Author Topic: Custom Game...  (Read 11883 times)

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Offline Grey Ninja

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Custom Game...
« Reply #25 on: July 19, 2003, 12:22:16 PM »
Quote

Originally posted by: Nintendo Gamecube
Although my main dream was to become a graphics artist.


Really....

Are you interested in working for me as a Tile/Sprite artist on a GBA game that has the potential to become pretty high profile?  It looks REALLY good on my resume right now as a programmer on the project, and I think was largely responsible for landing a computer job that pays $1400 CAD biweekly.

I can't offer you any pay, or any compensation for your time at all, and the game will never be sold for profit, meaning that your chances of making a profit off of the game are remote to say the least.  However, working on the game with us will greatly increase your hirability at a video game developer looking for artists.

Requirements for the job are basically the ability to produce high quality pixel artwork with a limited color palette.  Currently the tiles (backgrounds) and sprites (characters and objects) each have their own 256 color palette, but I am thinking about reducing that to 16 16 color palettes each, for the backgrounds and sprites.  At any rate, the GBA can only display 511 colors on screen simultaneously.  256 for backgrounds, and 256 for tiles.  Your art will have that restriction in place, and it is not flexible.

If you desire a spot on the project, please send samples of your artwork to princesspeach666@hotmail.com.  Themes may be of your choosing, but a variety of subjects would indicate flexibility in artwork on your part, which is a great asset in an artist.

You are not being timed in your response, but a quicker response would indicate enthusiasm.  If you are not interested in the job, do not reply.  If you are interested, do not discuss it further in this thread, but direct all inquiries to princesspeach666@hotmail.com

If you are accepted to the project, you will recieve a demo of the current WIP build, and tasks for artwork.  
Once I had, a little game
I liked to crawl back into my brain
I think you know the game I mean

Custom Game...
« Reply #26 on: July 19, 2003, 12:50:03 PM »
Grey Ninja, I would love to accept the offer, but I can't. For a few reasons.

1) I'm not really an expert in the 2D gaming/artist design. Hell, I had to go look up what exactly Sprite/Tile Imagine was (and I'm still not sure), although I have worked with Jasc and Adobe to create banners, but that is an entirely different field.

2) I'm not sure what exaclty I'll do either?.Just create images on a photoshop program with a 256 color pallete?

I'm pretty sure there is someone out there who knows more and can help you a lot more. Besides I'm a beginner at this stuff, (You sound a bit more professional having a job in this and all). Of course, if you want to talk to me any time, my AIM name is Darkestsith6; afterall, this isn't the best place to be discussing this. I'm on a lot, so try catching me on sometime. (e-mail is Darkestsith6@hotmail.com)

---Think it's time to get back on topic

Offline Hostile Creation

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Custom Game...
« Reply #27 on: July 19, 2003, 06:41:49 PM »
Thanks a bunch, Stimutacs .  I actually want to write/produce/direct movies, but if Nintendo made the offer, I certainly wouldn't refuse
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
YOUR IWATA AVATAR LOOKS LIKE A REAL HOSTILE CREATION!!!!!<BR><BR>only someone with leoperd print sheets could produce such an image!!!<BR>

Offline Ness_the_Mess

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« Reply #28 on: July 19, 2003, 08:24:17 PM »
Back on the topic of a dream game, and not of how to make one ...
I want a true, real, awesome, cool, fun ... sequel to Super Mario RPG.
None of this Paper Mario stuff.
I realise that Paper Mario was fun and all, but it was no sequal to Mario RPG.  It really wasn't, in my mind.  What ever happened to star road?  There could be a funky level where you stumble around it (3d), and all you can see is endless swirling colours.  Mmmm, fun.  I'm tired.  Sleep.
EarfBOWND

Offline Stimutacs Addict

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« Reply #29 on: July 20, 2003, 07:17:23 PM »
i want to make a game called Eternity that escapes the fourth dimension (the one we live in, by my thinking) and transcends time itself



I'll shut up now...

Custom Game...
« Reply #30 on: July 21, 2003, 05:26:13 PM »
(Continuation of my last post)

So as your female character wakes up, she is feeling nausea from the exposed gas and radiation form the plant. She begins to hear all kinds of things, and those sounds multiply by being. The truth is that what she hears and sees are not actually there. They cannot actually harm her, but because of her nausea, she does feels she is being attacked by some ghost, zombie, etc. This is sort of effect happens throughout the game, sort of like an insanity meter, but a player cannot control it. It is natural, and the only way to escape it is to leave the area...

The control scheme, I would imagine, would be like Eternal Darkness, where the camera follows the char from behind. The weapons I'd leave for the character to use would only be household and factory objects. I guess the strongest weapon I would throw in the game would be a shotgun, so praise it. The next most powerful weapon would be a pistol. (Thinking realistically, an industrial city does not carry rockets, grenade launchers, etc.) Of course, this brings to question, why would you need weapons if there aren't really enemies there? Now think back to the FMV (in earlier post)...the village burnt down, toxic waste, and exposure to radiation...think you get the idea now...You don't really know if they are there or not.

I plan to have a few more survivors in the game, which you will meet along your journey (unsure how many). The option I may leave for the game is that you CAN succeed with only one survivor...so having some chars die will not affect you. (There will also be character swapping for puzzles, etc.) So you can have characters die without ending the game. Although the amount of characters you have will affect how difficult each puzzle can be. And there will situations where having more characters will be worse. And I may even throw in puzzles that force you to leave one of your chars behind to die, so be smart on who you pick.

What I want my game to be is anything from the normal. I want it to be different, but I do want it to be difficult, and even more difficult for the hardcore gamer.

I've also been thinking about difficulty for hard mode (there is normal and hard mode, you can choose either difficulty in the beginning). For hard mode, I'd add a time limit (realistically, if you stay in radiation too long you would die). Fewer weapons, probably taking away the shotgun. I'd have players injured more easily and more enemies. Lastly, I’d have a minimum number of people that HAVE TO survive the whole game. Get my drift? I'd make this game hard...nothing easy even for normal mode.

So any opinions on this game?

Offline Stimutacs Addict

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« Reply #31 on: July 21, 2003, 06:10:17 PM »
you may not appreciate suggestions, but what if another "survivor" eventually pictures you as an enemy and tries to kill you, so you kill him and then realize that he was a hallucination (maybe it could be her boyfriend or somethin)............. anyways i though that could be pretty cool, having and important character turn out to be a hallucination
I'll shut up now...

Offline Termin8Anakin

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Custom Game...
« Reply #32 on: July 21, 2003, 08:09:30 PM »
I found this pic on a site called Digital Blasphemy four years ago (don't know if it's still there).
Before Sega made F-Zero GX, I had this idea for 'F-Zero Worlds'. Basically, it was more tracks, over 40, but instead of just roads winding around cities and other environments, i had the idea of overwater and underwater tracks, water tubes (like in Ecco the Dolphin on DC), and other exotic track environments.
It was all to keep with the theme of the Dolphon console name.
What happened is, the starting grid was always on a dry road as it usually is. Then, when the racers approach the overwater sections, the vehicle changes its shell configuration to be able to surf the seas (the vehicles change in real-time, not in a cut scene like in Star Fox 64 when you enter 'all-range mode'). With the water tubes, the vehicles change to suit underwater conditions, and the dry track then cuts off, and all the racers 'jump' into the water tube, Stargate-style, so the race becomes almost like you're in a wormwhole. Stuff like that. Yoy have to be able to look into my mind to see what I'm getting at. And like the pic, there's beautiful sunsets and the wholekit and kabbodle.

I actually drew my own F-Zero tracks. Thing is, they were inspired by F-Zero X, meaning the tracks were suspended in mid-air, with the cities far away in the background. After i saw how the tracks could be connected to the cities and canyons like in XG3, then i chucked em out.
This is what you get when you don't study for exams: gaming creativity and ideas
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Offline Stimutacs Addict

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« Reply #33 on: July 21, 2003, 08:42:33 PM »
now of course i can not completely grasp your ideas, for they are just that: ideas, and they seem to be hard to convey with mere words (thats why we need telepathy headbands), but i visualized a game like that, and i think that that is a prety wicked idea, termin8anakin

\m/ DragonForce rules \m/
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Offline HiTmaN

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RE: Custom Game...
« Reply #34 on: July 22, 2003, 04:02:01 PM »
Termin 8 wallpapers like that (the one you showed) arent extremely hard to make. I have put some pretty good wallpapers together in 20-30 minutes, and I think I could create the ones your talking about, I just need a site that hosts FrontPage since I haven't learned HTML yet.
Temptation why wont you leave me alone?

Offline Termin8Anakin

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RE: Custom Game...
« Reply #35 on: July 22, 2003, 04:11:25 PM »
well, Angelfire is a great host site!
I don't think it even knows if you're using frontpage or not.
You just upload, and it's done!
Plus, they give you 20MB of space, which is more than enough for a fansite like mine.
Check out my site. It's all done on FrontPage. The link is just below: Nintendo Inc!

Well, if wallpapers like that weren't hard to make, then bloody oath, I'd be the happiest man alive. I DREAM of being able to create stuff like that. But my computer is the sh*ts right now, and I don't have any 3D software. Hang on, is Photoshop OK?  
Comin at ya with High Level Course Language and Violence

Custom Game...
« Reply #36 on: July 22, 2003, 09:27:21 PM »
For 3D designing you need programs such as:

Bryce, World Builder, Poser, Maya, Soft Image, 3Ds Max, Light Wave 3D, etc.

But be aware these programs cost in the thousands, some in the ten thousands.

Offline Kaj'oin

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RE: Custom Game...
« Reply #37 on: July 23, 2003, 04:15:47 AM »
i got a few ideas(games in development)but it really takes alot of time to get these things off the ground(work in progres last 2 years) all by my yourself i had a partner but things did'nt go good for him in collage where i studied visual basic and c+c++.I've only done story and character design for 3 games, basic level(Kiss my ass i'm busy).later

Offline Termin8Anakin

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Custom Game...
« Reply #38 on: July 23, 2003, 05:16:41 AM »
Hmmm, i've actually got Poser 4, Bryce and 3D Studio Max already. Thing is, my computer is so crap, i can't even run them.
I had them burnt for me a few years ago by one crazy critter called Neil Pearson.
Neil is my friend's older cousin, and he's actually making an indy movie called 'Super Dextrous', which has a budget of around a few hundred thousand, i think.
An interesting fact is that his lead actress is one of the very sexy babes from Australian Temptation Island! Whoa! I actually got to see a few of the rought cuts of the movie, and well, it sucks, haha, but I'm sure it'll turn out pretty good. It releases next year.

And guess what? The most important piece of news i have ever heard in my life was that Neil, the one and only Neil Pearson, has actually met with and talked to Natalie Portman!!!!!!!!
As you can imagine, my head was spinning.
This is the closest i have ever been to meeting Natalie in my life!

You can visit his website at:
www.sanrope.com

If you look closely, 'Sanrope' is just his last name, 'Pearson', rearranged!  
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Offline Grey Ninja

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Custom Game...
« Reply #39 on: July 23, 2003, 05:27:35 AM »
Quote

Originally posted by: HiTmaN
Termin 8 wallpapers like that (the one you showed) arent extremely hard to make. I have put some pretty good wallpapers together in 20-30 minutes, and I think I could create the ones your talking about, I just need a site that hosts FrontPage since I haven't learned HTML yet.


Frontpage == HTML.  Frontpage is a graphical HTML editor.

As for the renderings on Digital Blasphemy, I often use images from that site as my own desktops.  Given that I have only created one 3D landscape in my life, and it sucked, I have an extreme respect for the man.  Of course, the image posted above was a fairly simple one, and any idiot could create such a picture in 30 - 40 minutes.  It's just a sky box, with what looks like 2 layers, and a height mapped box with some water effects added to it.  I think that picture is even within my ability to render.  

But some of the stuff on his site is just astounding.
Once I had, a little game
I liked to crawl back into my brain
I think you know the game I mean

Offline Termin8Anakin

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RE: Custom Game...
« Reply #40 on: July 24, 2003, 04:48:11 AM »
Hehehe.
Well, if i could make that pic, like i said, I'd be some damn happy with myself.
But i can't!
Not with my computer being the way it is.....

His stuff is great.
Comin at ya with High Level Course Language and Violence

Custom Game...
« Reply #41 on: July 24, 2003, 02:03:23 PM »
The wallpaper that was shown above was real simple. Specially with bryce, which makes it even easier. You choose a sky texture. Add water and some larges ripples. Zoom in close for the wave affect. Add another texture to the water, and tada. You got it. Bryce does the rendering and effects of the sun on the water, etc. It's pretty nice.

Back to topic: Any suggestions about my game?

RE:Custom Game...
« Reply #42 on: August 09, 2003, 02:22:35 PM »
Bump

Offline KDR_11k

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RE: Custom Game...
« Reply #43 on: August 09, 2003, 08:51:24 PM »
Grrr, why did the most interesting thread pop up while I was in France???

Whatever. Got a game or two to contibute...

Crystal Shards (add fancy subtitle here to avoid CS abbreviation):
An RPG. Console style story, but more RTS-like (think dungeon siege) controls. No zoom battles (and no random encouters). The battles are realtime and use AP (action points), which regenerate pretty fast. Instead of MP you get RP (rage points) which only fill up during combat involvement. The game has six main characters (alignment in brackets):
-Tari (Pyro): Main character, sorceress, evil-overlord-wannabe and antichrist. She's got a magic crystal rammed into her forehead that allows her to cast powerful fire spells and makes her turn slowly into a big crystal
-Yohiimo (Cosmo): Paladin. The usual stuff. Law abiding religious fanatic with a perverted mind. Gets corrupted later on (WC3 style) and fights against the "God of Lies" (the christian God).
-Samukeisha (Aqua): Catgirl, Ninja and Banshee. Although looking like a cat and being hailed as the messiah by her people, she's a mostly normal girl. Don't hand her money while close to a shop...
-Scotty (Geo): Geek. Uses big guns (Bi Efu Ji, mmmh!) and sometimes Duke quotes. Nothing special, but got a perverted mind.
-Bitsumii (Chao): Android girl. She's paranoid and schizo, but a nice girl. Of course the ultimate weapon of earth against the aliens. Can switch to her "real" form (Makoto, my current avatar).
-Hagarin (Gaia): Ninja panda. Nothing more impressive than a 2.20m Panda wielding dual katanas and controlling the force! He's got an intense hate towards everything artificial (including Bitsumii).
If you can't tell by the cast: It's going to be REALLY weird. You'll fight a Bond-villain like incarnation of Lucifer, aliens, the Illuminati, mad scientists, the soul eater Yog'Sothoth, the God of Insanity and the largest army of Jarjar Binks clones (enhanced, for maximum annoyance) in existence. While you start out on the island of a lost culture, you'll travel through areas like an alien-infested space station (well, an accident happens because you stole the mainframe... Many aliens and Gordon's dead!), the post-nuclear Japan and USA (the latter turned into 1984-style), wonderland and hell itself. The whole thing is kept in a rather humorous tone (can't explain that very well) and should not be taken serious (at least if you don't want to be offended). It's getting weirder the longer you play and you'll suffer a few insanity effects while your character slowly turns insane (or the world is, who can tell?) and later you'll sometimes have problems identifying reality between the layers of insanity. The story isn't meant to be fully understood and most of the NPCs that know about the happenings lie to you. Read the Illuminatus! for an example of what we're going for (and yes, Iok'Sotot is sealed inside the Pentagon...).
Basically, if you understand it you can be sure you misunderstood something.
Our coder is on vacation in Japan atm and I'm currently too lazy (high temperatures!) to be productive. And we two are currently the only real team members. It will NEVER be finished, but we're just practicing our skills, anyway.

Other games:
Walljump: Basic rules: No gravity, jetboots and walls floating in mid space. You have to shoot your enemies/other players. You can only change flight direction a few times until you have to land on a wall and recharge.
Destruction Racing: Basically City checkpoint-to-checkpoint races, but with unrealistic, armored vehicles (read: tanks) which can just crash through buildings and use heavy weapons while still reaching 300km/h. With modes like "bowling" it's centered mostly around destruction.
Jonny Knoxville's Pro Jackass: Inspired by THPS, mainly scoring points for stupid actions (360 faceplant + 180 flower bed dive) and such. We're still collecting ideas...

Of those listed here, we're only really working on Crystal Shards...

RE:Custom Game...
« Reply #44 on: August 19, 2003, 03:24:40 PM »
Your RPG sounds really interesting. The cast itself is enough to call it weird but fun not the less. It's hard to picture this happening on Earth, specially the Panda thing, but it could be one of those bizzare game that makes it big. I got a little confused reading through your post. The setting and time is in the 1980's? or is it in the future, very distant future, which is much more believable. Nevertheless, unique idea, I don't think I would've ever thought of that.

Offline GoldShadow1

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RE:Custom Game...
« Reply #45 on: August 19, 2003, 04:36:38 PM »
I want a game where you can play as the omnipotent paintbrush of death that Bugs Bunny wields in that ancient cartoon.  It doesn't have to have the Looney Tunes license, just the idea. It could be like a 2D side-scroller, but instead of controlling an on-screen character you would control a paintbrush and manipulate your surroundings.  For example, you might have to defend a peasant against dozens of crazy marauders, so you draw a wall in front of the sheep, and perhaps a pit of spikes in front of it.  Or perhaps you fight a woman boss where the trick is to draw a mustache on her so that she is so ashamed she gives up - or a dress on a man.

Mouse control would be a must for a game like this, so it would have to be on the PC.  You wouldn't have to draw the things in any great detail - instead, you do simple mouse motions and the game draws things in automatically.  As you become a better painter by gaining experience or abilities, you can draw new things.  You can draw walls, doors, holes, even your own little monsters or soldiers.  You have a limited supply of paint, however, so you must do things strategically.

The game would be a mix between puzzles, strategy and action.  It'd be very fast-paced and crazy, and would have a 2-player cooperative mode as well (a separate campaign designed for two).

Offline KDR_11k

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RE: Custom Game...
« Reply #46 on: August 19, 2003, 09:50:15 PM »
NG: Uh, well, the game starts in November 2014, somewhere in 2009 there was the third world war which basically left only parts of the US and Japan alive and there are rising tensions between the US and Japan (leading to a "Judgement Day" somewhere midgame). I THINK we'll add alien robots to the mix, which take over the Skynet project and want to kill all humans... I'm not too worried about stuff being not realistic. It's meant to be weird, not realistic. We just spoof anything that fits in... (Slayers, Matrix, Terminator, Chobits, Mahoromatic, Megatokyo, etc) It's got a lot of inspiratipon from other sources (Tari was derived from Lina Inverse, Makoto from Mahoro, Loki (evil guy) from Kefka, Harino (yet another evil guy) from Romanov (James Bond), Scotty from Largo) but they're just inspired, not directly copied.
And hey, what I've written of the story so far is even logical!
On a side note, the coder returned on Monday, he said they're advertising FFCC like hell over there...

GoldShadow: As long as it supports my graphics tablet I'm happy...

RE:Custom Game...
« Reply #47 on: August 19, 2003, 10:03:46 PM »
Heres a copy of my game in one post; it's a bit long, but bear with me.

As you start the game, it hurls you into a GC logo, slowly smoking away into a FMV cut scene. *Cut Scene Starts*

A group of happy young kids are playing in their village (in the 1700's), as the dads take off to work, and the moms take care of the cabins. The night slowly crawls, as the village and its residents make way to go to sleep. As light falls and moon climbs, a legion of blood-thirsty-mentally-crazy-psychos raid the village sacrificing the residents (to their supernatural g-d). They are shown boiling the pool of blood and cooking the bodies as a nighttime feast (They don’t actually eat them all). After their feast, they burn down the village leaving it in ashes and ruins. No one escapes, and all are buried under the ruins of the village.
*Scene Ends*

*Once player starts game, another FMV begins*
Hundreds of years pass, revealing that industrial buildings have grown around that same area. They experiment with various intoxicants, but are unaware that these toxicants could have catastrophic outcomes. They dump the hazmats into a nearby dump (the actual location of the village destroyed); the remains of the village display as a ruined and unfertile area. The collection of toxic waste piles up and a horrible accident occurs. One day, a nighttime delivery truck (carrying fuel) crashes into the power plant, causing a large explosion to occur. The lights go out in the city. On top of that, the power plants radiation leaks into the atmosphere slowly making the place unlivable. The city evacuates most of its inhabitants, except for a few survivors in the power plant, which the city assumed were dead. There is only access to the city by a bridge, and the city decides to destroy it, preventing others from accidentally traveling into the city.
*FMV Ends*

*Camera zooms into a character*
The game slowly shows you a wrecked area, as they show a women waking up from a slight concussion. She is unsure what happened, but is shocked to see her work place (power plant) in ruins. The cut scene ends and the player is given control of the character to explore the city...

So as your female character wakes up, she is feeling nausea from the exposed gas and radiation from the plant. She begins to hear all kinds of things, and those sounds multiply by being intoxicated. The truth is that what she hears and sees are not actually there. They cannot actually harm her, but because of her nausea, she does feels she is being attacked by some ghost, zombie, etc. This is sort of effect happens throughout the game, sort of like an insanity meter, but a player cannot control it. It is natural, and the only way to escape it is to leave the area...

The control scheme, I would imagine, would be like Eternal Darkness, where the camera follows the char from behind. The weapons I'd leave for the character to use would only be household and factory objects. I guess the strongest weapon I would throw in the game would be a shotgun, so praise it. The next most powerful weapon would be a pistol. (Thinking realistically, an industrial city does not carry rockets, grenade launchers, etc.) Of course, this brings to question, why would you need weapons if there aren't really enemies there? Now think back to the FMV (in earlier post)...the village burnt down, toxic waste, and exposure to radiation...think you get the idea now...You don't really know if they are there or not.

I plan to have a few more survivors in the game, which you will meet along your journey (unsure how many). The option I may leave for the game is that you CAN succeed with only one survivor...so having some chars die will not affect you. (There will also be character swapping for puzzles, etc.) So you can have characters die while still ending the game. Although the amount of characters you have will affect how difficult each puzzle can be. And there will situations where having more characters will be worse. And I may even throw in puzzles that force you to leave one of your chars behind to die, so be smart on who you pick.

What I want my game to be is anything from the normal. I want it to be different, but I do want it to be difficult, and even more difficult for the hardcore gamer.

I've also been thinking about difficulty for hard mode (there is normal and hard mode, you can choose either difficulty in the beginning). For hard mode, I'd add a time limit (realistically, if you stay in radiation too long you would die). Fewer weapons, probably taking away the shotgun. I'd have players injured more easily and more enemies. Lastly, I’d have a minimum number of people that HAVE TO survive the whole game. Get my drift? I'd make this game hard...nothing easy even for normal mode.

Offline GoldShadow1

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RE:Custom Game...
« Reply #48 on: August 20, 2003, 09:16:34 AM »
Hey Nintendo GameCube (BTW, what kind of name is that, anyway? ) your idea sounds cool.  It would be very interesting to see more games where characters can die off permanently without forcing you to lose the game, changing the game dynamically.

As for the insanity effects.. are you saying that the effects will be more permanent and harder to discern?  Because thinking about it now, the way the insanity effects in ED gave you that little "FLASH! (haha, made you look!)" turned an otherwise innovative system into a gimmick.  I'd really like a game that truly makes you wonder whether what you're seeing is real or not, forcing you to choose to acknowledge one reality or another, affecting the outcome of the game.  If your game does that, it'd surely be very cool.

Offline GoldShadow1

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RE:Custom Game...
« Reply #49 on: August 20, 2003, 10:11:29 AM »
Okay, couple other ideas:

I want the ultimate MMO.  Basically, it wouldn't be focused on combat hardly at all.  You wouldn't run around fighting random monsters with the sole purpose of getting a bigger sword.  Instead, you could do whatever else you want.

I'd want the game in a sci-fi setting, simply because I feel it gives the developers more creative freedom.  But it would be set on a planet, and would focus on large, dense cities.  Sure, you could hang around the outskirts where it is less populated, but there wouldn't be any huge deserts with nothing in them but little sand monsters to kill.  In fact, there would be few (if any) monsters at all.  The game would focus more around the actual players.  You can still buy weapons and such, but you can only use them in a rather limited faction (more on that later).

There would be lots of other things to do.  The game would allow you to live a semi-realistic alternate life - hence, the game would have certains Sims-like characteristics.  You can buy a house, decorate it, furnish it, whatever.  It wouldn't be as focused on that aspect, however.  You can buy property to do whatever you want.  The game would let you manipulate a (very) simple programming system to apply to your property.  If you want, you can make a simple shop.  You can also get more complicated and make a weapon-rental system, or a casino, or an arcade (the game would include several simple mini-games on it, like Animal Crossing), or even make your own mini-game with some more complicated scripting and the physics engine (like bowling, or target practice or something that would take place on the property, instead of in an arcade cabinet).  It would be limited, though - obviously, you couldn't cheat and have the players automatically give you all their money and whatever.

There would also be politics.  The game would have a legislative system like the one in A Tale In The Desert (never played it, but sounds cool) where players can propose bills and vote on them, to be put in by the developers.  You could also run for office - whether locally or world-wide (there would be only one true government in the game).  A person could actually be elected president of the ENTIRE GAME.  He still wouldn't have as much power as the developers, obviously, but he would have realistic control.  To keep the game interesting, a new election would be held every month or so in real time (which would be much longer  in game-time - perhaps a year or so).

There would still be combat, but it would be limited, as mentioned above.  It would take place in gladatorial-style arenas.  Players can compete to become champion, getting rewards for winning as well as getting sponsors.  Non-combatants could bet on the matches.  The combat would be a deep system using a different engine from the rest of the game, having real-time combat that would be customized -  combatants could be crazy power-drill-wielding cyborgs or amazons with electric whips and hoverboards.  Whatever they want, there would be lots of choices.  There would be different classes depending on how much money you have put into your character's weapons, armor etc., so just because you're brand new and have little cash doesn't mean you'll lose - you'll simply fight against someone who is as wimpy as you.  Also, it would be impossible to die - you simply lose the match (there would be different rules according to the arenas).

Oh, and of course, the in-game character would be very customizable - you can be a crazy alien of some kind, a robot, a cyborg, or a human.  You can wear whatever you want, and change your clothes at any point in the game by buying and equipping them like in Morrowind, as well as getting face-paint, tattoos, whatever.  Outside of the combat as mentioned above, there wouldn't be any experience points or skills.  It would all be based on your real skills, such as persuasion, debating, bartering, etc.

The game would come with a built-in forum and information database, based around the game.  You could access it from in-game computers, and it would let you discuss things in-character.  Here you can discuss politics, read politicians' speeches / debates, get news updates, arrange meetings, send e-mail, whatever.  It would all be based around the game.  Although the game would not be able to stop people from posting FAQ's and whatnot on the (real) Internet, it would discourage this by instead allowing people to SELL this kind of information in the game.

There would be a lot more stuff that I can't think of right now.  Maybe an underground resistance movement (very player-run - no automatic missions).  An NPC robot tournament  similar to the gladatorial arenas, but with player-programmed and equipped robots that would fight each other with AI (no creator interference allowed).  Racing.  All kinds of other sports.  Hacking.  Loads of material possessions.  Music.  Player-made music.  

Basically the game would eliminate the usual kill monsters, level up gameplay of MMO's.  Instead it would create a realistic world where you can have an alternate life.  Man, that was a long post.  Thank you, that one person who might read it.