Author Topic: "N5" Controller.  (Read 12127 times)

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Offline NintendosFinest

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RE: "N5" Controller.
« Reply #50 on: August 16, 2003, 09:56:58 PM »
Hey " The Perm " , where is your Icon from?

The GCN controller is cool, but some things need to be changed. I think nintendo should ditch the 4 bean shaped buttons and have six "regular "buttons on the face like the N64/Xbox. If Nintendo switches the left analog stick with the D-pad in " The Perm's " last controller picture on his site, I think it would be perfect.

They should also add another Z on the left, but make it comfortable like the N64's shoulders. ( like someone already stated ) Bigger D-Pad is a must. How about the return of the select button?
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Offline ThePerm

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RE:"N5" Controller.
« Reply #51 on: August 17, 2003, 12:15:41 PM »
oh no that controller sucks balls.....thats a real controller.....that is an akward place to put a joystick......it needs to be on the left...i was thinking wouldnt it be cool if you could snap in and out the d-pads and left joysticks for certain games

and i made the icon using paint and msgif animator
NWR has permission to use any tentative mockup/artwork I post

Offline KDR_11k

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RE: "N5" Controller.
« Reply #52 on: August 19, 2003, 08:30:37 AM »
I think they should make the A button a clickable coolie-hat (you know, a digital stick that moves maybe 2mm into each direction). Analog buttons seem pretty pointless to me...
An LCD on the controller would be more useful, think FFCC but without the GBA requirement...
Tilt sensors are pretty useless (according to a friend with a Freestyle Pro pad), if they were really good, don't you think MS would've put one into the XB controller?
I think the layout should remain fighting-unfriendly and they should sell a separate arcade stick.
Hm, what about headphone connectors on the controllers?
Perhaps a lightgun-feature included? Naah...
The front button layout should be one where you don't have to move your fingers much to reach all buttons. E.g. the C and Z button on the Sidewinder Pad are almost unreachable. And the button placement is less confusing on the GC. You know those situations when you accidentally slip into another line on the keyboard? Never happens with the GC!
I'm still thinking about ways to put the analog and digital control into the same place... Maybe some kind of analog pad, a disk-like thing that notices how far you push?

Offline Molobert

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RE:"N5" Controller.
« Reply #53 on: August 19, 2003, 09:58:19 AM »
Here's what I think the N5 controller should have:

-Slightly bigger hand grips than the gcn controller
-Select Button
-Identical analog sticks with the "click" feature
-No Z button, but 2 middle finger buttons on the back of the grips
-Bigger D-Pad of course
-Interchangeable locations for D-pad and Left analog stick (and maybe for the face buttons and right stick for FPS's)
-Same L and R as GCN's, but have the click feature be a "lock." That would be good for things like Metroid and Zelda bosses.
-Built in wireless capability and rumble
-A screen would also be good, but maybe too expensive

I think the best feature for the next controller could be full customizability. It would be cool to, for example, be able to remove your face buttons and buy ones with a different layout, or to buy different L and R buttons.

RE:"N5" Controller.
« Reply #54 on: August 19, 2003, 01:13:59 PM »
I like N64's idea of being able to plug in a rumble pack or memroy card into it. Maybe they could cross that idea for it to be able to play GB/GBA games on the big screen. I also really liove the idea of 2 back button on the back of the controller for your middle finger. I think they should shape it so that your middle fingers could rest in that position, like the Z-button. The midle finger is one of those fingers that is barely ever used, mayne never.

Offline aoi tsuki

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RE: "N5" Controller.
« Reply #55 on: September 03, 2003, 07:06:40 PM »
i'd rather Nintendo choose a more standard button layout for their next system. i LOVE the idea of the A button being larger. Ideally, it would be mapped to the function that would be performed the most (aside from moving), but as Ian Sane said, for third parties this isn't as ideal. A pad more like his, with equal emphasis on the "action" buttons is what i'm looking for. A bigger D-pad wouldn't hurt. My medium thumbs have no problems with it but i could see how many people would.

i also like ThePerm's idea of two buttons on the back, similar to the N64's Z button. It keeps the face of the controller less cluttered, and gives the player two more options. A "select" buttons, they'd be great for picking weapons (hold one down and scroll through weapons with the analog stick). The main problem is that no one expects buttons on the back of the controller. Most people who first grab the GC controller don't even noticed the Z button. If it's not on the face, it won't get used. Scratch that idea.
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Offline Ocarina Blue

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RE: "N5" Controller.
« Reply #56 on: September 04, 2003, 01:17:57 AM »
I think that manufacturing two sizes could be a good move. The GC controller is perfect for my tiny hands, but the main complaint I've heard is that it's too small. I think the Z button is fine if it's used properly, like in Metroid Prime, because it's never needed during combat. It is in an odd place though.
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Offline steve

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RE:"N5" Controller.
« Reply #57 on: September 06, 2003, 05:38:11 PM »
i think the only two problems were the d-pad being too small and that the z button was'nt complimented with a w button on the other side. the reason why i think they need two shoulder buttons on each side is to make games like nba street easier to play.
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Offline nolimit19

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RE:"N5" Controller.
« Reply #58 on: September 06, 2003, 09:19:00 PM »
actually i think they should use a revamped dc controller. just one shoulder button on both sides(pressure sensative). two anolog sticks. 1 (decent sized) d-pad. and the standard for button lay out of a,b,x,y. nitnendo go it right the first time they used it with the snes. i dont like the big a with the little b thing. i actually think that the new xbox contoller would be perfect if it was in the shape of a cube controller(the most comfortable controller ever made), was wireless, and still have teh force feeback. thats what nintendo needs to do. i think tahts the least of their problems though. they need some killer launch titles.
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Offline KDR_11k

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RE: "N5" Controller.
« Reply #59 on: September 06, 2003, 10:37:38 PM »
What about making the second analog stick a trackball?