they could make.
If anyone is still wondering, this list is facetious and should not be taken seriously in any capacity.