And i’ll say just once more in case I can convince someone. The Smash Bros logo is new. It has those iconic cross marks going through the SUPER and the A in Smash. The little spikes on the outer S’s are gone from the Wii U and 3DS logos. The TM is placed high near the final S instead of below. There is no outline on the lettering.
Every other port has used the exact same logo with the addition of DELUXE, DX, etc.
And the music! There is a brand new original song being played in the trailer. It gives me an epic Brawl type of vibe. It almost sounds tragic.
The song is apparently from Subspace Emissary, actually. Also the lack of "other" developers and Hal's inclusion on the trademark list is similar to Smash 4's original trailer, which only added developers/companies based on their inclusion within the trailer.
Also, you're wrong.
This is why I have no problem with Nintendo just reusing the Smash Bros Wii U engine from here on out. Smash Bros Wii U already looks incredible in motion and it would just be diminished returns trying to build a new engine from the ground up. This way then can keep all the existing characters since they won't need to graphically rebuild them each game, which will allow a 75+ character roster which this upcoming Smash will probably have.
This also allows them to build on smash 4's balance and cleanly transition the tournament scene from smash 4 to the new game.
This is the aspect I keep trying to push people to understand. Smash 4's competitive scene is still strong, but ZeRo, its top player, resigned from competitive play because of changes that a... ahem... specific character brought to the metagame, among other reasons (general exhaustion). Smash Switch could carry the momentum of the many Smash 4 players into a new game by retaining a lot of its higher-level techniques, as well as its basic physics, while introducing a smattering of new characters. Considering the current roster size, it seems far more feasible to do this, rather than rebuild the game from the ground up. There were numerous balance checks that took place over the first two years of Smash 4's life, some that were simply sloppy and exploitable. While software updates could certainly happen again, it makes more sense to take what they learned from Smash 4 and transfer it to a new console.
But, I'm not going to harp on this any longer. No matter what the game ends up being, I'll buy it, play it, get invested in the competitive scene. If it is new, I will eat my hat, as mentioned prior. If it were new, it would be surprising and delightful, but right now, it's simply too early to make the call, and the mostly-baseless assumptions aren't going to convince me. To me, the foundation that Smash 4 established was extremely solid and more characters (in addition to character rebalancing) would be healthy for that competitive scene- Brawl's competitive scene is non-existant because it was anti-competition, Smash 4 isn't. While there's potential for Smash 4's competitive legacy to endure like Melee, I highly doubt it would be able to retain Evo spots like that game has.
To the people who think that, in order for this Smash to be new, it needs to cut out previous content, however, I will never agree with this. It's not JUST "autistic" competitive aspects that make me say this, it's because the spirit of Smash, and indeed, the reason people are excited about the arrival of Inklings, is its breadth of inclusion. While the game doesn't have to have as many Fire Emblem characters as it does, I'd never want to take out Robin or Corrin, because they were made with care and have unique elements to their play style, just like Ike and Roy do. Also, calling someone "autistic" for understanding the differences in certain characters is a pretty brutal statement.
As with Adrock's statement, I do have some OPINIONS about characters. There are really only two or three I'd like in the game, anything more would simply be a surprise/delight. In specific, here's what I imagine for some of those fighters.
-Old Light/Twilight Link should remain, retain his moveset.
-Wild Link should have specials centered around BotW/Runes:
Neutral B- Arrows, make this much more mobile. Link can draw while moving, albeit with limited movement speed. Pulling in midair slows ascent, has diagonal downward trajectory (aim-able?)
Side B- Either Stasis, has limited range and must be aimed, think ranged Witch Time/Disable or Cryonis, creates a pillar that can be used as a shield
Down B- Bomb, drawing on the ground creates box bomb, air creates rolling bomb (or alternate draws)
Up B- Revali's Gale/Glider, decent upward range, player can glide afterwards, has a stamina meter that tells the player how long they can glide, can use Neutral B out of this.
-Inkling's moveset seems pretty obvious, but I'm curious as to how the painting/refill mechanics will work. If a player shoots at the ground, they paint the stage? Can walls be painted? Either way, I'm thinking:
Neutral B- Recharge, player ducks into Ink puddle to refill ink gauge
Side B- Ink Dash, can swim through a puddle at high speed, leap out and attack
Down B- Bomb, can be tossed for slight delay.
Up B- Squid Jump, similar to Dedede's Up B, but hits people on the way up, left vulnerable upon landing, but can do a dodge roll out of landing.
-Spring Man/Ribbon Girl seems like an obvious choice, worst case scenario would be Min Min. If Spring Man is in the game, releasing shield should give him his signature deflect, which should cancel projectiles. If Ribbon Girl is in, she should get four jumps like in game. As in the game, Punches should be very high-commitment, long range but can only throw two at a time. Dodging/Blocking/Landing on the ground should charge ARMS.
ARMS moveset is limited, but could be cool:
Neutral B- ARM switch. I feel like this is the best way Smash could handle the variety present in ARMS. Players can switch between one of three ARMS, likely Roaster, Boomarang, and Megaton/Revolver. Each ARM has a different trait when charged, EX Roaster fire damage, Boomarang wind damage, Megaton super armor/Revolver electrocutes. ARM changes would cycle through, but you'd only be able to change through one cycle before it moving to the next one, EX:
First Cycle Player Start- Double Roaster
One Input- Roaster/Boomarang
Two Inputs- Roaster/Megaton
Second Cycle (one input after First Cycle Two Input)- Double Boomarang
One Input- Boomarang/Megaton
Two Inputs- Boomarang/Roaster
Third Cycle (one input after Second Cycle Two Input)- Double Megaton
One Input- Megaton/Roaster
Two Inputs- Megaton/Boomarang
Side B- Curve Punch, can be angled up or down. Roaster has slighter curve but faster, Boomarang has huge curve but slower, Megaton is super slow very slight curve.
Down B- Rush, can only be used if Rush Gauge is full. Think Limit/KO Punch.
Up B- Grab, works similarly to a tether grab, can be angles when used on the ground.
-Rex and Pyra could be a cool take on the two-fighter philosophy. I'm thinking:
Neutral B- Double Spinning Edge. Longer range attack, can hit players as it spins. If it connects, fills Special Gauge. If canceled, fills further.
Side B- Sword Bash. Similar to Back Slash, deals more damage from the rear. Stationary, long forward range. If it connects, fills Special Gauge. If canceled, fills further.
Up B- Rolling Smash. Circular strike, but propels Rex upwards. Think Aether with less range. If connects, fills Special Gauge. If canceled, fills further.
Down B- Blade Art. Rex throws Blade to Pyra, who is lighter and faster than him, with the exception of specials. Pyra remains in control as Rex's Special Gauge diminishes- the higher the gauge, the longer she is out. Her specials are:
Neutral B- Flame Nova. Larger range circular attack similar to Double Spinning Edge.
Side B- Blazing End. Ranged buzzsaw attack.
Up B- Prominence Revolt. Flames erupt from underneath Pyra and send her skyward. Launch deals damage.
Down B- Mythra Attack. Powerful burst of energy, quick transformation to Mythra.
I can see Travis Touchdown appearing, especially if Nintendo attempts to help push No More Heroes in a way similar to Bayonetta. Otherwise, I honestly don't know who they would add and I don't care. I'm just excited.