So.
Nintendo Labo.
This product feels extremely suited to the Japanese audience, but I hope it finds success in the Western market, too. Because man, it's a great concept, but its so damn wacky that it has the potential to be terrible. I love the idea of making peripherals, and it's a great way to give tactile weight to an experience, but the complexity of these builds should not sacrifice quality for the actual game they are bundled with. While the variety pack is likely a mini-game compilation, I expect that robot pack to have some legit content to it, or else I wouldn't drop the additional 20. Of course, I'm not really the target audience for this, so take that as you will. However, I am assuming that Nintendo's feeling regarding these packs is that the build is also a part of the experience, especially since the instructions are bundled into the software, but I hope that doesn't mean the integration or software content is subpar.
If anything, I'd like to see what other sorts of ideas Nintendo could cook up with this system. I'd be surprised if we saw more than one additional wave of these packs show up this year, but several of those brief clips in the reveal video have me hopeful (the camera and pump gun, for example, are really neat). I think, if they should choose not to integrate their intellectual property into this, it would be a shame, but I could also see the argument for more universal appeal. But, "why not both?"
Most positive reaction to anything I've seen this year.