I bought the full game because it finally went on sale. $5 was the line in the sand for me.
An endless runner in the style of New Super Mario Bros? Jebus, Nintendo, you finally made a Mario game I give zero fucks about.
I’m willing to eat crow and admit that I actually enjoy Super Mario Run. I’d never choose it over a traditional 2D Mario platformer (except maybe New Super Mario Bros. 2
*rimshot*), but it’s more than competent. I feel like the touch controls have caused some mistakes at first, but the game is generally designed around them. Vaulting over most enemies (spiked and ghost enemies are the main exceptions) solves most of these issues. There are a few occasions when you need precision, but muscle memory helps you use the touch screen for gaming purposes. Texting and crudely drawn penises require different kinds of movements and taps. I’m thoroughly surprised by how well Mario gameplay translates to touch controls. It doesn’t compare to using a traditional controller though if those are your expectations, you’ll be sorely disappointed.
Anyway, Remix 10 is a lot of fun. You play through sets of 10 extremely short random, remixed stages in a row. When you die, you simply revert to small Mario and lose any Rainbow Coins you collected in that stage (all Rainbow Coins collected in the set are retained unless you die on the rare boss fight then you have to redo the entire set which again, are randomized except for special stages). Nintendo put Daisy behind a pretty egregious completion wall. She’s in Area 30. One set costs one Rally Ticket. You’ll need at least 80 to save Daisy.
