Of course, sometimes it just means the fanbase is loud enough to express their opinions about it and make it seem like it is a largely enjoyed game. Which, it might be. I'm not saying it isn't.
Dragon Warrior Monsters 2:
There's actually two different versions of this game, mimicking Pokemon's formula with a few more notable changes, but like I said with Digimon- if you like monster collecting but are looking for something a bit more traditional, this game has got you. Featuring a lovely GBC soundtrack from the games composer of the franchise as well as an interesting story that far exceeds the original DWM in many aspects, the game just feels good and is quite substantial. You might need a guide if you're looking to make a specific monster with the breeding system (fairly complex for a GBC RPG), but otherwise, it's a relaxing and cute installment that we will never see the remake of because modern Square Enix hates the west.
Shin Megami Tensei IV:
As someone who has recently become quite enamored with Atlus (having played very few of their pre-PS2 titles), I've missed out on some of their series, but I decided to jump right into SMTIV and see what all the fuss was about. To say the game is hard is overselling it a bit- the game just features several difficulty spikes in which the player must experiment upon new demons and catalogue their strengths and weaknesses. The first six hours are truly a test of dedication, but once the game opens up a bit and gives you freedom to complete challenges and explore, SMTIV becomes a surprisingly lengthy and continuously rewarding experience. There's a few technical and mechanics aspects that seem questionable, but overall it looks, feels, and definitely sounds like a full-fledged console RPG on a handheld, rather thanone designed for the limitations of the 3DS. The story isn't that great, but it is wacky... And edgy.
Crystal Warriors:
You thought I'd talk about a strategy series like Fire a emblem first, didn't you? WRONG. Crystal Warriors is an SRPG released for the Sega Game Gear, so it's not exactly a well-known title. While it features pretty standard affinity system (water, fire, earth, wind, light, shadow), it's highly portable nature, especially on 3DS, allows the player to not worry too much about their choices. Another feature unique to the game is it's summon system, where there are roaming, unaffiliated mobs that the player can engage and, once defeated, become a summon for the character that slew them. It allows a little bit more of a EXP grind for under-leveled characters, and the summon can also be used to tank hits from enemies. As well as having their own elemental affinity, summons are a key element in strategy and character building that offer a great deal of replayability. It's not a mind-blowing SRPG, but it is surprisingly well-constructed and fun for a cheap timesink.