I'm really trying to work with you here, Broodwars, because I sympathize with the notion that everyone has a favorite Zelda title and that it drastically impacts the way they view the other games in the series. That being said, boy, you are making it hard. You insist on making inflammatory comments that misinterpret what others say because you feel slighted by other people enjoying the game.
My comment was not one pushing you to play the game further, or insisting that it "gets good after x hours," you've already convinced me that you have no intention of giving this game a second chance. I mentioned playtime because I firmly believe that, unless you utilized a guide, there is absolutely no way in hell you have witnessed all of the side-quest and shrine content in fifty hours. With how you stated that you didn't even reach a sizable side-quest that is relatively easy to find and requires a minute level of curiosity and willingness to explore, you only prove my point further. There is a great deal of content to be experienced in this game, and the Champion's Ballad adds approximately six to eight hours of pretty straightforward story-related content. So the notion that Hyrule is empty and devoid of personality does not strike me as genuine in any way, and I meant to say that, if a player claims this after having played at least seventy-five to one-hundred hours of gameplay, then they are sort of proving their statement irrelevant.
Let me put it like this: in an average, pre-Breath of the Wild 3D Zelda title, the entire game was around fifty hours of playtime in a first run, and a second replay might bump that down to around thirty to thirty-five hours. If this is the case because of their linear format and emphasis on narrative rather than gameplay, and that is what you prefer over an open-ended, minimal-guidance experience that emphasizes exploration, well, kudos to you. But stating this game has no emotion sounds more like you sped through the game because you favor straightforward, structured narratives more than anything else. There are numerous plot lines within side-quests that have layers of depth, such as two motherless children who need someone to play with, as their father is too busy being blackmailed by a rival cult into stealing a precious heirloom, because he was once a member of that cult but fled out of love for a Sheikah woman was killed by said cult in retaliation. And hey, if you think that the design that focuses on open-ended manipulation of elements and environmental integration is stupid, kudos to you. But just because its "not your Zelda" doesn't mean it lacks valid appeal and worth as a game. Some people like to stop and appreciate the design of an overworld, or an environmental puzzle, or the dialogue that is being spoken by the characters, rather than get it over with. I suggest you consider other genres if this type of gameplay doesn't appeal to you- because that's fine, everyone has their own tastes. I have absolutely no love for character action games, but I can at least appreciate the depth and complexity they offer and be impressed by high-level play.