Here's the individual comments from the famitsu editors
Quote
"-The game is put together in a fashion that gives it an air of being an established, confident creation despite being completely new. The featured card game is completely playable on its own merit.
-The game stimulates the desire to collect stuff within its world, so the player never gets bored. However, characters on the map screen are very hard to see, coming off as mere specks when far away.
-This game can be enjoyed at one's own pace over a long period of time. Although the visuals are gorgeous, they are so precise to the point that it is actually difficult to make out things.
-A frequent number of sub-events gives the game a gives the game a feel of grandeur. However, I was bothered by the poor response time of the control pad, the poor pacing of dramatic scenes within the game, and the sudden darkening that occured with 'flagging.'"
So characters can get hard to see when far away (wow, we're breaking all logics barriers here..), the visuals are
too good to the point where you cant draw the line between virtual and reality!

The control issue is a bit bothersome but he's the only one mentioning it, controls in an RPG are also usually one of the last thing to bitch about, its not an action game here, so he must have been desperate to find something negative to say. And it gets "too dark" at some point in the story, darn, i thought it would always stay happy happy and carebears would make an appearance.
Famitsu reviewers reminds me of the Iron chefs judges, no matter how good the chef is and how his food is some of the best in the world, the judges just keep nitpicking on something. They also have a different attitude with foreign chefs (but thats japan in a nutshell) and any rookie who dares challenging the Iron Chef (which would be square in famitsu' case).
I just find it funny.