I just tested it to make sure I was remembering correctly, and yep, you can pause and eat when rolling or flying from a hit or whatever. So, if you're at critical health, don't wait, pause and eat!
I thought the Blood Moon just brought back enemies for that night only. Is it confirmed they're back for good? I was also hoping that some enemies would stay gone for good.
you may be right about making much longer and complex dungeons as an addition for future games.
One thing that occurred to me yesterday and Sunday while I was playing is that I haven't seen any caves yet.
It isn't just about that, but also, I think it'd be neat if they took a cue from Zelda 1 and had at least 8 dungeons with an intended order and difficulty progression, but there were a lot of ways you could deviate from that. The game would also just give directions to one dungeon at a time, unlike this game which shows you where all four of them are. As cool as this game is, it would be even more neat to go out exploring and stumble upon a full dungeon, like was possible in Zelda 1.
I also noticed that I haven't seen any caves yet either, of course I haven't been everywhere obviously. I'm suspecting it doesn't have anything like that though...
Not that I should focus on what the game doesn't have, because it already has lots of stuff as it is and it took a long time to make this game. I was just thinking about what they could do with a sequel.